ESO Post-Launch: Robbing Everquest

Post » Thu Oct 10, 2013 12:23 pm

I'm very much excited about ESO, and I'm both curious and hopeful about most of what we've seen so far.

What I haven't been able to find is any commentary on what Everquest Next and their Landmark prerelease/beta/Minecraft-like is bringing to the MMO table, so to speak. (For anyone who hasn't heard of it, basically it amounts to playing a lite-and-updating beta of the Everquest Next game in a voxel-based, minable/craftable environment, and if you play enough to 'buy' a plot of land, anything you build on it technically has the possibility of being used in the final game; and since the terrain is destructable, if your building is destroyed, it could be rebuilt or cycled into a different player's version of the same thing.)

Since TES's fan community is includes large numbers of modders and devs, the ability to craft structures and landscape (even in a side-along game that isn't technically 'real' in TES lore, with the hope of meeting game standards and getting your plot of land ported in) sounds like it would draw a HUGE amount of loyalty from some, even those who otherwise might shun an MMO.

Given that it isn't a feature ESO's devs have been shouting from the rooftops, it seems fairly obvious that player construction and modding will be limited to GUI/gameplay function mods at launch.

However, has anyone seen any hints about more robust player construction? The possibility of a devkit release ala the single player PC versions, even if only for isolated shard-servers set to 'unofficial mode?'

I'd love to see a huge, healthy community develop around ESO, but since it has some sharp competiton (GW2 does RVR PVP and exploration but for free; EQNext will offer this player-built environment, destructible terrain, and also be free) I'm hoping we'll hear more about things like this soon, even if they will only be implemented down the road.

~Nathan

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Post » Thu Oct 10, 2013 9:08 pm

It might work for EQ Next cause the game is a niche sandbox f2p cartoony game.

ESO is a AAA Premium MMO so doing some kind of open source crowd sourcing thing doesn't make sense. I'd prefer the pro's to actually make the game with the players having input as far as game play testing goes but again prefer that the pros actually make the game.

Also yeah GW2 has RvR but its a shallow pointless copy of the real thing. ESO will have the real thing made be the devs that made the original.

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Eric Hayes
 
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Post » Thu Oct 10, 2013 5:47 pm

I'd rather discuss 1) the use of player-made content in ESO, continuing the tradition of player-made content in TES games, and 2) if anyone has heard anything I've missed in the media blitz about same, than debate relative merits, but I'll respond in the vein of connecting the references I made to other games.

-Yes, but any MMO is 'niche;' not relevant.

-Sandbox may well be suited to player-input, but even there they aren't randomly importing stuff, and we KNOW our TES modders can make lore-and-quality-friendly quests, let alone buildings;

-EQN definitely looks more cartoony than ESO, but that's not relevant; mods can come in any style, and as above, our modders are good at staying in-style.

-ESO and EQ are both AAA titles. Not relevant to the second point, since

-Crowdsourced ability =/= allowing unprofessional content in, either in EQN or in any theoretical ESO modding, and

-A lot of talent comes through the TES modding community. I wish I could jump in myself, but I don't have that skillset; being an amateur is not the same as being unskilled, and being a paid professional doesn't mean you produce excellent quality every time (see the many problems with other major titles, MMO and otherwise).

I mention EQN only to point out that it will include more player-made content than ESO will, but ESO has the franchise pedigree to support even better and more elaborate mods--so I hope we will at some point, albeit within the constraints of those possible in MMOs.

While you may dislike GW2, a lot of people seem to like it (90% on Metacritic based on 69 professional reviews, 7.9 userscore from more than 2200 player reviews). And while Matt Firor does indeed have a good track record with PVP, this is all irrelevant to the questions at hand; my point was only that there are other MMOs out there, and I'm curious about what ESO will offer as a competitive feature set down the road.

So, if you don't want player mods, fine--but does anyone else? To reiterate, I'm curious about:

1) MMOs and single-player games are very different beasts, but many MMOs have succesfully implemented various kinds of player-made content. What WOULD we like to see?

--Personally, I'd love to see player-made dungeons/exploration areas. Player made, screened by players in the beta/patch-test mode with copies of their characters but no consequences in the real game; players vote them up or down; devs review the top several and load them into the game with severely restriced in-game rewards but HUGE lore potential and fun value. This adds many possible hours of gameplay and will rope in modders, both of which will strengthen the community.

2) Has anyone heard any rumblings of official sorts for this or other major post-launch features that give players more involvement in the world?

--I've been trying to keep up, but there's a lot of media to sort...

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Post » Thu Oct 10, 2013 8:48 am

EQN is going to be the single biggest heist of the century for the developers.

They're going to rob all the players because they won't have to do any damn work with their outsourcing RMAH system.

No thanks to EQN imho.

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Emma
 
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Post » Thu Oct 10, 2013 9:36 pm

Please, guys, I don't want to sit debating one game vs another. Down that path lies a flame war.

Whether you like EQN or not, what about player-gen content in the different context of ESO?

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Danger Mouse
 
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Post » Thu Oct 10, 2013 9:40 pm

These are the TESO forums. Why are we constantly discussing other games here? Its always about how TESO should be more like this game or that, or how this game or that is better than TESO. Not to put you down or anything, but its getting tiring.

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ijohnnny
 
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Post » Fri Oct 11, 2013 12:13 am

I was really looking forward to EQN until I found out it was F2P. I'm guessing the destructible environment will be more of a novelty than anything revolutionary.
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Marcia Renton
 
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Post » Thu Oct 10, 2013 12:03 pm

I think you need to start over and talk about whatever it is you want to talk about without reference to EQ. Because apparently feelings about EQ are going to dog the discussion and drag it down.

Personally, I've yet to see player made content go well with an MMO. I'd much rather keep players disenfranchised than let them unleash their mindless horrors on everyone else.

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Zach Hunter
 
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Post » Thu Oct 10, 2013 9:53 pm

Its not EQN, its just other games in general. Everyone's trying to compare to everything (Seriously how can anyone justify a GTA5 comparison to TESO?) lately and its MAKING ME WANT TO SMASH.

I don't really care about EQN. The destructible environments is the only cool idea they have going so far and I don't think this game is any real competition for TESO.

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[Bounty][Ben]
 
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Post » Thu Oct 10, 2013 8:17 pm

Lol Nathan's post wasn't asking anyone to specifically talk EQN or GW2 it has been derailed and now is talking about EQN or GW2 by the very people who asked not to talk about it. He was stating examples to better explain what he was thinking about.

I dont know much about modding, but i cant imagine it working well while the mega server situation exists. But as Nathan mentioned if they made separate servers for it then i cant see how modding would hurt and in fact would be a great benefit for everyone if the Devs decided they liked the mod and included it in the game on the mega server!!

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Dalley hussain
 
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Post » Thu Oct 10, 2013 3:26 pm

Ya, he's not asking for your feelings about Ever Quest Next guys. He's asking quite simply, "would you like player created content in ESO?"

Personally, I would. But not buildings. This isn't a strictly sandbox game and I don't think that would work very well.

I'd much prefer player crafted dungeons and quests ala Neverwinter. We had a discussion about this a while back, and I realize it would take careful loot balancing, but I think it could turn out to be great.

TES fans include outstanding modders. Anyone who thinks they can't compare to the "professionals" hasn't seen Morrowind Overhaul, Oblivion Overhaul, Moon Path to Elsweyr, or 100 other top quality mods.

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Post » Thu Oct 10, 2013 1:37 pm

Agreed Nordjitsu and for the wow fans there could be nostalgia here cuz i remember a player made dungeon in neverwinter that put you through multiple dungeons found in wow with a neverwinter playstyle and look. was great fun and made me imagine what wow could have been if they did not go cartoony and themepark.

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Monika
 
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Post » Thu Oct 10, 2013 4:35 pm

EQN would be interesting, if it would be P2P.

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