My favourite thing to do in Skyrim was...

Post » Fri Nov 29, 2013 2:29 am

...not questing. I love the idea of wandering around randomly and finding a dungeon, cave, tower, or other site... and going in to clear it. It would then be marked as "Cleared" in-game. No quest required; just combat-themed exploration.

There's some pretty cool technology out there in MMO-land:

  • Wow has "challenge mode" where your gear is scaled to a particular level; and GW2 and other new MMOs have a fairly robust Mentor mode, where your whole character is scaled in power. Oblivion had scaling of mobs; that's seemed less fun.
  • Rift and GW2 have quest-like rewards that appear just for taking part in events.
  • Wow's Timeless Isle has creatures who increase HP based on how many people are in combat with them.

So consider this:

I am level... 10. I see an entrance to a cave in a level 10 zone, and go into it. I have no quests there; perhaps there aren't any quests for that location at all. I spend 15 or 30 minutes clearing it out, and receive a quest-type reward of XP, gold, etc. Inside the minidungeon were traps, monsters, maybe a minor puzzle or two. With the xp from doing these little dungeons, I don't need to do all the sidequests offered in the zone.

To make minidungeons more interesting, perhaps entering as a group would increase the power of the mobs, or maybe... I dunno, maybe people here have ideas to add.

User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Fri Nov 29, 2013 2:12 am

I don't see why the mods moved this topic to here. This is clearly regarding TES:O.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Thu Nov 28, 2013 9:40 pm

Thanks mods, for moving this without reading it. Can you please put it back now?

User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Thu Nov 28, 2013 7:52 pm

They would have just read the title. Perhaps starting again with a new title could work? You're right though, the content of the thread about ESO not Skyrim.

User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Thu Nov 28, 2013 11:43 pm

It's a good title and it does raise an nteresting topic . . . how to balance creativity and exploration with character advancement and leveling. Skyrim balanced these two things very well. They put in way more content than had ever been seen before and for ESO I believe there needs to be a stupefying amount of content and things that change when you go through the world to keep it fresh and exciting. ESO will also have the challenge and opportunity to use social functions to encourage player to player interactions and interactions with the world. The ESO world also needs to be filled with tons of objects that can be interacted with and manipulated, remember in skyrim how many valves, and levers and puzzles there were in Dwemer ruins? Those are needed for ESO too. It needs items that you don't necessarily know the use or purpose of right away or even some junk items to throw you off the right track.

User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Thu Nov 28, 2013 5:55 pm

I enjoyed exploring different places and gathering resources along the way :) i think its better when you can craft the armour you want rather than grind for gold just to buy it. Buy i havent seen the crafting system on eso yet.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Thu Nov 28, 2013 3:08 pm

I plan on playing it constantly unless it is really, really bad.

Will probably be my main game for a very long time, love that its coming out for Xbox 1 also.

User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am


Return to Othor Games