exclamation markers in place of objects

Post » Sun Nov 18, 2012 7:58 pm

i first had this problem when i downloaded a house mod then opened it in the CK many of the wall and ceiling models were replaced by red boxes with white exclamation marks i got some errors saying missing texture and what not when i loaded the mod, but when i start the game everything is there. so are the problem objects just stored in the wrong place to where the CK cant find them? i also have this issue when i imported some armor from another mod. i get the same boxes over the character that is wearing the armor, but everything works fine in game. i assume because i still have the oringinal mod installed with all of the object data.
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kristy dunn
 
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Post » Sun Nov 18, 2012 6:54 pm

Odds are, the assets are in BSAs? While the game will autoload BSAs by virtue of their nomenclature, the CK will not.
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Kim Bradley
 
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Post » Mon Nov 19, 2012 7:58 am

does anyone know if its possible to extract the data i need from these BSA files or somehow incorporate them into my mod so they will load in the CK?
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Josephine Gowing
 
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Post » Mon Nov 19, 2012 2:09 am

You can use a number of different utilities. I use FOMM (Fallout Mod Manager).
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Melanie
 
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Post » Sun Nov 18, 2012 11:57 pm

SWEET it worked. i just downloaded the fomm, clicked the bsa file in the skyrim data folder, extracted my files to a temporary directory then copied them to their respective places in the: meshes, textures, scripts folders. i receved a bunch of errors when i opened up my cell in the CK (probably because it was the files from the bandolier mod i copied) but they are all there and i can see them! no more red boxes!

thank you http://www.gamesas.com/user/408976-justinother/
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Roy Harris
 
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