» Wed Apr 14, 2010 5:42 pm
I think it’s cool that there is some much deviation in how people play that’s excellent but if you have certain suit modules that dominate MP. It needs tweaking for a more balanced game, or everyone uses the same strategy and it gets to linear and boring. My only constructive criticism is that when you have like the Visor Enhance
Module on for a red outline right, it highlights people behind walls! I mean cloak tracker should be able to track someone who is cloaked, the proximity sensor is nice, but if people are running and gunning and whilst cloaking, often it doesn't detect until there right on top of you, or at all sometimes I have Cloak Tracker III unlocked, I expected at least like a full green indication at level 3, or else yeah its host and stealth.
I mean stealth is your greatest ability to not be seen, therefore you cannot be shot, so something needs balanced more for guys not always wanting to do stealth, especially if they have a half ass cloak tracker III.
Crysis 2 Stealth Modules Stealth Enhance
1. Faster transition in and out of Crysis 2 stealth modules
2. No shadow cast in Stealth mode
3. Reduces energy drain in Stealth mode
+
Crysis 2 Armor Modules Energy Transfer
1. Restores Nanosuit energy with each kill in Crysis 2 armor modules
2. Restores additional Nanosuit energy with each kill
3. Restores full Nanosuit energy with each kill
LEANING ONE WAY MUCH?