» Mon May 06, 2013 5:47 pm
flipout - I think you are right that it simply dosent support .ase, because you drag one of id's .lwo's into a scene, reselect it export the mesh both.lwo and .ase (from idstudio) then reimport them both back in and only the lwo shows the material.
barry - yea the mesh loads and Ive gotten my m2's to work with the materialOverride, but actully i couldn't even get id's m2's to show up in my mesh (.ase is ascii and i matched up the material paths in notepad following an exported .ase from id studio). Thanks for the material tips, Im messing around with lightwave trial right now, i havent gotten to materials yet just did a modeling tutorial and boy am I bad at it, driving me crazy that I cant override 12345 hotkeys