What I have now is:
Scriptname PotionEquip extends ReferenceAlias Quest Property HoSQuest2Ref Auto Actor Property PlayerRef Auto Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer) if (newContainer == PlayerRef) PlayerRef.EquipItem(HowDoIRefTheItem/AliasHere?) endifEndEvent
I am unsure how to reference the object's "self" that this script is attached to.