So a fallout 1 & 2 rebuild?

Post » Mon Mar 14, 2011 6:31 pm

So then working on one city at a time is my best bet? huh?
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Alexis Estrada
 
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Post » Mon Mar 14, 2011 10:15 pm

So then working on one city at a time is my best bet? huh?


Definitely.
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jennie xhx
 
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Post » Mon Mar 14, 2011 1:19 pm

So then working on one city at a time is my best bet? huh?



Exactly. Take it slow... one location... one city... one quest at a time.

When you look at the big picture, there's a LOT to do... but when you break it up into locations... into characters... into quests, and side quests, and smaller bits and bobs you want to get done, then it's all a helluva lot easier to grasp.

It'll be a lot more rewarding, too, when you complete something and can say: "Yeah... done with that! Looks good! What's next?"
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Dark Mogul
 
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Post » Mon Mar 14, 2011 2:07 pm

Exactly. Take it slow... one location... one city... one quest at a time.

When you look at the big picture, there's a LOT to do... but when you break it up into locations... into characters... into quests, and side quests, and smaller bits and bobs you want to get done, then it's all a helluva lot easier to grasp.

It'll be a lot more rewarding, too, when you complete something and can say: "Yeah... done with that! Looks good! What's next?"


I don't care what the haters say, discussion and the advent of work of on a mod to put FO1+2 into the graphics engine of FO:NV and opening up the possibilities of playing additional mods on top of it is a worthy endeavor, if someone starts on this and gets it off the ground it would become epic in its following. Kudos for the idea and I'll be following your progress.
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hannaH
 
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Post » Mon Mar 14, 2011 10:03 pm

So then how big should the map actually be exactly?
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hannaH
 
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Post » Tue Mar 15, 2011 2:11 am

I would recommend not worrying about the map size, make a bunch of locations [even in temporary places around the Mojave] then when you have a few make some interesting terrain and small places/landmarks to go in between them as after all the "outside map" is really nothing more than some interesting terrain to space out the more detailed places, as the number of main locations grow you can always place more terrain between them if the world seams to be getting to bunched up.
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x_JeNnY_x
 
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Post » Mon Mar 14, 2011 11:53 pm

I would recommend not worrying about the map size, make a bunch of locations [even in temporary places around the Mojave] then when you have a few make some interesting terrain and small places/landmarks to go in between them as after all the "outside map" is really nothing more than some interesting terrain to space out the more detailed places, as the number of main locations grow you can always place more terrain between them if the world seams to be getting to bunched up.

alright so I make the places in temporary areas and then add them to its own map afterwards?
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Suzie Dalziel
 
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Post » Mon Mar 14, 2011 8:55 pm

I would make each location in its own individual World Space, ala the cities from Oblivion, The Strip, Camp McCarran, etc.
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Lucie H
 
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Post » Mon Mar 14, 2011 2:39 pm

this would be great, but it is nearly impossible to do that. FO1+2 were really complex I think it would take ages..
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Sandeep Khatkar
 
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Post » Tue Mar 15, 2011 3:30 am

For all those interested:

http://www.moddb.com/mods/fallout-2161
http://www.fallout2161.com
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+++CAZZY
 
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Post » Mon Mar 14, 2011 11:31 pm

Just thought I'd throw in a comment about the questionable legality of creating such a mod.

The bottom line is if the mod creator doesn't have permission, the mod is not rightfully using the content the creator doesn't own, and/or the mod is or could potentially lose the company they are using content from money, then said company can sue the creator of the mod.

That's what I understand.
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Emily Jones
 
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Post » Tue Mar 15, 2011 1:07 am

Just thought I'd throw in a comment about the questionable legality of creating such a mod.

The bottom line is if the mod creator doesn't have permission, the mod is not rightfully using the content the creator doesn't own, and/or the mod is or could potentially lose the company they are using content from money, then said company can sue the creator of the mod.

That's what I understand.


The operative word is 'can'. It's much more common to see a 'cease and desist' order - besides which it's been said on these forums by someone officialish (I can't remember who or what role they have - it may have just been a moderator) that they're OK with a mod like this so long as no actual assets from the original games are used (so story, dialogue, etc can be used but not voices, movies, music, graphics, whatever).
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Zualett
 
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Post » Tue Mar 15, 2011 5:39 am

The operative word is 'can'. It's much more common to see a 'cease and desist' order - besides which it's been said on these forums by someone officialish (I can't remember who or what role they have - it may have just been a moderator) that they're OK with a mod like this so long as no actual assets from the original games are used (so story, dialogue, etc can be used but not voices, movies, music, graphics, whatever).


The best thing is, the music is included in New Vegas!
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Quick draw II
 
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Post » Tue Mar 15, 2011 2:14 am

For all those interested:
http://www.moddb.com/mods/fallout-2161
http://www.fallout2161.com

Hello there. I know my way around GECK and photoshop. Not so keen on scripting but willing to learn.
Is there any way I can help you out?
rovlad@gmail.com
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gemma king
 
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Post » Tue Mar 15, 2011 4:53 am

Official quote from Bethesda when we were checking on the legalities.

We do not allow for mods that use assets from other games -- music, voices, artwork, etc. If you're using dialogue, that's probably okay.

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Mike Plumley
 
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Post » Tue Mar 15, 2011 2:42 am

All I can say is good luck!

But if you want to see what can be done by a small team of dedicated and talented modders, have a look at http://www.nehrim.de
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Reanan-Marie Olsen
 
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Post » Mon Mar 14, 2011 5:03 pm

The German modding community is awesome.
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Fam Mughal
 
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Post » Mon Mar 14, 2011 10:21 pm

Official quote from Bethesda when we were checking on the legalities.


Yeah, they don't want to be handing out free content (music, voices, models) for which they paid substantial amounts of money for.

Also, unless they are losing money, or something big like that, they're probably just going to have the mod taken down and let you of with a warning.
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Dean Brown
 
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Post » Mon Mar 14, 2011 11:19 pm

Okay, people don't seem to understand this, it's been mentioned literally hundreds of times over the years but here it is.

It is perfectly fine to replicate assets from other games, that means remaking models yourself that look almost exactly like the reference model, except it's not actually the same asset. Same thing goes for anything else. Using the assets from FO1 or FO2 would be completely pointless anyway, audio quality would be garbage, as would video quality, they don't use even remotely similar engines or models/textures.

It's really a non-issue in this case.
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Imy Davies
 
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Post » Tue Mar 15, 2011 1:41 am

Okay, people don't seem to understand this, it's been mentioned literally hundreds of times over the years but here it is.

It is perfectly fine to replicate assets from other games, that means remaking models yourself that look almost exactly like the reference model, except it's not actually the same asset. Same thing goes for anything else. Using the assets from FO1 or FO2 would be completely pointless anyway, audio quality would be garbage, as would video quality, they don't use even remotely similar engines or models/textures.

It's really a non-issue in this case.


Agree completely, the only place where we considered using original assets are things like voices. Although the audio wouldn't be as crisp and clean as stuff recorded today at least it would be the voices we all came to love. In any event we are just hoping we find voice actors that are close enough.
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sally coker
 
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Post » Tue Mar 15, 2011 2:50 am

In any event we are just hoping we find voice actors that are close enough.

Yeah, some of those voices are so incredibly engrained in fond memories - as long as you can get close enough to trigger the memory...
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Timara White
 
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Post » Mon Mar 14, 2011 3:52 pm

Agree completely, the only place where we considered using original assets are things like voices. Although the audio wouldn't be as crisp and clean as stuff recorded today at least it would be the voices we all came to love. In any event we are just hoping we find voice actors that are close enough.



I'm very excited for this. If I didn't like the re-recorded voices, I would make a mod for your mod for personal use that uses the original recordings.
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Nana Samboy
 
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Post » Mon Mar 14, 2011 11:28 pm

I'm very excited for this. If I didn't like the re-recorded voices, I would make a mod for your mod for personal use that uses the original recordings.


Hehe, I guess that works, it would be a decent amount of extra work, but to some I'm sure it would be worth it :D
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Katharine Newton
 
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