I am suprised noone has started a thread about this yet, so I might well do it.
Quote from Matt Firor interview:
So Firor is basically saying that crafters will not be able to make endgame gear but they will be able to make endgame augmentations.
I think that augmentation only for endgame gear (which will apperently only come from drops) is a good solution for an MMORPG. If crafters could make and sell the best endgame gear (like some people wanted) you would get into a situation where players could just buy gold from gold-farmers and then buy the best gear from crafters. This would inevitably turn ESO into a Pay to Win game, triviliaze the challenge and difficulty of endgame content, and the high demand for gold would explode the gold-farmer/bot population who would in-turn ruin the in-game economy.
Personally, I wish they would have taken it a step further and have crafting profressions only produce things you would not get elsewhere. I dont see the point of having armor-crafting when armor can just drop from mobs and the best armor can ONLY drop from bosses. I think that all crafting should be things like alchemy, enchanting, gem-making and other such profressions that produce things you could not get anywhere else.
What do you think about endgame crafting in ESO.