Endgame: What to do with all that wealth?!?

Post » Sun Jan 30, 2011 2:50 pm

Even before the "end" of Fallout 3 (is there an end to this game? :P ) the hero character can obtain wealth far above and beyond any other npc in the game. Look at all the truly powerful npc's in Fallout 3 as an example:

- Brotherhood of steel: generally wearing power armor below 50% repair, largely wielding small arms like Chinese assault rifles, also in the ~30-50% repair range. So total dr in the ballpark of 50% and dps around maybe 30 on average (if that).
- Enclave: vastly better base gear, but apparently incapable as an organization of maintaining their gear above 50% repair: average dr of maybe 55% and average dps of maybe 35 (if that).
- Eulogy Jones, the overlord of the *entire* slaving trade in the wasteland, can't even afford power armor or weapons better than assault rifles and combat shotguns for his troops
- Rivet city: the most powerful, impervious "good" settlement, and the guards wear combat armor and carry small arms
- Not a single npc with over 2,000 caps in their possession, and over ~4,000 caps between the items you can loot in their shop/residence *and* what they carry.

Now compare that to my character at lvl 21 in fallout 3:
- 17,000+ caps
- in possession of 75 alien atomizers, each and every one at 100% repair.
- in possession of ~30 alien disintegrators, all 100% repair
- around 5,000 rounds of ammo for said alien weapons
- 7 100% repaired suits of power armor
- 2 100% sets of t51-d power armor
- 1 set of Chinese stealth armor (god mode in Fallout 3 :P )
- 2 100% suits of hellfire armor and 2-3 ~50% suits
- 2 100% tesla armors and 2-3 ~50-60% suits
- 2 100% outcast power armors
- 2 100% brotherhood power armors.
- multiple 80%+ repaired mini guns, missile launchers, Gatling lasers, plasma rifles, laser rifles, etc etc etc.

If I keep at it by lvl 30 I'll have 5x all of that.

So in short, at lvl 21, my pc is more powerful than any single npc in the game by many factors of magnitude. Yet what can I do with all of this power?

Can I create a true city with all the agua pura and start actual farming on a large scale to provide clean , radiation free food along with hope, peace, and security for the capital wasteland?

Nope.

Can I marshal an army of raiders to overrun Megaton, lay siege to Rivet City and Vault 101, and pillage everything in sight (after dropping an orbital strike on the citadel, of course)?

Nope.

Can I assassinate Eulogy Jones and then take over as the slave lord of the wasteland?

I dunno, never tried :P

Can I start my own small mercenary band, all equipped with high end 80%+ repaired power armor armor and 80%+ alien weaponry/small/energy/heavy weapons? And then use that mercenary bad for good, evil, or neutrality as my whims seem fit?

Nope.



....



So here's my suggestion for Fallout 3, New Vegas. Make a DLC addon for the endgame that provides the opportunity to do all of the above, within whatever happens in the game. Let me take the inevitable massive pile of caps and fully repaired gear I will eventually amass and actually use it to create a small settlement or mercenary band, and then grow that settlement/mercenary band into a true force that can, if given enough time and energy dominate the entire landscape. Let me (given massive timesink, of course) bring order and peace to the Wasteland if I so choose, or turn the Wasteland into my personal playground of torment and agony for all that oppose me, or walk a fine line between the various factions and carve out a niche between them. let me be *truly* good or *truly* evil and if given enough time and dedication let me do it on *massive* scale up to and including domination of the entire gameworld.

That would be an endgame worthy of the hero/villain/paragon of the wasteland. That would be a DLC worthy of my hard earned bottlecaps... erm, pre war money... greenbacks, whatever.

So this is my suggestion for Fallout 3: New Vegas. The DLC to end all DLC: New Vegas: Conquest.
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Chelsea Head
 
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Post » Sun Jan 30, 2011 1:11 pm

They already said the first DLC will be about "getting the game out the door". Anyways, I doubt they'd make a DLC for something like that. It's just not Fallout-like.
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courtnay
 
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Post » Sun Jan 30, 2011 5:17 pm

You could just take all of your advanced weapons and armor and other crazy loot and deck out Big Town. Turning that place into a fortress takes some time since you can't just give stuff to people, but it's worth the results. I never really had a problem with being a very wealthy and well equipped character either to tell you the truth. Just enjoy the ending that will actually be an ending in New Vegas.
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Emerald Dreams
 
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Post » Mon Jan 31, 2011 2:34 am

Firstly, it's Fallout:New vegas, lets get that right shall we?

And no, I'd rather it definitevly end. I'm sick of beating everything on Fallout 3 now and having nothing to do. I dont want a DLC soley based around caps,chips, NCR Dollars, and Legion Gold. That would be dumb as hell. If you dont like having that much money and nothing to do, find a respawing container, dump all bout 50-100 caps into it and never go back. End of story.
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Sabrina garzotto
 
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Post » Sun Jan 30, 2011 3:29 pm

Although that would be great, as NE-Rompers said, it's just not fallout-like. Not to mention, that kind of programming technology would take a while for a DLC, and would postpone the release date if they put it as something on the disc. (Also, I think that we'd need some kind of updates on our consoles and/or discs, of course, I don't know anything about this, so just ignore me if I'm wrong. :P )
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Avril Louise
 
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Post » Sun Jan 30, 2011 4:50 pm

Imperialist pig! Next you'll want international trade summits and some kind of post-apocalyptic colonialism! :laugh:

For me, the appeal of the wasteland is the absence of some higher social order,
but I see your point about breaking the game economics by lv 20.

I remember cherry-picking energy pistols off dead enclave in FO3, because they weren't too heavy and better than currency.
Basically stopped using caps completely.

Occasionally trade a fully repaired plasma-pistol for all the stims and ammo a trader had. Rinse, repeat.

But hardcoe-mode will minimize this kind of thing. You won't be able to loot your way to absurd wealth. Or it will just take longer :hubbahubba:
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xxLindsAffec
 
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Post » Sun Jan 30, 2011 9:47 pm

While that would be cool, it would be totally out of whack with the rest of the game. You are essentially proposing that you have the ability to become Warlord of the Mojave Wasteland. Which, while sounding schweet, would kinda ruin the game for me.

Also, that collection isn't even that good, I have like 40,000 lbs. of armor and weapons alone on my main dude. I have hoarding issues.
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YO MAma
 
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Post » Sun Jan 30, 2011 1:10 pm

If you want to lead a mercenary band that you CAN equip and stock yourself, go pla MERC-2 mod.
If you want your own city\settlement\fortress\whatever, go play RTS New Wave.
See, people, these are some of the reasons why PC's are superior over Consoles :nuke:
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Amelia Pritchard
 
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Post » Sun Jan 30, 2011 3:28 pm

You don't have to point it out. :cry: :sad:
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Connie Thomas
 
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Post » Sun Jan 30, 2011 11:28 am

What to do with my wealth?


Well, when I finish a character in Fallout 3, I'm sitting on just this side of 750,000 bottlecaps. And enough guns to supply the Brotherhood for the duration of Fallout 4. And Fallout 5.


If it were real and I were in that situation the first thing I'd do is tell the brotherhood that if they can build me a functional dune buggy they get 250,000. Then, I'll pay 5 caps per gallon of fuel until either the caps or the flamer fuel runs out.
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Penny Wills
 
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Post » Mon Jan 31, 2011 1:40 am

You don't have to point it out. :cry: :sad:

Yes, but I want to :chaos:
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Yvonne Gruening
 
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Post » Mon Jan 31, 2011 12:12 am

In New Vegas? wealth?

Bet it all on double duce!

If it wins?

Let it ride!
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Gaelle Courant
 
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Post » Sun Jan 30, 2011 2:58 pm

Hopefully you can sell your companions into slavery for big bucks aswell.

That always gave me a sadistic chuckle in FO2.
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Javier Borjas
 
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Post » Sun Jan 30, 2011 2:00 pm

my first playthough with all DLC I realised I was lugging around enough flamer fuel refuel all the jets at Rivit city if they could be repaired somehow.

that and I had about 80 nukes.

I wondered how when I died from a missle the place I died at did no turn into a crator the size of megaton.
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Alberto Aguilera
 
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Post » Sun Jan 30, 2011 12:30 pm

my first playthough with all DLC I realised I was lugging around enough flamer fuel refuel all the jets at Rivit city if they could be repaired somehow.

that and I had about 80 nukes.

I wondered how when I died from a missle the place I died at did no turn into a crator the size of megaton.
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.X chantelle .x Smith
 
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Post » Mon Jan 31, 2011 2:35 am

Wealth? In Vegas?

I dunno, you could always gamble it. ;D
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Mark Hepworth
 
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Post » Sun Jan 30, 2011 2:05 pm

hokers lots and lots of hokers... duh!
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Harry Leon
 
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Post » Mon Jan 31, 2011 12:26 am

I somehow agree with the Original poster :D
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Emma Louise Adams
 
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Post » Sun Jan 30, 2011 3:31 pm

I can't really see them putting out a DLC that makes the game into an RTS (that's more of a "whole seperate game thing") as well as requires the player to have spent the whole game gathering everything not nailed down (which I'd guess not everyone does. I'm a massive packrat, but I'm not going to assume).


Personally, I've never had a problem with having excess stuff in the late endgame (or post-endgame, given most of my first playthrough exploring was after the main quest). I don't expect RPGs, especially free-roam ones with much more content than is needed to finish the game, to have a realistic economy. /shrug
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A Boy called Marilyn
 
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Post » Sun Jan 30, 2011 8:06 pm

to op
i belive the equipment on everyone being 5-30% usually was to keep you from getting tons of 100% stuff and building up cash quickly.
your the only mechanic in the wasteland who can repair to 100%
mini guns are fairly weak actualy, i usualy found i could run up to 3 high end super mutant blasting me with chain guns and kill them all with barely getting hurt. chinese assault rifle is very powerfull actualy.
missiles are rare thus not everyone is running around with a rocket launcher.
the funniest thing is i have watched a single death claw charge into an outcast group of 3 men and a combat robot, 1 had rocket launcher, 1 had mini gun, and 1 had a laser rifle, the robot had gatling laser and rocket. it was beat on as it took down the mini gun, then the rifle, then the robot, and finished the rocket guy last as he blasted it with a point blank rocket and they only took off about 2/10ths of its hp. i took the bugger down with 3 combat shotgun blasts. explain to me how 2 combat shot gun blasts did more damage then continuous mini guns laser and solid shell, and rockets hitting it constantly?
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Dagan Wilkin
 
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Post » Sun Jan 30, 2011 12:36 pm

to op
i belive the equipment on everyone being 5-30% usually was to keep you from getting tons of 100% stuff and building up cash quickly.
your the only mechanic in the wasteland who can repair to 100%
mini guns are fairly weak actualy, i usualy found i could run up to 3 high end super mutant blasting me with chain guns and kill them all with barely getting hurt. chinese assault rifle is very powerfull actualy.
missiles are rare thus not everyone is running around with a rocket launcher.
the funniest thing is i have watched a single death claw charge into an outcast group of 3 men and a combat robot, 1 had rocket launcher, 1 had mini gun, and 1 had a laser rifle, the robot had gatling laser and rocket. it was beat on as it took down the mini gun, then the rifle, then the robot, and finished the rocket guy last as he blasted it with a point blank rocket and they only took off about 2/10ths of its hp. i took the bugger down with 3 combat shotgun blasts. explain to me how 2 combat shot gun blasts did more damage then continuous mini guns laser and solid shell, and rockets hitting it constantly?



It was already damaged, Durrrr~ :P
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Lew.p
 
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Post » Mon Jan 31, 2011 1:56 am

Yes there will be an end to FALLOUT: NEW VEGAS. We don't know if any of theses features will be in, but it's very unlikely.
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Juliet
 
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Post » Sun Jan 30, 2011 5:56 pm

I made a thread about this topic before, its due to problems with in-game econemy. There is nowhere to vent caps off as soon as you own a house and have a decent repair skill in Fallout 3.
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Chenae Butler
 
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Post » Sun Jan 30, 2011 9:21 pm

I've yet to play a game with balanced economy so what to do with my wealth?
Nothing at all.
Absolutely nothing at all.
I'll have a low repair skill so I'll probably end up using my caps to let NPC's repair my stuff and for doctors to heal me and remove radiation.
Oh and food, gotta buy food.
Other than that, I dunno.
We can increase our SPECIAL by one point in each stat at FotA IIRC.
So hopefully the prices there will be pretty steep and I'll spend my money upgrading myself.
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chinadoll
 
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