Fallout 4 as an Isometric Game

Post » Tue Dec 01, 2015 8:16 pm


Yeah, when Sectopods or Ethereals are about you have all the time in the world on your own turn to asses how boned you are :lmao:

Also i've been playing Shadowrun Hong Kong. It's combat isn't quite as deep as XCom, but still very satisfying. And the Matrix parts work on (somewhat) different rules, so that adds spice too. It also is a good example of how much more you can tell when you don't use voice acting and cutscenes.

And Divinity Original Sin Enhanced Edition is coming around the same time as WL2DC too. And D:OS 2 has been already funded by Kickstarter, Pillars of Eternity getting expansions... It's a good time if you like classic style RPGs :happy:
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Jon O
 
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Post » Wed Dec 02, 2015 3:29 am

:foodndrink:

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stephanie eastwood
 
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Post » Wed Dec 02, 2015 1:17 am

Honestly, isometric views are necessary for some styles of games, but I prefer first-person for roleplaying games, helps with immersion. I wouldn't be nearly as interested in Fallout 4 as I am if they took out the first person viewpoint.

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Chloe Mayo
 
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Post » Tue Dec 01, 2015 11:02 am

Didn't mean to rattle the dinosaurs, sorry folks. And I love the originals. A lot. I just don't think a modern triple A RPG would fair well as a top down. Maybe I'll be shown what's what who knows.

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amhain
 
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Post » Tue Dec 01, 2015 11:07 am

Solid points/s

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Queen Bitch
 
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Post » Wed Dec 02, 2015 1:04 am

Given the the post I quoted, I think they're adequate.

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Stryke Force
 
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Post » Tue Dec 01, 2015 5:59 pm

I think those screens are awesome but I love the First Person perspective for the simple reason of immersion and exploration. Honestly, if BGS were to task out Fallout to another studio to do Isomorphic perspective games and developed a new property using the FPS perspective, I would be okay with that too. Fallout 4 just happens to be developed with the First and Third person perspectives, which I am more than happy with. I would buy a modern isomorphic Fallout maybe ( I go back and forth on that one sometimes) but it would have to look as good as those mockup screens.

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Céline Rémy
 
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Post » Tue Dec 01, 2015 11:03 pm

You guys are quite the comedic duo :D

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Leanne Molloy
 
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Post » Tue Dec 01, 2015 11:24 pm

Try Underrail
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SiLa
 
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Post » Wed Dec 02, 2015 3:22 am

pretty much any isometric game i've seen in the past 15y or so was "fake" iso running on a 3d engine anyway.

(fake just in that it's no 2d graphics. for the actual isometricity of the viewport, it varies)

(...and for the screenshots in particular, they'd be possible in a 2d game, but not (or hardly) in a tiled one)

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Rachael
 
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Post » Wed Dec 02, 2015 2:10 am

You're a peach.

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suniti
 
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Post » Wed Dec 02, 2015 2:13 am

what i'd REALLY like to see would be remakes of fo1 and 2 in creation engine, fp.

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Mistress trades Melissa
 
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Post » Wed Dec 02, 2015 3:06 am

A number of months before the Fallout 4 announcement, I had a dream that Fallout 4 could be switched between isometric and first person modes.

As for my preferences, I'm not a huge fan of the format, or rather, I'm not a huge fan of the format still being used after all the progression we've had in 3D graphics and camera control. Because while I like top-down RPGs, I prefer a system where you can rotate, tilt, and zoom the camera (thus allowing the same angle as a so-called isometric game but having 3D graphics instead of isometric ones).
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Claire
 
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Post » Tue Dec 01, 2015 5:40 pm

i think brad18 has a point. distribution models like steam (as opposed to having to ship cd's to stores) are pretty niche product friendly.

(about the "big comeback of turn based" though, won't happen, forget it :-) hard to imagine anything more opposed to our current i want it all and i want it now zeitgeist. ok, a real time rpg maybe :-)

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Heather beauchamp
 
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Post » Wed Dec 02, 2015 12:20 am

Duet's my specialty.

And how.

Something like that should be doable. Dungeon Keeper allowed switching between iso point'n click and first person control of the individual units already in '97.

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Mariaa EM.
 
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Post » Tue Dec 01, 2015 10:01 pm

you COULD do this in fo3. (posted this in this thread already, has been ignored though)

so i don't necessarily see why we shouldn't in fo4

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Beast Attire
 
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Post » Tue Dec 01, 2015 3:01 pm

I like you.

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KU Fint
 
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Post » Tue Dec 01, 2015 6:53 pm

I tend to agree that Isometric top down is better suited for squad based games (which is certainly an interesting concept in the Fallout Universe). The X-Com remake was a perfect example of what can be done with the genre using modern tech. I've tried to play Shadowrun Returns and Pillars of Eternity but I lost interest in both rather quickly....maybe my tastes are just changing.

There was an RTS mod for FO3 that switched to an isometric view for base building and you COULD attempt to play the game that way (combat was nearly impossible outside of VATS, from that view, however).

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Cheryl Rice
 
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Post » Tue Dec 01, 2015 6:59 pm

It was just a zoom out. If I remember correctly the cursor centered on the PC's vision so when you panned the camera on top of him, he would look at his feet.

Me too.

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Chris Cross Cabaret Man
 
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Post » Wed Dec 02, 2015 3:20 am

With static lighting perhaps.

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Chloe Mayo
 
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Post » Tue Dec 01, 2015 3:04 pm

These screenshots remind me why Iso games with that level of graphics are terrible.

Everything is so small it all begins to bleed together, making every screen a blurry mess. Ironically making them look worse then older ISO games.

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Luna Lovegood
 
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Post » Tue Dec 01, 2015 3:40 pm

That's something of a caveat, but not something that can't be adjusted with the use of color, saturation and lighting (and general art style... eg. less bloated with finer details).

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Emma-Jane Merrin
 
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Post » Tue Dec 01, 2015 8:52 pm

Fallout Tactics would be the squad based FO game you're talking about.

I don't think I'd want FO to go back to isometric, but I am loving all the new isometric games coming out lately.

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Nick Pryce
 
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Post » Tue Dec 01, 2015 8:21 pm

no. i mean yes. :-)

yes, i remember that top view.

no, it's not the iso view i meant.

in my memory, you could also bring up the no-bs-no-perspective-whatsoever-iso view just like in the editor.

but i can't for the life of me remember if that was a menu option, a kb shortcut or a console command...

and i also can't check, since my brother has my copy of fo3 (just like my copy of morrowind)...

...

i think i'll go beat up my brother now. :-)

edit: but https://www.youtube.com/watch?v=baZia4Cyvig. :-)

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Baby K(:
 
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Post » Tue Dec 01, 2015 7:46 pm

Each design approach is superior in what it does best - obviously! First Person perspectives aka Shooters, have a different principle behind it compared to Top Down/ISO perspectives. With the use of First Person you basically are the character you play, where in Top Down and ISO views you actually guide the character, so you don't assume his role.

What is important for Fallout is that with First Person Play you will have always the direct influence of the player, on all interaction, like shooting and moving. The so called Twitch-Gaming. Where in previous Fallout games all of those actions would directly depend on the skills of your character. This was in combat reflected by turn based gameplay and action points, very agile characters will have more freedom in movement, strong characters doing more melee damage and so on. Same goes non-combat situations with speech, science, medicine, and very important the use of it in dialog. It is not a surprise that many people which prefer the shooter approach also applaud the consolidation of Doctor and First Aid, not comprehending why it was actually two separate skills.

Why? Standarts and preferences can change over time. I am not saying that they will completely dissapear. It is right now just a very dominant design approach, and a I can see why. But it also leads to a formula where AAA games start to feel "alike", where Metal Gear Solid Phantom Pain is comparable to Red Dead Redemtpion, where the Witcher 3 is loosing it's focus and becoming eventually a medieval/fantasy GTA clone etc. Those games are not bad! They are great at what they do. But a lot of the diversity right now with AAA games is lost. At some point though the idea might become a bit outdated. I mean of course that is just what I think, no one REALLY knows what will happen.

But the past has shown that preferences can change. That's all I actually want to say.

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Jeff Tingler
 
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