1. A Guild bank divided by tabs; with sorting options based on rarity, type ect. with tab naming options and large stacking limits for stacks.
2. No limit on guild size.
3. In game application to guild.
4. Export button on the guild tab that allows us to migrate in-game roster data to our website.
5. Definable ranks and check off boxes for features like, inviting, kicking, bank withdrawal limits, promotions, guild quest pickup and turn ins.
6. A automated message that warns guild officers if a person withdraws over a defined threshold (to catch the rare thief or stolen acct).
7. A Guild house/city with npcs and storage options that could be bought using guild quest reward tokens.
8. A guild house/city that can be constructed from components. Bricks, beams ect.
9. Guild quests are able to level +3 or -3 levels ; to give a reward token to lower or higher level members.
Map:
1. An in game map with notation abilities.
2. Map can be made sized, sorted by zone and area, made semi-transparent.
3. While in a party or raid the raid leader can draw using the mouse on the shared map.
Instances:
1. Instances can have three difficulty settings (normal,hard, epic) and they automatically level to what ever the highest toon in the group is when the group is formed.
2. Drop tables are based on difficulty and level. (This way instances can be replayed at any level)
3. Guild members can be mentored up to a groups level but they only get loot at their level.
4. Looting options can be set to class only, rarity, auto guild bank deposit or auto roll.
Thank you,
Virtue Gaming
virtuegaming com
We would like to be in the earliest guild beta possible and we have tested many games under NDA in the past. Please visit our website or send us an email. Our feedback will be constructive and our community is very diverse (PvE, PvP, Raid) Sorry we don't support role playing.