I Feel Wildly Overpowered

Post » Thu Dec 08, 2011 9:40 pm

After playing Skyrim quite a bit, and getting to level 50, I decided to start over, but do a proper Build.

I'm currently level 41 with perks dumped into 2-Handed, Heavy Armor, Restoration, Conjuration, and of course Smithing+Enchanting. I've put 1 level into magicka, 10 into Stamina, and the remaining 30 into Health

In any combat situation, I just summon either a Storm Atronach or Dremora Lord, then whip out my Legendary Daedric Greatsword, use Elemental Fury (attack speed boost shout), and proceed to one-shot basically everything (Dragons go down in 2-4 power attacks); and in the rare occasion that my massive healthpool gets below 80%-ish, or I'm getting hit at range by something I can't immediately get to, OR after any combat; I just dual-cast the first Healing Spell to full health, and I rarely have a mana issue. Keep in mind I also have a full set of Daedric Armor, and the weightless Heavy Armor Perk, so full mobility with all that damage reduction (as a Nord with 50% resist frost, and the Lord Stone's defensive bonuses, magic damage is brushed off as easily as physical)

TL;DR, 2-Hand+Heavy Armor+Conjuration+Health is an overpowered build, considering the near free mana cost of low-tier healing spells, and the massive benefits of Enchanting+Smithing

Solution: I feel that Enchanting should be MAJORLY down-tuned because its just too good
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Bigze Stacks
 
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Post » Thu Dec 08, 2011 9:08 pm

It's kind of an off or on thing with enchanting. It's useless until 80 skill and becomes insane with 100 skill (providing you take the perks). The middle ground for enchanting is that you can make items that aren't even as good as what you can buy. It's really wacky.
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sarah taylor
 
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Post » Thu Dec 08, 2011 9:20 pm

Did you fill all 5 points in the first tier?

And how does the 2 enchants per item work? Does it have limitations?
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Alex [AK]
 
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Post » Thu Dec 08, 2011 4:12 pm

Solution: turn up your difficulty or don't do what you did next time you start a new character.
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Rinceoir
 
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Post » Thu Dec 08, 2011 4:38 pm

Did you fill all 5 points in the first tier?

And how does the 2 enchants per item work? Does it have limitations?


I'd like to know the limits as well.

I'm curious if I can enchant my Morokei mask to have a 2nd enchantment.
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Kelsey Anna Farley
 
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Post » Fri Dec 09, 2011 2:18 am

I dont know if enchanting is too OP, for me its more like that many skills depend too much on enchanted gear, especially magery.
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vicki kitterman
 
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Post » Fri Dec 09, 2011 1:15 am

Well, i dont agree that enchanting shouldn't be broken at the end-game(every skill should be brokenly powerful at level 100, honestly), but the issue i have is that enchanting is so useless until you get it to level 80+. I mean, i can make a 13% resist fire enchantment...or i can use the 30% resist fire boots i found just lying around. It's kinda crazy, especially since you need to destroy the boots to get the enchantment to make the new enchantment in the first place.

In oblivion even petty soul gems could create items that were at least decent at low levels, but in skyrim it seems that you need to use grand souls to get decent enchantments even at level 1.
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Tiffany Holmes
 
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Post » Thu Dec 08, 2011 3:53 pm

Solution: turn up your difficulty or don't do what you did next time you start a new character.

The difficulty slider does little more than unnecessarily drag out fights.

Sure, he can make all sorts of self-imposed limitations, too. Damn, though, it feels like a chore in this game to avoid all of the ways you can launch yourself into demi-god status.

@Demiser_of_D

You're definitely right about soul gems being basically useless if they're below Grand in this game. That's because Oblivion didn't use percent increase on stats near as much. The system honestly worked better there than it does here.
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Astargoth Rockin' Design
 
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Post » Thu Dec 08, 2011 6:46 pm

enchanting makes you OP whatever style you play..

I am a full out caster, I wera a full legendary daderic armor set as well with all the heavy armor perks and they are all enchanted to the point that my spells costs no mana I can unleash every spell from every element for free I have no issues taking on any number of opponents, I have a huge health pool as I stopped giving out mana when all spells became free so my HP is huge and I can drop unlimited heals as well I am virtualy unstopable on highest difficulty. Its a single player RPG of course there are some overpowered things and imo enchanting / smithing both maxed is one of them.
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RAww DInsaww
 
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Post » Thu Dec 08, 2011 6:54 pm

I feel it's the nature of a game like this to find ways to make your character more powerful. I like that we have the freedom to become that powerful in the first place.

It comes at a price though. For instance I'd like to fill out the speech tree and sell my loot with reckless abandon but no! I have all my spare perk points tied up in smithing and enchantment.
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Helen Quill
 
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Post » Thu Dec 08, 2011 7:26 pm

The Extra Effect perk means you can put two new enchantments on a NON ENCHANTED ITEM. It does not mean you can put a new enchantment on an already enchanted item. It's both awesome and ridiculous.
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GPMG
 
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Post » Fri Dec 09, 2011 1:17 am

Just for kicks I took of all my enchanted gear (only left + capacity,+ barter and some +MR resist loot I found, not made myself ). At level 35 ,on master difficulty. Still can wipe the floor with almost anything. Many things can kill me fast but I kill faster and if I use bow I can kite pretty much anything (and my archery is only 35 with 2 perks) . Summon spells /staves and potions make it really easy as well .Game is not very balanced
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Kate Norris
 
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Post » Thu Dec 08, 2011 8:06 pm

Creation Kit comes soon...
And the mod-god said "There shall be balance", and there was balance.
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Dale Johnson
 
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Post » Thu Dec 08, 2011 9:30 pm

Your character sounds like a complete munchkin so I'm not surprised. I wouldn't doubt that you read about enchanting/smithing before planning your guy. Why come on the forum to whine/gloat about enchanting balance when you are so blatantly power gaming? Yea, enchanting is pretty crappy but the power of it is the least of its problems.
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Eddie Howe
 
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Post » Thu Dec 08, 2011 10:59 pm

The difficulty slider does little more than unnecessarily drag out fights.


Was wondering what you expect the difficulty slider to do then?
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Nicola
 
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Post » Fri Dec 09, 2011 1:52 am

I never understand the point of these threads. Everyone already knows that:

1. Conjuration is the most powerful damage tree in the game
2. Smithing is really good
3. Enchanting is really good
4. Enchanting and Smithing together are broken

"Hey guys, I went to a knife fight with my AK-47 and killed everyone there without having to do all that much...why am I so badass?"

And yes, the difficulty matters. It's kind of ridiculous to talk about how easy things are on the default difficulty with uber gear, but then decide you don't want to turn the difficulty up because "it would make things drag on" aka it would be slightly tougher. Or better yet, play the game and if you're going to use Smithed gear, don't stack +%smith enchantments and +%weapon damage.
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Peter P Canning
 
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Post » Thu Dec 08, 2011 1:11 pm

The Extra Effect perk means you can put two new enchantments on a NON ENCHANTED ITEM. It does not mean you can put a new enchantment on an already enchanted item. It's both awesome and ridiculous.

The reason for this is exPlained in an in game book. I forgot the name of it though.
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Claudz
 
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Post » Thu Dec 08, 2011 10:43 pm

The reason for this is exPlained in an in game book. I forgot the name of it though.


It′s "Twin Secrets" by Brarilu Theran. Found it a few days ago :)
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FITTAS
 
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Post » Thu Dec 08, 2011 2:36 pm

Oh look, another person that over-ground their crafting skills and stacked effects and is now complaining about smithing and/or enchanting and/or alchemy being "overpowered" because they had to minmax instead of just playing the game.
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Taylah Haines
 
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Post » Thu Dec 08, 2011 7:28 pm

I never understand the point of these threads. Everyone already knows that:

1. Conjuration is the most powerful damage tree in the game
2. Smithing is really good
3. Enchanting is really good
4. Enchanting and Smithing together are broken

"Hey guys, I went to a knife fight with my AK-47 and killed everyone there without having to do all that much...why am I so badass?"


People are just pissed off that unless you go out of your way to nerf your character build, this games difficulty is on par with My Little Pony RPG.
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Robert Jackson
 
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Post » Thu Dec 08, 2011 4:46 pm

Was wondering what you expect the difficulty slider to do then?

More intelligent creatures that better use everything at their disposal, larger groups of enemies, shrewdy merchants, less forgiving traps (for instance, on master, you should die every single time to a trap if you hit one unprepared). There's a plethora of things the difficulty slider should do.
Oh look, another person that over-ground their crafting skills and stacked effects and is now complaining about smithing and/or enchanting and/or alchemy being "overpowered" because they had to minmax instead of just playing the game.

I don't know about blacksmithing or alchemy, but enchanting can't just be used by "playing the game". If you want to be an enchanter, you have to grind. You'd be level 400 before you ever got enchanting up high enough to be usable if you just used it when you needed it. Everything you enchant will be worse than what you could buy until 80 skill and even then you'll find items that are still better. There is no middle ground for enchanting and I suspect that blacksmithing and alchemy are the same way.
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yessenia hermosillo
 
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Post » Thu Dec 08, 2011 10:55 pm

Two nice things about this game. One thing, you can make an overly powerful character. The other nice thing, you don't have to make an overly powerful character.
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Terry
 
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Post » Thu Dec 08, 2011 7:26 pm

People are just pissed off that unless you go out of your way to nerf your character build, this games difficulty is on par with My Little Pony RPG.


I'm not nerfing my build at all, and I'm quite fine with smithing and enchanting.

What people are doing is minmaxing. They grind their crafting skills until they're heads and shoulders above all the other skills, and then they stack effects to get absurd smithing skill, then they enchant 100% spell cost reductions, then they do who knows what else absurdities they all complain about.

I don't have any urge to 'sploit like that I'm not "nerfing" myself at all. It is, in fact, the people who are complaining who are munchkinning.

You made those "overpowered" items, people. You. NOT the game. The game would not have made them unless you commanded it to.
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gemma
 
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Post » Thu Dec 08, 2011 2:41 pm

People are just pissed off that unless you go out of your way to nerf your character build, this games difficulty is on par with My Little Pony RPG.



No, you don't have to do much to nerf your build. You just have to not take all 3 tradeskills. Pick ONE tradeskill to max out, the game is much more balanced, since it was designed this way in the first place.

Enchanting for Casters
Smiting for Melee
Alchemy for "Rogue"

Was how the game was DESIGNED. It was NOT designed to max enchanting/smithing to 100, make crazy items, then say how overpowered they are...DUH, you went out of your way to break it, and it broke, big surprise.
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Alyna
 
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Post » Thu Dec 08, 2011 4:52 pm

What difficulty are you playing on?
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James Baldwin
 
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