Energy Weapon Ammo Consumption

Post » Wed Sep 10, 2008 8:26 am

Errr.....no, with chemical battery we stuck with it is pretty Newtonian; i.e. no mass is loss.

Recharger batteries would have little additional weight due to electrons gain; but they are still grains compare to pounds with the batteries.

With control nuclear reaction, the weight change is in atomic scale; 1g is huge amount of energy gone off.

He was responding to someone who wanted the weight of a new cell (containing x amount of energy) to weigh as much as the current ammo.
His point being that the larger energy count in the cell would require more storage material which means more weight in the cell.
It's only to explain it away, though, since it's more of a balancing act.

All in all the second option seems easier to implement and has less hassle in regards to keeping track of things.

I also liked Mako Vlazkov suggestion in regards to the energy cells becoming a stacking condition misc item. Or dump them with the empty cells and collect all cells on reload (with a chance of loss for fumbling or damage so that Vigilant recycler doesn't lose to much usefulness).

Would it be possible to let the charge be followed per gun as a percentage in relation to the amount of shots fired. This way we could do away with the large energy amounts in favor of just shots per gun.
In this scenario loading one SEC would give say a laser pistol 20 shots. You fire ten shots before switching to another gun or a different ammo type. As a result a 50 condition misc SEC item would be added to the stack.
For a plasma pistol you'd get 12 shots for one SEC and firing 6 and reloading would also add a 50 condition misc SEC to the stack.
It would do away multiple ammo per shot scenarios and make it much easier to track how many shots you can fire. It would however need the condition of the item be linked to the shot-capacity of the gun.
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Lauren Denman
 
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Post » Wed Sep 10, 2008 1:06 pm

Would it be possible to let the charge be followed per gun as a percentage in relation to the amount of shots fired. This way we could do away with the large energy amounts in favor of just shots per gun.
In this scenario loading one SEC would give say a laser pistol 20 shots. You fire ten shots before switching to another gun or a different ammo type. As a result a 50 condition misc SEC item would be added to the stack.
For a plasma pistol you'd get 12 shots for one SEC and firing 6 and reloading would also add a 50 condition misc SEC to the stack.
It would do away multiple ammo per shot scenarios and make it much easier to track how many shots you can fire. It would however need the condition of the item be linked to the shot-capacity of the gun.


would that mean that if you reload the weapon you could not use that 50% energy left in the SEC?

that would be like shooting 10/20 bullets in a cartridge and then reloading, causing the 10 left in it to be unusable until you combine it with another cartridge later
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Solène We
 
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Post » Wed Sep 10, 2008 4:52 am

They would automatically stack until 100% CND is reached, and a full cell added to the ammo supply
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Stacey Mason
 
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Post » Wed Sep 10, 2008 6:35 pm

Well the originals sorta had a semi "clip" system in there weighting system ammo stacks where in "batches" that equaled 1 Lbs IIRC. That was moved in those stacks. so like for example if you wanted to move 48 rounds of 10mm it was 2 "units". MFC where in stacks of 50 units a lbs. IIRC the energy weaposn that could use them only had like 24 or so rounds (Laser rifle with expanded cap size.)
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Nice one
 
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