Race: Imperial (Voice of the Emperor, plus the lore of Imperial researchers is strong) or Breton (bonus to Speech)
Skills:
Speech - mercantile perks, obviously; need to talk one's way out of situations when that arises
...
What else?
For crafting skills, Enchanting could be seen as antithetical to the character; why destroy these items? ("This should be in a museum!") On the other hand, using & recharging staffs would be nice...
Smithing is too... lowbrow.
Alchemy would work, though. Mostly potions, I think.
Offensive skills are Destruction, Archery, 1 or 2 handed. 2-handed is out; no Conan stuff here, and one hand is probably needed for a torch or magelight.
Destruction seems not to fit.
Archery has the same problem as 2-handed.
1-handed seems the best fit. A sword is a good standard, I guess.
Defensive skills are Light/Heavy Armor, Alteration, Restoration. Heavy Armor is out.
Light Armor *could* work, but it all looks either barbaric or assassin-y or too fantastical.
Restoration has some nice utility in dungeons with undead, plus wards & healing... but healing will be done with alchemy, and I want to *need* a reason to go back to town & make more potions. Probably will avoid this.
Alteration would be nice, and it's a utility school too. Probably pick that.
Other skills are Block, Illusion, Conjuration, Sneak, Lockpick, Pickpocket.
Block might be good, but it'll be awkward if I'm using Alteration spells in the off-hand. Maybe avoid this.
Pickpocket is right out.
Lockpick makes a ton of sense - take this & perk it out for the adept-level treasure-hunter perks.
Conjuration is too sulfur & brimstone. Pass.
Sneak might be good, but followers don't sneak well anyway. Just walk slowly & try not to be surprised by bad guys.
Illusion... to take or not to take? Makes sense to use it to rally one's follower, but I don't see this character as a manipulator of the mind, really. I know it's powerful; it just doesn't seem to fit the archaeologist archetype.
So I'm looking at:
Speech
Alchemy
One-handed
Alteration
Lockpick
possibly some minor Enchanting...
and *perhaps* Illusion, if I can be convinced to take it.
tl;dr - how would you build a treasure-hunter/archaeologist?