EVE devs talk TES:O

Post » Wed Jun 27, 2012 4:55 am

http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/

Interesting opinion.
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Eire Charlotta
 
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Post » Wed Jun 27, 2012 7:56 am

Personally I think they took what Firor said a bit out of context. He said innovative features. He didn't say games that were not innovative. There is obviously things you can do within a game to make it set apart from the rest but honestly as far as features go I do believe that has reached a plateau.

I'll also disagree with the EVE devs that making a sandbox type game is innovative. A bit hypocritical IMO to say in one breath that there's always new things you can try but then say the best games are more sandbox type which has been done and over done throughout the years.

Bottom line for me here, I could care less what one dev or another calls "innovative", if the game is FUN I'll play it, if its not I won't.
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Dina Boudreau
 
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Post » Wed Jun 27, 2012 11:57 am

I have more creativity and attention to detail than a shrunken potato. The potato is in my shoes when it comes to bethesda game studios. Since we're talking about another (possibly lesser) branch of bethesda you can't exactly expect quality thinkings.
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Mike Plumley
 
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Post » Wed Jun 27, 2012 3:30 am

Jon Lander: I’ll be honest: nobody in the world has ever mixed a PlayStation game with a PC game, where you can interact with each other in the game world and shoot each other in a third-person-style sci-fi spaceship game and a first-person shooter. If that’s not unique I don’t know what it is.

If that's their idea of innovative features, I'd have to agree with Matt Firor. Sure, that would be a unique combination of gameplay features, but none of them are innovative, as we have seen all of them before. And that's fine.

Besides, this constant nagging and whining about a lack of "innovative features" in recent games annoys me to no end. I was watching this http://www.youtube.com/watch?v=cciW_NF6tnw earlier today by IGN, and it's the same frelling moaning I hear about TESO. The reviewer just can't judge the game for what it is, he has to complain that feature x and mechanic y has been seen in different games already - well, so horker-hopping-what? Darksiders combines them to a truly unique experience, just like Jon Lander expects from "innovative games", and just like ZOS is approaching TESO.

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Katharine Newton
 
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