28 May 2012: I have released http://skyrim.nexusmods.com/downloads/file.php?id=11450! Please give it a try if you meet the requirements and let me know if you encounter any issues.
SOME SCREENSHOTS:
http://static.skyrim.nexusmods.com/downloads/images/11450-1-1330353743.jpg | http://static.skyrim.nexusmods.com/downloads/images/11450-1-1330389031.jpg | http://static.skyrim.nexusmods.com/downloads/images/11450-1-1332014596.jpg | http://static.skyrim.nexusmods.com/downloads/images/11450-1-1333646316.jpg | http://static.skyrim.nexusmods.com/downloads/images/11450-1-1330371050.jpg | http://static.skyrim.nexusmods.com/downloads/images/11450-1-1333772259.jpg
Enhanced Skyrim Followers:
Aela the Huntress
"I don't know how those cozy lords manage to drag themselves out of bed every day. Why bother if you're not living?"
1. Introduction
2. Core Features
3. Release Plans
4. Requirements
5. Compatibility
6. Likely Questions
7. Contact Info
8. Credits and Thanks
1. Introduction
The character of Aela the Huntress impressed me from the first encounter with the degree that she felt like her own person, living her own story. Aela had her own opinions, her own expertise, her own family history, her own plans and goals. She wasn't just waiting around to assist my character--if anything, my PC had to prove himself worthy of assisting her. It made for a refreshing change in a game that's otherwise so focused on how special the PC is. I was quite disappointed, then, that after Aela became available as a follower, most of her personality and individuality vanished. This woman whose years of hunting and questing had given her extensive knowledge of Skyrim, who had a vested interest in its fate, was unaccountably silent as I went about shaping her land's history. Enhanced Skyrim Followers: Aela aims to change that discontinuity.
ESF: Aela will improve Aela's follower functionality and expand her dialogue. The goal is to create a traveling companion with more personality and utility, and to add character commentary in a way that increases the game's atmosphere and highlights the stakes of the game's situations and themes. There will be new dialogue centered around most of the main and faction-related questlines in the game, as well as various sidequests and environmental situations. There will be game avenues that Aela will now refuse to follow you down; there will be avenues where her following may be contingent on the PC's race, qualities, skills, perks, quest progress, and dialogue choices. There may be situations where she will take action against you, if your actions bring dishonor to the Companions, or to her personally. But there will also be increased opportunities for rewarding situations with Aela, as a shield-sister in the Circle of Companions, as a friend, and as a romance partner.
Please do note that this is a work in progress, so consider everything mentioned here to be tentative.
2. Core Features
Enhanced Follower Functionality (Nearly Complete)
- Better inventory management
- Tactics management (melee vs. ranged weapon choice, aggressiveness, follow distance, torch use)
- Improvements to AI and behavior packages to increase immersion
- Sandbox mode ("relax here" vs. "guard here")
- Wardrobe management (unlockable, configurable outfits for combat, exploration, and in-town use)
- Beast form on command, or when the player transforms
- Teleportation: Aela to the PC, or the PC to Aela
- Optional map marker
- Realistic set of perks (including avoidance of traps)
- Rides horses and other mounts
- Increased maximum level, including optional support for skill uncappers to increase level over 81 and skills over 100.
- "Move out of my way!" command
- Mostly silent/unvoiced, but with some lines voiced by re-purposing other game dialogue spoken by the same actress
- New variety in voiced greetings and farewells
- New context- and location-specific dialogue and choices for existing game quests and situations
- Banters between Aela and other vanilla followers
- New dialogue choices and follower functions that become available based on your statements and actions over time
3. Release Plans
An initial version has now been http://skyrim.nexusmods.com/downloads/file.php?id=11450. This version focuses on the enhanced follower functionality listed above.
Future releases will come in stages, improving the functionality and adding new quest commentary. I hope to release stages every months or so. But working in all of the ideas that I'd like to include--expansion of the Companions questlines, refinements to vanilla quests such as the civil war's Battle of Whiterun, more with werewolves, more with friendship, romance and marriage tracks, personal quests for Aela, support for popular quest/companion mods and DLC, etc.--will likely take years, if the game holds my attention that long. The multi-year development of Emma's Vilja companion for Oblivion is the most likely model for the path this mod will follow.
4. Requirements
While the current version does not, future versions of the mod may require SKSE, the Skyrim Script Extender.
This mod may also require Wrye Bash's "Bashed Patch" feature to work correctly with some other mods (see COMPATIBILITY below).
5. Compatibility
In general, mods that make widespread changes to textures/models/stats that affect all Nords, all women, all armor and weapons, etc., should work okay with this. But mods that change Aela or her equipment specifically (removing or changing her warpaint, giving her new perks, etc.), or that make changes to the groups she belongs to--Companions/followers/marriage partners/werewolves--are likely to have compatibility issues. Some of these issues may be solvable by using Wrye Bash to create a "bashed" patch, and/or by using BOSS to set your load order: I highly recommend that you do use both tools.
I'll hope to create, or ask others to create, patches for the most popular overhauls where necessary. I also may end up creating my own overhaul of the Companions faction as a companion to this mod--lengthening the quest chain with new unique and radiant quests, adding some skill requirements, offering the choice to decline various options along with consequences for doing so, adding some post-vanilla content such as recruiting new members--which would likely render most other Companions overhauls incompatible.
Primary needs mods should not cause problems, but likely won't impact Aela without patches.
This mod should work with mods that increase the number of simultaneous followers that the PC can have, and indeed I plan to write a few conversational banters between Aela and each of the other default game followers with that in mind. Mods that add new followers should not cause problems, but Aela may not be aware of a non-vanilla follower unless a patch is made.
If you are a mod maker and want to talk about interoperability between our projects, feel free to PM me.
6. Likely Questions
Is this mod voice-acted?
Not in the sense that you probably mean. I am writing a lot of dialogue for Aela and those around her, and that is a project likely to continue for several years. If at some point I reach a point where I can say that the mod is done, then I'll put out a call for voice acting. But that is years away, if it ever happens; and it is by no means a certainty that anyone with a suitable voice will want to take the time to record all the dialogue I'll have added by then (plus re-recording all of Aela's existing dialogue). So right now the dialogue additions are mostly silent; you'll need both Dialogue and General Subtitles turned on, in the Settings section of the game menus. If you hate reading text and need voice acting, you should avoid this mod for the foreseeable future.
That said, the existing voice actress for Aela, the talented Claudia Christian, also voiced several other characters in the game. This gives me a sizable library of voiced dialogue that I can sample from. You will hear re-purposed extracts of these sound files sprinkled throughout Aela's added dialogue, where I could work them in seamlessly.
Can you add feature X, or dialogue about Y?
Maybe, eventually. I'm learning everything as I go, and also I have my own feel for the right balance between number of features, frequency of dialogue, and amount of complexity. I've used a number of stock and modded followers/companions for various games, and believe I am aware of the best practices. And I have a large number of ideas of my own that I hope to implement, that will take a lot of my time. That said, if there's something you'd like to see, feel free to leave a comment and let me know.
What is this Aela like as a follower?
Things to bear in mind when choosing whether to use this mod and have this version of Aela as a follower:
- Like many Nords, Aela is something of a racist. She doesn't think that non-humans should be banished from Skyrim; it's more a chauvinism. Nords come first in her thinking, and she believes that given the chance, Nords will always come out on top.
- As a direct descendant of one of the first Companions, Aela hopes to be remembered as doing honor to her family name, and for bringing honor to the Companions.
- Because of the mystical elements the Companions and their inner Circle are involved with, she is more tolerant of magic than most Nords.
- Because she grew up hunting across the land with her father, and because of her induction into the Circle and what that entails, she can be very primal, practical, and down to earth. She's not feral, but she can be anti-social, especially among those she does not know well.
- At the same time, because of her long family history with the Companions on her mother's side, the stories she's been told and the books she's read, she has somewhat romanticized--and thus uncompromising--views of honor and heroism. When her pragmatic and romanticized perspectives align, she can be self-certain, commanding, and judgmental. However, the perspectives do not always align perfectly. In those cases she may be extra commanding and judgmental, if only to hide her lack of certainty.
I disagree with your ideas about Aela
Fair enough. This mod is based on ideas that I thought would enhance my time with the game, playing of hints that Bethesda offered about a character and the world she lives in, and also with a concern that the mod enhance gameplay by offering a fairly strong, distinct personality that forces the player to make the sorts of consequential choices that I think will add to the game--in its aesthetics, drama, and replay value. Other people may read those hints about her character differently, or have less patience for the consequences I've imposed. You are free to edit your copy of the mod in any way you see fit, so long as you do not distribute your edited version.
I'm making a mod and would like this Aela mod to be compatible
Excellent; I would like this, too. Really, this is the main reason I made this post while the mod is still a work in progress: to let other modders know it is being worked on. As a player of Skyrim, who is making this mod primarily to enhance my own gameplay, nothing would make me happier than to see Aela interacting with other modded followers, commenting on mod-added quests and situations, and so forth. I'm not sure there's much to be done at this point, but when your mod gets to a stage where you want to talk about compatibility, please feel free to PM me.
7. Contact Info
You can PM me as DreamKing on the official Bethesda forum.
8. Credits and Thanks
- Ethatron for the BSAopt extraction tool, and Agnahim for FUZ Extractor, which together allowed me to examine the audio files before the Creation Kit's release.
- Modders of existing Bethesda game companions whose work I've enjoyed and been inspired by: Emma's Constance for Morrowind and Emma and CDCooley's Vilja for Oblivion; Kateri's Julan for Morrowind; Jac's Jasmine for Morrowind; RickerHK's Brisa for Fallout 3 and Wendy Gilbert for Fallout New Vegas; llamaRCA's Charon Improved for Fallout 3 and Willow for New Vegas. All are highly recommended.
- Bethesda for making a game worth modding, and for making modding tools available.