» Sun Mar 06, 2011 7:19 am
Copy pasting from a few other threads I posted in talking about energy weapons. People always say that Guns have AP rounds, but fail to realize energy weapons have MC rounds that you can easily create from benches. Anyway, here's the copypasta of my breakdown of energy weapons V guns. Also note that I gave the 10DT AP round calculations a +5 to damage, but I'm not sure DT actually goes negative or just goes to 0. In fact, I'll add that as a note right now for later copy-pasting for inevitable energy weapons threads.
Ok, going over some numbers, let's have a Rifle and a Laser do 25 damage each. Against an enemy with 10 DT, they do 15 damage base, correct?
With the AP rounds, it goes like this
10DT: 25 - (25x.05) - (10-15) = 28.75 (Or if we just take DT to be 0 instead of -5, 23.75)
15:DT 25 - (25x.05) - (15-15) = 23.75
20:Dt: 25 - (25x.05) - (20-15) = 18.75
With Max Charge (MC) rounds, the Laser looks like this.
10: 25 + (25x.75) - 10 = 33.75
15: 25 + (25x.75) - 15 = 28.75
20: 25 + (25x.75) - 20= 23.75
The Laser gun actually does MORE damage than a regular gun with AP rounds does. If people are complaining about the Laser guns being weak, I can't help but wonder if they are even using the MC rounds.
Looking over a full list of weapons, I can see what some people are complaining about in a way. There are many more high damage guns for Guns than Energy, but the fact is that the guns still do roughly the same damage as their counterparts in each category, and Energy weapons with MC rounds scale much better than regular guns do (i.e., as they go up in damage, a Laser with MC rounds will keep doing more and more and more damage than a gun with AP rounds. In the example I used there is a 5 damage gap, but with 30 DAM weapons the gap becomes 9, etc.)