this may be a nooby question but as ive moved into the outside world and been making my own world mod, ive left behind my lokirs tomb mod, which is kool its the first thing i made, it works in the game exterior to interior. a neat little esp plugin if i do say so myself But i need to be certain of something before i make any "interiors" in my Kamdoon worldspace.
1. adding lokirs tomb* to the skyrim world is one thing, but since my "Kamdoon" worldspace is a ESP. file and not a Master file (which i dont know how to make) how do i go about making my interiors? >> As im worried that for every interior, for farms, dungeons, caves etc that ill have to make work alongside my "Exterior" worldspace wouldn't all of those interiors be a new esp file?
and therefor act as all seperate mods? Or am i just worrying for nothing?
say for example my exterior world has this one farm house, i want to go inside that... now, do i have to make an all new ESP. file by starting the kit and only selecting Skyrim.ESM then create a new interior cell, and join the outside world door of the farm from my Exterior* to the farmhouse Interior* , then Save that.. go in game, run my Kamdoon.ESP worldspace go into that, then find the farm and be able to enter the door to the newly made Interior*?
just a little confusing because i dont know if i need to make my Kamdoon world a ESM.file (Master) then join all the many Interior* spaces i need as new esp's by the way** to my world just by connecting the OUTSIDE/INSIDE spaces and saving under my new interior name each time? is that enough to make my Kamdoon space Remember* all the interiors which are actually part of Kamdoon but have to be made as seperate esp's? i hope that makes sense.
thanks

