Feeling of exploration is limited compared to morrowind?

Post » Thu Oct 18, 2012 9:21 am

Iv tried to do the same in skyrim, just head ina direction and see what feelings it gives me and to be honest its same as oblivion, in that i feel like im more or less in the same place wherever i go
Places of Skyrim looks too similar for you? I agree.

I'm honestly confused every time I see someone say this. But, then, I've got a folder full of tons of screenshots of all the different terrain / views / landscapes I've seen.

:shrug:


I'm with dAb, the 3D Geosynchronous Dwemer Satellite giving topography/terrain type and up to the minute weather information sorely works against that "exploration" feeling. you know what roads to take and how to get wherever.

Huh. Whereas my dislike of the Skyrim map is the exact opposite - it's not a functional map, unlike the ones in MW / OB / FO3. It's all pretty and colorful, and cloudy.... but it's not a clear, readable, informative map showing roads & paths & landmarks. Between the annoying 3D (hiding stuff behind the bumpy terrain), the clouds, and the busy/undetailed texture, you can't hardly tell which way to go when you're trying to find your way somewhere.

(Mods helped this, replacing the texture with one that clearly showed the main roads & paths. But it's harder to fix the whole "3D" thing.)
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Da Missz
 
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Post » Thu Oct 18, 2012 6:07 am

You're kidding. In Morrowind, the map was actually useful. The journal was useful. You must pay attention to the directions NPCs gave you or else you will get LOOOSSSTTT! :angry:
Skyrim on the other hand, you just know. No directions needed, you just know... :blink:

No if you paid attention to their directions you WOULD get lost. Everyone gave crappy directions. The journal was more usefull I'll give you take ( although for PC " better quest objectives " pretty much fixes theissue OMO) Unless your sense of exploration requires getting lost through crappy directions I disagree. and I played Morrowind last time two days ago. I think the exploration is great in both games frankly. The compass has both Mits advantages and disadvantages in my mind. I suppose you just have to be adaptable to like both. Heck, I even liked Oblivion's exploration.

I'M confused why the map was so much more useful in Morrwind though I gotta admit.

I feel like a fricking wierdo on these boards because I like all three Morrowind,Oblivion and Skyrim sometimes but that's a different issue I suppose.
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Riky Carrasco
 
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Post » Thu Oct 18, 2012 9:15 am

Which leads only to frustration, since you are not given any directions at all. Nothing, nada, niente, nichts. Sure, the directions in Morrowind were confusing at best but one would think that after ten years the Beth folks would have learned how to implement them a bit better. Oh wait, what on earth am I proposing here? Just remove them altogether and give players GPS arrows, it's easier!

What do yo need directions for, you have a map location, a compass and a spell to fall back on.

The reason they dont have directions in Skyrim is due to the radiant questing and voice dialogued npcs. It is impossible to voice all the directions for a NPCs radiant quest as there are multiple locations.
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Jessie Butterfield
 
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Post » Thu Oct 18, 2012 1:05 pm

Well, there are times in my latest playthrough, that I use the signs along the road to get to settlements. Feels good to be honest.
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Alexis Estrada
 
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Post » Thu Oct 18, 2012 5:27 am

What do yo need directions for, you have a map location, a compass and a spell to fall back on.

The reason they dont have directions in Skyrim is due to the radiant questing and voice dialogued npcs. It is impossible to voice all the directions for a NPCs radiant quest as there are multiple locations.
What do you mean "what do you need directions for?" How is a NPC suppose to just tell you to go to a place without telling you where it is or how to get there?

NPC: I need you to go to this ancient tomb and retrieve a book.
PC: Ummm...Where is it? How do I get there?
NPC: No, no, no. You are suppose to know.
PC: ??????
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Jeffrey Lawson
 
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Post » Thu Oct 18, 2012 1:18 am

What do yo need directions for, you have a map location, a compass and a spell to fall back on.

What's the next step, an autopilot? Just press CTRL+A and watch your character walking to the destination? What's the meaning of exploration if the devs have already explored the game for you and are just telling you to go there?

The reason they dont have directions in Skyrim is due to the radiant questing and voice dialogued npcs. It is impossible to voice all the directions for a NPCs radiant quest.

True, but there's no reason why the same applies to every friggin non-radiant quest.
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leigh stewart
 
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Post » Thu Oct 18, 2012 3:26 pm

No if you paid attention to their directions you WOULD get lost. Everyone gave crappy directions.
No they didn't. Most gave perfectly adequate directions. There were a handful of occasions where which dev writing the instructions happened to mistake right for left, but those were in the minority. That's a bug in any case, not an inherent design flaw in quest directions.
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BRAD MONTGOMERY
 
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