I've played 2 characters through the companions quest line. The 1st Char I finished quest line very quickly once I was in Whiterun and found it rather easy at level 11.
The 2nd Char I leveled the crap out of my enchanting and alchemy skills so that my character level was 21 when I started doing the Companion quests. And boy were they hard.
I don't know about this level range of 5-10 and locking at the maximum because it seems some 5-10 dungeons on my first playthrough at lvl 11 are now 15-20 dungeons at my
second playthrough at lvl 21. Not like Fallout level scaling AT ALL.
still, it's challenging and that's fun in its own right
my PROBLEM with this level scaling is that all skills are not leveled equally!!
Whether or not you gain a level through increasing your enchanting, or increasing your one-hand, YOU GAIN A LEVEL. And mobs are level scaled according to YOUR level
But there is as huge problem here, 2 scenarios listed below:
1) I am level 10 and increase my enchanting skill to 50, so that my game level is 20(I dunno if the math on that is correct exactly)
2) I am level 10 and increase my combat skills to 50(whichever one you pick , archery/1 handed etc), so that my game level is 20.
Now I have 2 level 20 characters that have very different stats. Obviously the one that had leveled combat skills are going to perform much better at the level-scaled dungeons at 20 as
compared to the character that is just good at a secondary skill.
This system basically forces me to play the game at a pre-determined pace or I will be overpowered by the level-scaled enemies.
That means you CANNOT level your secondary skills(smithing/enchanting/alchemy) past a certain percentage of your primary or you will artificially increase your level too much.
That means the time you spent on honestly improving yourself by mining ores and harvesting plants and gathering souls will ruin your game if you increase them too quickly.
Sorry for my language but that's just bullsh*t.
P.S. Oh and by the way, for those that say locations level-lock when you first enter them, that may be the case and all, but I could kill a whiterun guard easily at lvl 10 but after I leveled my enchanting to get my game level to 21, that same guard can now takes way more effort to kill. I've obviously visited Whiterun before, and therefore should have locked it, but I guess that doesn't apply to NPC towns...?


