Feedback on Skyrim

Post » Fri May 11, 2012 1:36 pm

I was the first to play this game out of all the people I know, and I've played and been a fan of the games that Bethesda makes, including The Elder Scrolls 3, 4, 5 and Fallout 3 and New Vegas. This game is the great foreshadowing of my anticipation for the future of gaming. In the future, maybe add an optional Lock On Mode for melee, a slightly enhanced combat system of block parry dodge counter disarm to round out combat, add climbing, mounted combat, and the return of the Spell Creation alter from TES 4 Oblivion. The addition of the ability to manufacture your own items adds a welcome bit of realism to the mix as the removal of Item Condition has taken a hint of realism away but made continuous dungeon diving easier. The upgraded item weight system is very appreciated, and the ability from Fallout to place items in almost all containers and have then remain where you put them, makes the Carry Capacity issue into a much smaller problem of how much time it takes to move the gear, instead of wondering if it will still be there at all. I can honestly say that they fixed almost all of the problems I noticed from previous games, and made even further improvements. I would like to see updates or further games to make more interesting advances, but in my opinion, Bethesda Games is the best producer of FPS-RPG games in this moment of time. All in all this is a fantastic game, and I can't wait the next 3-5 years for them to make another Fallout or TES game. I was eating mushrooms when I fought my first Dragon, it was seriously intense. Fun, but I don't advise it. It is weird that I can DESTROY dragons, but Giants send me flying to outer space, quite literally. I got hit 3 times, and the third knocked me spinning through the sky so high that all I could see was stars all around me before it all went black. Have fun all, and watch out for those Giants.
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yessenia hermosillo
 
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Post » Fri May 11, 2012 3:41 pm

I have been Dungeon Master of over 30 different Dungeons and Dragons games, a Player Character in many more, and this honestly feels the closest to playing D&D on a game machine. Much props and kudos.
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Robert Garcia
 
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