http://www.youtube.com/watch?v=6ZxRaQYGWZc
I've been investigating what exactly is the cause of those. First, my rig
AMD Phenom II X4 @ 3.4 GHz (965 Black Edition)
ATI Radeon HD 5870 (/w Catalyst 11.11, no hotfix)
8GB Ram /w LAA Patch
I run the game on Ultra (1920x1080, no AA, 16x AF) at ~45 fps outside, and on dungeons at ~60 fps [vsync enabled], EXCEPT when I get those massive framerate drops. They seemed to go inline with smoke/fogs effects [although sometimes there is a lot of smoke and I'm getting smooth gameplay], or when I'm "lined up" with the dungeon in a way where I would see the most objects, if walls were transparent. For this test, I went to Broken Oar Grotto, and oriented myself like this. Here are my findings (all results are in 1920x1080, no AA, 16 AF). Things like "fLODFadeOutMultObjects 15-->2.5" mean editing your SkyrimPrefs.ini (located in something like C:\...My Documents\My Games\Skyrim) and changing "fLODFadeOutMultObjects=15" to "fLODFadeOutMultObjects=2.5".
Mid (vanilla) 48-49 FPS
High (vanilla) 33-34 FPS
High (fLODFadeOutMultObjects 7.5 --> 2.5) 45 fps
Ultra (vanilla) -- 20 fps
Ultra (fLODFadeOutMultObjects 15 --> 2.5) 33 fps
Ultra (fLODFadeOutMultItems 15 --> 4.5) 24 fps
Ultra (fLODFadeOutMultActors 15 --> 6) 23 fps
Ultra (fLODFadeOutMultObjects 15 --> 2.5, fLODFadeOutMultItems 15 --> 4.5) 39 fps
Ultra (fLODFadeOutMultObjects 15 --> 2.5, fLODFadeOutMultActors 15 --> 6) 38 fps
Ultra (fLODFadeOutMultObjects 15 --> 2.5, fLODFadeOutMultItems 15 --> 4.5, fLODFadeOutMultActors 15--> 6) 47 fps
Conclusion:
*If you're experiencing massive framedrops and you are playing with "High" settings, lowering fLODFadeOutMultObjects to a "mid" value of 2.5 yields a ~11 fps increase [over 33-34], a 33% increase. Any other settings (shadows, others LODs, etc... will yield marginal FPS gains). Decreasing with any other settings will give you breadcrumbs.
*If you're experiencing massive framedrops and you are playing with "Ultra" settings, lowering fLODFadeOutMultObjects to a "mid" value of 2.5 yields a ~13 fps increase [over 20], a 65% increase [which brings you over the 30 fps threshold]! If you still want more smoothness, try lowering fLODFadeOutMultItems to a "high" value of gives you a 4 fps [20%] increase, or fLODFadeOutMultActors to a "high" value of 6 for a ~3 fps increase [~15%]. Lowering all three settings (to 2.5, 4.5, 6.0) ) gives you a ~27 fps gain, or whopping 135% increase in FPS. Decreasing with any other settings will give you breadcrumbs.
DISCLAIMER
*I very much suspect that the exact FPS gains made depend heavily on the location of your slowdown and the setup you have. These are the results on my setup [see above], at this very location [see linked map], looking in that very direction [see linked map].
*I have not yet tested these changes in other locations that experiences these slowdowns [such as during the Intro sequence, or in Whiterun when looking "inside" the town, or at Bleak Falls Barrow looking towards the Throat of the World], but I suspect they are closely related. [I will update the thread as I do more testing]
*These results are obtained in the conditions which give me slowdowns. These are not average conditions. Meaning that if you are strolling in a dungeon that where gameplay is already smooth and where you don't experience any frame rate drops, it is likely that making those changes will not give you such a drastic boost in performance.
*These findings do not depend on the FXAA injectors and/or ENB series patches. If you have these slowdowns, they are not caused by the ENB or FXAA injector mods [toggling them on/off gave me absolutely 0 FPS drops].
Closing remarks
*I hope Bethesda makes good use of these results and find a way to stop those massive drops in FPS in future patches
*I hope these results help PC users make tweaks appropriate for their setups
------------------------------------------------
Addendum
Turns out this is not the ultimate solution. It just hides the problem a bit more (for example, it does not help with problems in Whiterun). The real problem in that cave was a torch casting crazy shadows/lighting. Specifically this torch (although others did not help, this one was the worse, costing me ~20 FPS [probably more, since I was capped at 60FPS]):
http://img841.imageshack.us/img841/665/enb2011112945816.png
vs
http://img841.imageshack.us/img841/665/enb2011112945816.png
Reducing the LODs probably means "hiding" the lighting/shadows problem. So you don't run into the problem as soon as you normally would.
This would explain why Whiterun has slowdowns and why it seemed related to smoke. The various braziers is probably causing the slowdowns, as those are the light/shadow/smoke sources.