Fallout New Vegas Assets in Skyrim Creation Kit?

Post » Sun May 20, 2012 12:48 am

I own Fallout New Vegas as well as Skyrim. Would it be possible for me to use Fallout assets in the Skyrim Creation Kit for personal use?

I know Skyrim uses a slightly different engine than New Vegas, but both engines are just modified gamebryo engines correct?

Could I import a vault from New Vegas into the world of skyrim or would I only be able to import textures? Could I import mobs from New Vegas into Skyrim? What about weapons?
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Bedford White
 
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Post » Sat May 19, 2012 11:54 pm

Short answer: no.

Longer answer: You can import meshes and textures and make your vault again in SCK, but you can't directly import the plugin.
Weapons need much more than just importing. The new engine probably doesn't even support firearms.
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Emerald Dreams
 
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Post » Sun May 20, 2012 1:07 am

So long as it remains personal use, sort of, but we can't tell you how here. Transferral of assets from one game to another is not allowed, (Though if you do it and keep it for yourself, who would know) thereof we are not allowed to instruct people as to how to do that.
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Jerry Jr. Ortiz
 
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Post » Sun May 20, 2012 8:07 am

So from what I understand from the above posts....

I can import meshes and textures.
I probably can't import an entire building, or instance from New Vegas into Skyrim Creation Kit. (Creation Kit not out yet, so.....)
Skyrim engine may not support guns, but will probably support guns with a few mods?!?
I can mod what I want for personal use, but I can't release anything to the public.

Hey, AV, Can you please not post a link with instructions on how to tranfer assets from one game to another in a private message. That could possibly be against the rules.


So what about melee weapons in Fallout New Vegas shouldn't those be fairly easy to transfer over?
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ladyflames
 
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Post » Sun May 20, 2012 4:51 am

You would have to update the models to the Skyrim format.

You cannot directly import anything.
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Noraima Vega
 
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Post » Sat May 19, 2012 7:07 pm

You would have to update the models to the Skyrim format.

You cannot directly import anything.

That may be true, but I believe it's more than likely that a fan made program would convert fallout/oblivion formated files over to skyrim.
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Flash
 
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Post » Sat May 19, 2012 8:10 pm

That may be true, but I believe it's more than likely that a fan made program would convert fallout/oblivion formated files over to skyrim.

Not likely. Any program that could do that cannot be discussed here, and that would really limit it's exposer.
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Jynx Anthropic
 
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Post » Sun May 20, 2012 7:10 am

Hey, AV, Can you please not post a link with instructions on how to tranfer assets from one game to another in a private message. That could possibly be against the rules.
I actually don't know how to do such a thing. I work in quest mods, not really models. I just know the rules.

However, you are allowed to port custom models you made yourself from New Vegas to Skyrim. So, if someone could provide instructions on how to do that it should help you out.
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мistrєss
 
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Post » Sun May 20, 2012 1:46 am

I'm going to talk about transferring a model from a game which allows its models to be used as a modders resource so I can speak freely and in an understandable fashion.

I am in the process of learning how to transfer Witcher 2 models into my skyrim, which as I understand it you can do after you configure blender to open those files, then you send them through nifscope into a language that skyrim understands and then its just a matter of getting them actually in the game. (I could be wrong at any point here, feel free to correct me, as I have yet to get those damn files to open in blender)
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Alister Scott
 
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Post » Sat May 19, 2012 7:14 pm

I'm going to talk about transferring a model from a game which allows its models to be used as a modders resource so I can speak freely and in an understandable fashion.

I am in the process of learning how to transfer Witcher 2 models into my skyrim, which as I understand it you can do after you configure blender to open those files, then you send them through nifscope into a language that skyrim understands and then its just a matter of getting them actually in the game. (I could be wrong at any point here, feel free to correct me, as I have yet to get those damn files to open in blender)

That is not true. The Witcher 2 has a EULA (just like every other game) that you agreed to and within it (I just looked) you agree to "You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software".

So no, you cannot legally transfer the models, and this statement is true for pretty much any game out there.
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El Goose
 
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Post » Sat May 19, 2012 8:55 pm

So no, you cannot legally transfer the models, and this statement is true for pretty much any game out there.
Indeed. Using assets from another game in Skyrim is not ok.
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dav
 
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