In particular, what I want is "Mod incoming damage" and "Mod attack damage". Is it possible to do anything like that for NPCs with scripting and how? If not, is there any way to get a perk applied to an NPC so I can set the same effect? Or a way to do it with magic effects?
To be specific, I want to make NPC and player damage, armor rating, etc. be affected more by their skill levels (a *5.0 increase by level 100, with linear scaling at every skill level and independant of perks), and I want to change the actual "formula" for NPC to player and player to NPC damage calculations. It works fine for the player as a permanent perk, but apparently it can't be applied to NPCs?
The only thing I could think of was "OnHit" actor event, but it doesn't have the actual damage as a perameter, so it's apparently useless for changing the damage. Maybe someone here knows of a clever way to get the damage quickly so I can "remove" it and re-apply the modified version. Sadly, every way I can think of doing that is very complicated and would probably be too slow to work correctly.