I have AI settings at Helps Friends and Allies, Attacks Enemies, Foolhardy Confidence, Neutral Mood, and Aggressive.
Their Faction settings include a reference to their own faction as ally, and PlayerFaction as neutral.
During the dialogue in question, I have it as TBJThalmor.SetEnemy(PlayerFaction()), but it doesn't seem to do anything. How do I make it so that when this dialogue is chosen it will permanently set PlayerFaction status as Enemy so that they attack?