Attributes:
Intelligence- 6
Agility- 6
Strength- 4
Charisma-6
Endurance-6
Luck- 6
Perception- 6
Perks:
2. Hunter- Survival- 30/ Black Widow.
4. Entomologist-Survival-45, Int-4
6.Gunslinger
8.Commando
10. Finesse
12. Animal friend
14. Sniper
16.Math Wrath- Science- 70
18. Plasma Spaz- E. Weapons-70
20. Action Boy/Girl-Aglity-6
22. Action X2
24. Action X3
26.Laser Commander-Energy Weapons-90
28.Better Criticals- Perception-6, Luck-6
30. Grim Reaper Sprint
If you make a female character you could take the Black Widow perk at level 2 thus pushing all the other perks down one and you would also have to sacrifice one of the perks along the way to make room for it I suggest sacrificing the Animal friend perk. As a personal preference I always take the Animal friend perkX2 because I like it when the Animals come to my aid and then just stand there after the fight while I kill them for extra experience points.
Note: Do not take the Four Eyes trait because even with glasses on your base perception is going to be 1 below your actual Perception, ( If you choose a perception of 6 and the four eyes trait it will be 5 even with glasses.) even with the glasses on you won't have the required perception to get certain perks, Sniper, Better critical unless you buy the perception implant. I have tested this extensively.
Skills:
Note: These stats are based on the corresponding skill starting at 20, these numbers may vary depending on which skills you choose to tag during character creation. the order in which they are arranged is based on the order in which you'll need to raise the appropriate skill to get the appropriate perk. And with an intelligence of 6 you should get 13 skill points each level this could change if you have some how raised your intelligence like getting the intelligence implant or reading skill books.
1. Survival-up to 33
2. Survival up to 45/Energy weapons up to 21
3. E. Weapons up to 34
4. E. Weapons up to 47
5. E. Weapons up to 60
6. E. Weapons up to 73
7. E. Weapons up to 86
8. E. Weapons up to 91/ Science up to 28
9. Science up to 41
10. Science up to 54
11. Science up to 67
12. Science up to 80
13. Speech up to 33
14. Speech up to 46
15. Speech up to 59
16. Speech up to 72
17. Speech up to 80/Lockpick up to 25
18. Lockpick up to 38
19. Lockpick up to 51
20. Lockpick up to 64
21. Lockpick up to 77
22. Lockpick up to 90
23. Lock Pick up to 91/ Medicine up to 32
24. Medicine up to 45
25. Medicine up to 58
26. Repair up to 33
27. Repair up to 46
28. Repair up to 59
29. Repair up to 72
30. Repair up to 85
Note: The last 6 I personally like a High repair even that late into the game and I like my Medicine around 60 for the Nellis quests and helping at forelorn hope. Got to have everyone healthy before I slaughter them other wise it would be unsportsmanlike.