Explain to me why destruction is broken

Post » Tue Nov 27, 2012 3:18 pm

I am fairly new to the forums and in all of my thread hopping i keep running into statements that destruction is useless or broken in skyrim.

For all of these comments however i have not seen an explanation, so if you can explain to me why people think destruction is broken?

The only thing i understand is if you solely use destruction as your damage dealer you're gonna have a bad time.
So as a secondary question how viable would a person who uses destruction for range and to supplement two-handed be?
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Soph
 
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Post » Tue Nov 27, 2012 7:36 am

People just say that it doesn't scale to your level.
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Brooke Turner
 
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Post » Tue Nov 27, 2012 3:08 pm

Yeah. It supposedly doesn't scale, or at least does so poorly.
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Charlotte Henderson
 
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Post » Tue Nov 27, 2012 2:24 pm

It's not broken. It's fantastic.
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Neliel Kudoh
 
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Post » Tue Nov 27, 2012 5:37 pm

Doesn't seem broken to me, although I don't use it often.
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Monika Fiolek
 
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Post » Tue Nov 27, 2012 12:29 pm

Outside the use of limited duration potions, all spell damage is mostly static. On the other hand, weapon damage can be improved by potions, enchantments, smithing, and perks.
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Lisa
 
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Post » Tue Nov 27, 2012 9:10 am

Wheras other kill skills only become better with smithing/crafting/enchanting and can stand on their own without them, Destruction pretty much requires crafting to be useful in the first place. Past the Apprentice missile spells, cast cost/damage efficiency ratio takes a nosedive faster than a dragon that got a facefull of Dragonrend. That and the weapon-based kill skills get (if I remember my tally I did once) ten means to increase damage. Destruction? IIRC, four.


EDIT: Let's do a tally of methods to increase damage for the four kill skills...

Weapon-based kill skills (One-handed, Two-handed, Archery)
  • Rote skill increase
  • 100% boost for all forms in a skill type over 5 perks (Armsman et al) for each skill
  • Graduated weapon material tiers
  • Power attacks for melee weapons
  • Random crits for longblades and bows
  • Bleed damage for axes
  • Fortify Skill apparel enchants
  • Elemental damage weapon enchants
  • Weapon improvement via smithing
  • Fortify Skill alchemy potions
Any detriments to any of those? Nothing hugely debilitating...
  • Enchantments slowly drain energy, but that can be solved by enchanting your own and using grand souls, and the game is throwing soul gems, even filled ones, at you left and right as you progress in the game
  • Power attack stamina cost is directly related to weapon weight... however, these weapons can still be used with a depleted stamina bar... Destruction is absolutely useless with a depleted magica bar.
Now, what does Destruction get to increase damage?
  • Graduated expertise tier spells
  • Alchemy potions
  • 50% for all forms of damage spread over 6 perks (Augmented perks)
  • Dual casting
Note the complete lack of rote skill increase in that.

What are the detriments for those?
  • Spell cost/Damage per cast ratios get markedly worse and worse past the Apprentice missile spells, climixing in the utterly impractical Master-level spells
  • Dual-casting exacerbates these exorbitant increases in spell cost/damage ratios (2.8x cost increase for 2.2x damage increase)
  • The "50% decrease" expertise spell line does nowhere near enough to mitigate this exorbitance, necessitating enchanting abuse to make them anywhere near cost-effective
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Mimi BC
 
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Post » Tue Nov 27, 2012 9:21 am

Alright, thank you for the explanations.
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Christine Pane
 
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Post » Tue Nov 27, 2012 7:03 pm

Damage is weak sauce.
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louise fortin
 
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