The Companions Guild
By DreamKing
http://skyrim.nexusmods.com/mods/22650
Skyrim's Companions guild questline suffers from being too short and too linear; it is possible for a low-level character, and/or one with minimal combat skills, to quickly accend to the highest ranks of this famed guild of warriors. Moreover the questline railroads the player, denying them the opportunity to make several key choices. ESF: Companions is a project that aims to improve this situation in several ways:
1. Add skill, level, and time requirements for each of the guild's milestone quests.
2. Add new choices and consequences to those milestone quests.
3. Add new radiant and story quests, both during and after the vanilla questline.
4. Miscellaneous other additions and tweaks.
Project Status:
Version 0.1 is now available, with #1 above--skill, level, and time requirements for quests.
ReadMe:
Enhanced Skyrim Factions: The Companions Guild
By DreamKing
Version: 0.1, 18 August 2012
- Introduction
- Getting It Working: Installation, Uninstallation, Compatibility
- Features
- Contact Information
- Disclaimer
- Legal, Distribution, and Use of Assets
- Thanks & Credits
- Change Log
= Introduction =
Skyrim's Companions guild questline suffers from being too short and too linear; it is possible for a low-level character, and/or one with minimal combat skills, to quickly accend to the highest ranks of this famed guild of warriors. Moreover the questline railroads the player, denying them the opportunity to make several key choices. ESF: Companions is a project that aims to improve this situation in several ways:
1. Add skill, level, and time requirements for each of the guild's milestone story quests.
STATUS: Complete and working now.
2. Add new choices and consequences to those milestone quests.
STATUS: In progress.
3. Add new radiant and story quests, both during and after the vanilla questline.
STATUS: In progress.
4. Miscellaneous other improvements.
STATUS: In progress.
= Getting It Working =
You must be using Skyrim version 1.6.x or above to use this mod. The version number is displayed in-game when you view your Journal.
For obvious reasons, this mod works best and most reliably when installed before you join the Companions. It can sometimes be installed while you're in the middle of the questline, but the exact behavior is highly variable and depends on exactly when you activate the mod. At best, because of the way the Companions quests are handled, requirements may not kick in until your next tier of advancement in the guild. Also note that if you do install it mid-questline, the quest and time requirements will start when you install the mod--time spent and radiant quests already done at your current tier in the guild will not be counted for that tier's requirements.
+ Installation +
This mod is packaged in an archive compatible with Wrye Bash's BAIN installation method and with the Nexus Mod Manager.
To install manually, extract ESFCompanions.esp and ESFCompanions.bsa from the archive with 7zip (http://www.7-zip.org/) or a compatible program and place them into your game's Data directory. For most users this will be something like C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data (although if it is, you may want to read up on moving Steam out of the Program Files directory to avoid permissions problems).
Once installed, just activate ESFCompanions.esp in your launcher and play. The mod can be placed anywhere in your load order.
You should keep at least one save game from before you installed this mod, that you can revert back to in case of any problems.
+ Uninstallation +
It is vital that if you want to uninstall this mod, you follow the correct procedure. Fortunately, this procedure is fairly simple:
1. Open the console with the ` key.
2. Type "startquest ESFCompanionsUninstall" and press the Enter key.
3. Close the console with the ` key.
4. When you see the message saying that the uninstallation clean-up is complete, click the OK button.
5. Make a save.
6. Quit the game, and remove ESFCompanions.esp and ESFCompanions.bsa from your Skyrim/Data directory.
If you do not follow this procedure, you will likely not be able to advance in the Companions guild. If this is the case, re-install this mod, then uninstall it via the procedure above.
+ Compatibility +
Version 0.1 of this mod should be highly compatible with all other mods, as it does not edit any default Skyrim scripts, quests, locations, or characters.
Subsequent versions will be less compatible, as they will make an increasing number of changes to the Companions guild. However my intent is that a highly-compatible, "simple" version of the mod, with only the level/skill/time requirements, will always be available, in addition to whatever the "full" mod may develop into.
This mod is designed to be used alongside my ESF: Aela follower mod (http://skyrim.nexusmods.com/mods/11450), but it is not required.
= Features =
+ Skill, Level, and Time Requirements for Guild Advancement +
This mod adds the following prerequisites, all of which must be met, to the milestone Companions quests:
Before Your Trial in "Proving Honor" (Quest C01)
- One defensive combat skill--Light or Heavy Armor, or Block--at least 30
- One weapon skill--One-Handed/Two-Handed/Archery--at least 30
- Player level at least 10
- At least 10 radiant quests done since joining (including one for each member of the Circle)
- At least 14 days passed since joining the Companions
Before Being Invited to Join the Circle in "The Silver Hand" (Quest C03)
- One defensive combat skill--Light or Heavy Armor, or Block--at least 50
- One weapon skill--One-Handed/Two-Handed/Archery--at least 50
- Player level at least 20
- At least 20 radiant quests done since "Proving Honor" (including one for each member of the Circle)
- At least 28 days passed since completing "Proving Honor"
Before Kodlak's Request in "Blood's Honor" (Quest C04)
- One defensive combat skill--Light or Heavy Armor, or Block--at least 55
- One weapon skill--One-Handed/Two-Handed/Archery--at least 70
- Player level at least 25
- At least 10 radiant quests done since "The Silver Hand"
- At least 14 days passed since completing "The Silver Hand"
Note that it is possible for individual radiant questivers to temporarily run out of quests to give. If that happens, try visiting any of the holds you haven't been to yet, wait a while, and then come back.
+ Customizing the Prerequisites +
These requirements can be customized via console commands, of the form:
setpqv ESFCompanionsCore
The variables are:
iRequiredArmorSkillForTrial
iRequiredWeaponSkillForTrial
iRequiredTotalCombatSkillsForTrial
iRequiredLevelForTrial
iRequiredQuestsForTrial
fRequiredDaysForTrial
bRequiredEachForTrial
iRequiredArmorSkillForCircle
iRequiredWeaponSkillForCircle
iRequiredTotalCombatSkillsForCircle
iRequiredLevelForCircle
iRequiredQuestsForCircle
fRequiredDaysForCircle
bRequiredEachForCircle
iRequiredArmorSkillForKodlaksRequest
iRequiredWeaponSkillForKodlaksRequest
iRequiredTotalCombatSkillsForKodlaksRequest
iRequiredLevelForKodlaksRequest
iRequiredQuestsForKodlaksRequest
fRequiredDaysForKodlaksRequest
bRequiredEachForKodlaksRequest
Variables that begin with an "i" are integers and should be set with whole numbers; use 0 to turn off an integer requirement.
Variables that begin with an "f" are floating point numbers and should be set as decimal values, that is, use 10.0 instead of 10.
Variables that begin with a "b" are boolean (true/false) settings and should be set with True or False.
Notes:
- The "iRequiredQuests" variables should be set to one fewer than you actually want the requirement to be, if greater than 0. So if you want to require 15 radiant quests in one stage, set the variable to 14.
- The "iRequiredTotalCombatSkills" requirements are not used by default (that is, they are set to 0). They represent the sum of Light Armor, Heavy Armor, Block, One-Handed Weapons, Two-Handed Weapons, and Archery.
- The "bRequiredEachFor" variables define whether at least one radiant quest must be done for each living member of the Circle.
- You can use "sqv ESFCompanionsCore" to see the current values of all the variables.
Examples:
setpqv ESFCompanionsCore iRequiredTotalCombatSkillsForCircle 250
setpqv ESFCompanionsCore fRequiredDaysForTrial 0.0
setpqv ESFCompanionsCore bRequiredEachForKodlaksRequest True
= Contact Information =
If you have problems, suggestions, or questions about the mod, the best way to get in touch is via the thread for the mod in the Skyrim Mods area on the Bethesda Forum (http://www.gamesas.com/forum/183-skyrim-mods/).
You can also send me private messages as DreamKing (preferred) on the Bethesda Forum (http://www.gamesas.com/) or on the Nexus Forums (http://forums.nexusmods.com/) as DreamKingMods.
= Disclaimer =
Use of this mod may lead to broken quests, corrupt or bloated save games, and other issues. Make sure you keep a save game from before you installed this mod, than you can revert to in case of any problems.
= Legal, Distribution, and Use of Assets =
In part or in whole, you may not upload, re-host, or otherwise make this mod or an edited version you derive from it available at any other location under any circumstances, except as specified here.
This version (0.1) of the mod is authorized for release on the Skyrim Nexus (http://skyrim.nexusmods.com/) only. If you downloaded it from an unauthorized location, be advised that there may be newer versions of the mod available with important fixes and additions posted on authorized sites.
If I do not respond to attempts to contact me via the methods listed in the "Contact" section of the latest release of this mod for 6 months, and have not given prior notice of planned absence, then consider this mod and its assets released to the community.
= Thanks and Credits =
Thanks to the Unofficial Elder Scrolls Pages (http://www.uesp.net/) for being a frequent and valuable reference.
Thanks to the Nexus Network (http://skyrim.nexusmods.com/) for providing a platform for mods and the community that exists around them.
And of course credit and thanks go to Bethesda Softworks, for releasing and supporting modding tools for their games--without which this mod could not have been made.
= Change Log =
Version 0.1
- Adds skill, level, and time requirements for each of the milestone story quests.