I'm very much excited about ESO, and I'm both curious and hopeful about most of what we've seen so far.
What I haven't been able to find is any commentary on what Everquest Next and their Landmark prerelease/beta/Minecraft-like is bringing to the MMO table, so to speak. (For anyone who hasn't heard of it, basically it amounts to playing a lite-and-updating beta of the Everquest Next game in a voxel-based, minable/craftable environment, and if you play enough to 'buy' a plot of land, anything you build on it technically has the possibility of being used in the final game; and since the terrain is destructable, if your building is destroyed, it could be rebuilt or cycled into a different player's version of the same thing.)
Since TES's fan community is includes large numbers of modders and devs, the ability to craft structures and landscape (even in a side-along game that isn't technically 'real' in TES lore, with the hope of meeting game standards and getting your plot of land ported in) sounds like it would draw a HUGE amount of loyalty from some, even those who otherwise might shun an MMO.
Given that it isn't a feature ESO's devs have been shouting from the rooftops, it seems fairly obvious that player construction and modding will be limited to GUI/gameplay function mods at launch.
However, has anyone seen any hints about more robust player construction? The possibility of a devkit release ala the single player PC versions, even if only for isolated shard-servers set to 'unofficial mode?'
I'd love to see a huge, healthy community develop around ESO, but since it has some sharp competiton (GW2 does RVR PVP and exploration but for free; EQNext will offer this player-built environment, destructible terrain, and also be free) I'm hoping we'll hear more about things like this soon, even if they will only be implemented down the road.
~Nathan