Fallout 4 feels short in content.

Post » Sat Dec 05, 2015 3:30 am

I know there are neutral factions, but I said they needed more, at least some you could join. I also don't think you can judge the game to FO 3, as FO 3 existed before the whole "radiant quest" thing that BGS came up with for Skyrim, so the comparison is better vs Skyrim, just for quest content. I think the main problem here isn't quantity, it is quality, as too many of the quests are wayyyy too similar and repetitious.

Well, on the MQ, one of them is just go to Diamond City, another is just go to Nick Valentine office, and then a go to location and kill enemies quest. Then you have a talk to x. Sooo yeah. In Diamond City, 2 of the quests are fetch quests.

Too much repetition, and the faction quests are similar with a faction dependent variable, but otherwise they generally involve killing raiders, ghouls, or super mutants, with a faction "twist", and most quests do not have alternative methods of completion. In NV for example there are generally always a non-violent or sneaky way, or intelligent way to complete a quest, and in FO 4 it is mostly just kill, kill, kill, and done, with very few exceptions, and when there is an exception, it is Charisma.

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Charlotte Buckley
 
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Post » Sat Dec 05, 2015 6:22 am


I mean, I can't remember these "neutral" factions in New Vegas that were joinable (at least not only in name-only).

As for the quests, it's not just "go to Diamond City", you're treking halfway across the map right at the start. It's not just "Find Nick Valentine", it's "Track this detective into a secret incomplete Vault guarded by gangsters in the bad area of Boston".

And funnily enough, that second quest does allow for a non-violent resolution. Of course the quests about clearing out bandits don't have them because that would kind of miss the point, but many quests have options other than "guns blazing".
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NeverStopThe
 
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Post » Sat Dec 05, 2015 6:49 am

If you rush to the end of the game with out exploring I could imagine it's going to be a very short lived game. If you take your time and collect all the mats you need and build giant fortresses in all the areas you can like I plan on doing, it's going to take a long time. Plus there are probably a lot of hidden quests no one has found yet. I just hope they bring out expansion packs and keep building on this game instead of making a fallout 5.. or give us a multiplayer universe.. with shops and lots more quests.

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Suzy Santana
 
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Post » Sat Dec 05, 2015 5:15 am

The issue I've run into is "am I the only person who does [censored] in the minutemen?"

I've built up artillery batteries around downtown boston, and I'm starting to see how futile it was to build a mega base at the castle when it will never-get-attacked.

I like the settlement aspect to keep people going post story, but the attacks on your settlement (your main one) should be more stronger.

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Albert Wesker
 
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Post » Sat Dec 05, 2015 5:22 am

The Followers, Enclave Remnants, Powder Gangers, BoS, Khans, Boomers, Kings, Jacobstown Mutants, off the top of my head are neutral factions that can be joined, ignored, or killed, your choice. And I said it was go to x and kill y for MQ and Nick Valentine, but one of the quests is literally just go to his office. Also, you have to kill everyone before you are given one option at the end of it for non-violent. Sorry, but killing 50 people and talking down 4 doesn't seem like a "non-violent" solution to me, and again, it a Charisma check, which I said when there is an option it always just Charisma. No Intelligent way, sneaky way, etc etc.

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Bloomer
 
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Post » Fri Dec 04, 2015 6:35 pm

Half of those guys were whacked out psychos in one form of another I wouldn't join even if they gave me a mountain of Tesla Armor.

(Hence why I saught the remnants)

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Nichola Haynes
 
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Post » Fri Dec 04, 2015 4:58 pm

Well that your opinion lol, but yeah I forgot about Remnants and I'm sure I forgot about others, too, point being there many factions to join, ignore, kill.

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Stephanie I
 
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Post » Sat Dec 05, 2015 12:19 am

I find plenty of content..
Skyrim probably seems longer, or seems to have more content, cuz you spend an hour walking way the hell around all them damn mountains to get somewhere that appears to be just a quick jog away..
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Mélida Brunet
 
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Post » Sat Dec 05, 2015 7:34 am

It really depends on what you mean by content. I say that because a good part of a Bethesda game is exploring and finding things in nook and crannys. Every Bethesda game I've played since Daggerfall has had that in spades.
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Soraya Davy
 
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Post » Fri Dec 04, 2015 7:35 pm

I love the game, but so far every quest I've done has been:

"Go to the abandoned factory, library, quarry, office building (pick one) and kill anything that isn't you"

I like killing stuff as much as the next person but a little nuance might have been nice.

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Flash
 
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Post » Sat Dec 05, 2015 12:53 am

that is my problem with NV, Faction wise it feel more like a MMO where u just join faction for armor or guns. Story wise the factions have 0 impact on the main story.

I dont know i mean i really prefer the way Fo4 handle faction where u are involve with only the mains ones, and no like Fallout NV where u can join everyone single one, is more on Fallout NV i feel sometimes i was grinding rep like i do on WoW.

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laila hassan
 
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Post » Fri Dec 04, 2015 5:35 pm


Most of those factions were "joinable in name only" with next to no perks and quests other than the ones you do to join them.

I think you're misremembering the Valentine quest, going to his house is a misc. objective, not a full quest. Sneaking is definately still an option and Nick even encourages it at one point in the quest. You won't be talking down murderous psychopaths with a few nice words as much, but there are options other than "guns blazing".

Anyway, though, this is getting off topic.

Back on topic, the fact is, the amount of content in FO4 is fine. It's certainly more than FO3 and comparison to NV is pending further investigation.
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Sarah Evason
 
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Post » Fri Dec 04, 2015 4:58 pm

Me to, if they put a voiced main in TES also I will lose all hope for Bethesda. I can just hope they have learned by the reception that it was a bad move. This is the single most serious problem with the game and I would set my right arm that their user ratings would be several points better if they had done without it. I predicted the user metarankings months before the release because of this. It should be obvious to anyone that it was a bad move. The people who don't care about dialogue it does not matter for anyway, they can just skim it as always, they only hurt the people who care for the dialogue system as it was.

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Maria Leon
 
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Post » Sat Dec 05, 2015 3:23 am

I'm sure voiced protagonist in TES is already decided.

A fantastic move in my opinion, Fallout is so much better with a voiced protagonist.

A few people grumbling on a forum does not constitute a meaningful reception, the success of the game has been huge.

In short, voiced protagonist was a good move that will be replicated from this point onward.

The game is so much more emotionally engaging than the good, but sterile past games.

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Tina Tupou
 
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Post » Fri Dec 04, 2015 9:38 pm

I hope you are wrong, and you obviously don't know what you are talking about.

"a few people grumbling". This game has been Bethesdas lowest rated big title in history.

The success of the game is obvious since it bears the name Fallout, have a huge marketing budget, and it DOES have a lot of GREAT qualities to it still. I doubt it will be as successful as Skyrim was though, especially in long term.

Voiced protagonist and the dialogue system with it was a terrible move that both hurt their reputation, credibility and scores (and speaking of the dialogue system that is tied to this, it is also quite telling that the two most downloaded and used mods for the game is for changing the dialogue system).

Perhaps they would be able to pull it off someday, if done right, but anyone who say it was done right in this game does not know what they are talking about. And I would not even say that is a subjective statement.

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Amie Mccubbing
 
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Post » Sat Dec 05, 2015 12:18 am

I know perfectly well what I'm talking about, we simply have different opinions.

As far as I'm concerned, the voiced protagonist makes the game.

My emotional connection is much higher than any Bethesda game I've played before.

Time will tell, but I'm calling voiced for TES as a certainty (my opinion).

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Shelby McDonald
 
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Post » Fri Dec 04, 2015 5:15 pm

I may be in the minority here, but I kind of like seeing my character talk.

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Sophh
 
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Post » Sat Dec 05, 2015 2:37 am

I am not even talking about "opinions" here, I am stating empirical facts.

It is the lowest rated of their AA games to date. Especially by fans and users in a huge way that all mention how bad this decision was.

Even if you read the good reviews, the vast majority still include the dialogue and voiced protagonist as flaws in the game.

And the most downloadeded mods are for changing out this "feature" and "improvement".

These things are not subjective.

It was a bad move.

And we can only hope they learn from it.

But that I am also not to optimistic about so I would not say your last statement is as groundless, but that is worrying me.

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Nicholas
 
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Post » Sat Dec 05, 2015 5:26 am

Well I'm not going to keep arguing the point,

but you seem to have no clue what the word 'fact' means... B)

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Rebecca Dosch
 
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Post » Fri Dec 04, 2015 5:39 pm

most reviews that dragged the overall rating down, weren't about the voice

they were mostly "day 1, I haven't even played the game, but I dislike the hype 0/10 rating"

the game suffered a lot from it's hype, because many kids got annoyed by it

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Kelly James
 
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Post » Fri Dec 04, 2015 10:24 pm

That is not true either if you read the actual reviews and complaints.

All games in both the ES and Fallout series have been hyped. It is nothing new.

I will never get why people try to argue with dishonesty.

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Wayland Neace
 
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Post » Sat Dec 05, 2015 4:11 am

yeah if you coming from skyrim its 1/3 of the map so feel small for sure.

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Francesca
 
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Post » Sat Dec 05, 2015 3:42 am

Realistically gun blazing is the only option. The whole level design is just 2 meter wide pipe so sneaking becomes really difficult (unless you sneak snipe which is basically the same thing as guns blazing).

I can't disguise myself as a triggerman, there are no alternate paths in level design, I can't speech check myself in...

@op The game feels short because pretty much all quests are just the same aka shoot bunch of raiders, fetch X and get 200 bottle caps as reward (oh you wanted more because you just used 2000 .45s on some triggering raidermen and with 200 you can barely buy 1 radaway? Well [censored] you.).

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Multi Multi
 
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Post » Fri Dec 04, 2015 7:53 pm

0/10

"outdated graphics, lots of bugs and glitches, fps drops, bad animations, overhyped, poor quest, pure disappointment, most of this 10 out of 10 are trolls or [censored]" -Nov 10, 2015

0/10

"Very disapointing nothing works like it should, a lot of bugs like textures not loading (i have gtx 980ti its not the pc), game doesnt look good and that would be all right if the game was to compensate with a good story, but it doesnt, 0/10 tires of console ports" -Nov 10, 2015

0/10

"Console crap. Nice strategy for PC "Eat this oblivionskyrimcrap, [censored]... and maybe someday modmakers will make it playable". Guys, check this "game" in 2017 on nexusmod site. Maybe you're lucky" -Nov 10, 2015

0/10

"This game is bad. My computer don't may run this game. Bad repack and game. Texture from the 20000000 years under H.X. Dialogue so casual. I very angry." -Nov 10, 2015

0/10

"poor optimization, bugs and casualized gameplay ... this not what I expected from Fallout 4
graphics looks like cartoon sometime and there are problems with nvidia drivers" -Nov 10, 2015

there are thousands of reviews like this... you should read them first yourself, before stating facts ^^

Skyrim didn't have the hype that Fallout had this time...

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мistrєss
 
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Post » Fri Dec 04, 2015 11:43 pm

I started with fallout 3 and didn't know how immersive the game actually was, I beat the main questline within 15 hours or so, same goes with NV, in fallout 4 I didn't finish the main questline until about 58 hours. I will say 58 hours worth of addicting not wanting to put the controller down is fun, however my saves became corrupt and I had to start a new character. Its not too big of a deal because I was going to start a new female character anyway and I'm actually having more fun this time because I know what I'm doing.
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Queen Bitch
 
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