I want to start out saying that if you want to get to 50 in one day, I wish you all the luck in the world. I would never want to step on your dreams. I in no way want to impede on how you play.
What I would like is an experience slider for different aspects of the game. Examples...
Quest experience: 0 xp---10%---20%---30%---40%---50%---60%---70%---80%---90%---Normal xp gain.
Explore experience: 0 xp---10%---20%---30%---40%---50%---60%---70%---80%---90%---Normal xp gain.
Killing experience: 0 xp---10%---20%---30%---40%---50%---60%---70%---80%---90%---Normal xp gain.
PvP experience: 0 xp---10%---20%---30%---40%---50%---60%---70%---80%---90%---Normal xp gain.
Rest experience: 0 xp---10%---20%---30%---40%---50%---60%---70%---80%---90%---Normal xp gain.
Crafting experience: 0 xp---10%---20%---30%---40%---50%---60%---70%---80%---90%---Normal xp gain.
There are many reasons why I would like this.
- Stay the same level as my friends
- Won't gain so much xp that the next area is too low for me
- I don't want to get to 50 too quick
- I might find an area I really enjoy and might want to stay there a while
- I want to explore every nook and cranny of an area at the same level as the area
This may not be for everyone, but I see no reason for it not to be in the game. If you want to level up fast, never use the slider.
You do agree this should be in the game? Why or why not?
Thanks for your replies.