Faction Locking thread for Races and Locations

Post » Tue Jan 29, 2013 3:32 am

Since the last one reached post limit I figured I'd start the new one up :wink: I welcome any discussion on the issues. Personally I feel the setting is all wrong for ESO. I have revised the lore from their website to account for mixing races into different factions;

It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom. In the midst of this chaos, three armies; the Daggerfall Covenant, the Aldmeri Dominion and the Ebonheart Pact will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.
The setting I am imagined is unorderly. There is strife within and between all the races of Tamriel. The nations are beginnig to come together but many are still resisting complete conformity. Three leaders rise in hopes to unite their people and rally others to their cause.

Daggerfall Covenant
High King Emeric is a Brenton merchant lord whose shrewd policies and masterful diplomacy earned him the trust of most of the Kings of High Rock. He has a vast fortune and purchased a large army of Redguard soldiers. The Orcs pose some threat but they are unorganized. This leaves them vulnerable, many are captured as slaves and forced to serve in the war for their freedom.
* Brentons, Redguards and Orcs receive a bonus for joining this faction - suggested 5% increase in currency gain and reduction in vendor prices.

Ebonheart Pact
Jorun, of Eastern Skyrim, is acting High King of the Great Moot, but he does not rule absolutely. Many disagree with his Dark Elf councilor and challenge his right to the throne. Argonians still defend their borders against intruders and each other but some have aligned themselves with the High King in hopes to gain his favor.
* Nords, Dunmers and Argonians receive a bonus for joining this faction - suggested 5% increase in health.

Aldmeri Dominion
Queen Ayrenn is intelligent and honorable, with a genuine humility rarely seen among her people but she is also a decisive leader with a stubborn streak. She spent much of the first part of her life roaming the lands and seas of Tamriel, seeking adventure. She has befriended many Bosmer and Khajiit in her travels, even against the wishes of her people.
* Altmer, Bosmer and Khajiit receive a bonus for joining this faction - suggested 5% increase in xp and pvp points gain.

With these revisions they could alter what they already have to account for no faction locks. The bonus would help encourage people to join the planned factions but would also allow people to choose which faction they would like to join. After removing racial and area locks, we can travel to all PvE areas freely without fear of being attacked. Player can choose to manually flag themselves for faction PvP or FFA PvP. Zenimax needs to understand that this is an important issue to some players.

* A quick note, there are some other good ideas being posted such as faction betrayal questline. Feel free to post them if you like. Lets have a good clean discussion.
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JaNnatul Naimah
 
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Post » Tue Jan 29, 2013 12:51 am

How did I know it would be you to start another ;)
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Crystal Clear
 
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Post » Mon Jan 28, 2013 6:29 pm

They should open the Regions, but only the home guy(dident find a better word XD) from the region is allowed to beginn an PVP fight.

So PVE Players are happy,
Explorer are happy,
And PVP Players are kind of happy because if one of Aldmeri and on on Eonheart is in Daggerfall Region they can kill each other as often as they want.
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Stacey Mason
 
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Post » Tue Jan 29, 2013 12:23 am

They should open the Regions, but only the home guy(dident find a better word XD) from the region is allowed to beginn an PVP fight.

So PVE Players are happy,
Explorer are happy,
And PVP Players are kind of happy because if one of Aldmeri and on on Eonheart is in Daggerfall Region they can kill each other as often as they want.

That's open to exploitation, if a player is stealthed and the home player uses an aoe while killing a mob. He will end up inadvertently starting a fight. This coding problem existed in RIFT (until they patched it out) and still exists in SWTOR.
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Donald Richards
 
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