TF: One thing that people really tended to enjoy in DAoC were milegates, well…some people enjoyed it, some people hated it. Milegates were very natural chokepoints that weren’t really a direct objective, but they often sort of became an objective because if you could hold the milegate and stop enemies at the milegate it was easier to defend then to defend what’s beyond it. Are there any sort of natural fortifications like that in ESO?
BW: Yep, there are chokepoints that are not flipped by flags or anything. We did take Cyrodiil and we had to sort of say “this is your home portion of Cyrodiil”. All the architecture is Colovian based, but the Imperials have kind of withdrawn out of Cyrodiil itself and they are hunkering down in the Imperial City. So, you know, Ebonheart “owns” a portion up by Cheydinhal, and Aldmeri “owns” a portion near Skingrad and so forth. So each faction has its kind of “sphere of influence”. A good way to describe it is to say, suppose I put two dollar bills on the table and say “one’s yours and one’s mine”, then I take your dollar bill, you will be more upset then if I just put two dollars down arbitrarily. So we give keeps a natural owner and between those kind of ownership territories, there are bottlenecks.
BW: Yep, there are chokepoints that are not flipped by flags or anything. We did take Cyrodiil and we had to sort of say “this is your home portion of Cyrodiil”. All the architecture is Colovian based, but the Imperials have kind of withdrawn out of Cyrodiil itself and they are hunkering down in the Imperial City. So, you know, Ebonheart “owns” a portion up by Cheydinhal, and Aldmeri “owns” a portion near Skingrad and so forth. So each faction has its kind of “sphere of influence”. A good way to describe it is to say, suppose I put two dollar bills on the table and say “one’s yours and one’s mine”, then I take your dollar bill, you will be more upset then if I just put two dollars down arbitrarily. So we give keeps a natural owner and between those kind of ownership territories, there are bottlenecks.
So it seems to say each faction will have its own territory within Cyrodiil. Now it being in Cyrodiil it leads to thinking it'll be able to be attacked and at least entered into by any faction, taking on the risk of being attacked of course.
So just curious does knowing this help soften the sting for those that want to be able to explore and attack the other factions territory, or is there just no compromise here and its all or nothing?