Feelings on Bethesda, etc.

Post » Sun Sep 02, 2012 12:47 am

It's gonna be short, and nothing usual, if any even recognizes my posts around here..

I had stopped playing Skyrim, simply because of the increasing instability of the game.. When Dawnguard came out, I was pumped for it, and then all my enthusiasm came to an end when I read the bugs that Dawnguard brought with it.

Moreso when Beth decided to keep the .psc files to themselves so that modders couldn't edit them or whatever. Can't make new genuine perk trees, etc. Be honest, there is a level of control you want to have over the modding community...let them access and have fun with your ideas you implemented..

And well treatment of the PS3(especially), and 360 in general as well. Maybe I am assuming. If it's because of your relationship with Microsoft - fine, that's out of your control. Sony..I donno about them anymore..

No flaming remarks or demeaning comments from me or whatever you're used to seeing around these boards. Just, you know, Bethesda, please give us a break for once.. TES is a great series.. You have great potential to be the top RPG developer in the market.
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Jake Easom
 
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Post » Sat Sep 01, 2012 8:48 pm

It's gonna be short, and nothing usual, if any even recognizes my posts around here..

I had stopped playing Skyrim, simply because of the increasing instability of the game.. When Dawnguard came out, I was pumped for it, and then all my enthusiasm came to an end when I read the bugs that Dawnguard brought with it.

Moreso when Beth decided to keep the .psc files to themselves so that modders couldn't edit them or whatever. Can't make new genuine perk trees, etc. Be honest, there is a level of control you want to have over the modding community...let them access and have fun with your ideas you implemented..

And well treatment of the PS3(especially), and 360 in general as well. Maybe I am assuming. If it's because of your relationship with Microsoft - fine, that's out of your control. Sony..I donno about them anymore..

No flaming remarks or demeaning comments from me or whatever you're used to seeing around these boards. Just, you know, Bethesda, please give us a break for once.. TES is a great series.. You have great potential to be the top RPG developer in the market.

As a fan of Mass Effect, all I can say is: at least they aren't BioWare/EA

Bethesda seems to learn their lessons, they will with their next game too.
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Alina loves Alexandra
 
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Post » Sun Sep 02, 2012 9:12 am

As a fan of Mass Effect, all I can say is: at least they aren't BioWare/EA

Bethesda seems to learn their lessons, they will with their next game too.

Ash pile clean-up is a good example of Bethesda ability to learn. (edit: i am aware that it is no gamebraker but it is as old as Fallout 3)
Big gamebreaking bugs are a trademark of Bethesda. But sad as it is we fans learn to deal with it and thank Bethesda for the CK. (The thing with the .psc files on the other hand is just :yuck: )
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Samantha Pattison
 
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Post » Sat Sep 01, 2012 10:29 pm

They're not keeping the PSC files just to be spiteful. They're Dawnguard assets, you'd require multiple versions of the source files for different users, which isn't really feasible. We're getting pretty good at decompiling the PEX files too so it's not a major issue right now. Also, the new perk tree isn't scripted. It's hardcoded, just with a script to access it.
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Emma Louise Adams
 
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Post » Sun Sep 02, 2012 1:37 am

Bethesda are a great software house and RPG producer
they make excellent games and have massive worlds and high grade graphics engines
I rate them probably top of the tree, especially with regular DLC for the last few releases

Ive plade many RPGs
Tombraider - All releases on PC - Eidos
Bladerunner - Westwood Studios
Arx Fatalis - Arkane Studios
Return to Zork
Zork Nemesis
Zork Grand Inquisitor
Assassins Creed - Series - Ubisoft
Fallout - Series - Bethesda
Elder Scrolls - Series - Bethesda

There are quite a few more that im not sure should be mentioned


Not many have been able to rival the graphics and A.I of Bethesda
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Noraima Vega
 
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Post » Sun Sep 02, 2012 3:39 am

Bethesda have made games that no one so far for me has been able to compete with. The dev's of Dragonage prior to Skyrim's release openly said they are going to take massive inspiration from it on their next game which hopefully will at least make them more competitive.

Other than that there is no game that I have managed to play for as many hours. Fable series is probably the closest or obviously other Bethesda games.

One thing I notice with Todd Howard and the team is how passionate they are about the game yet at the same time they do listen to their fans. This is clearly seen in interviews on the making of Skyrim and their intentions. We then see on Dawnguard they have tried to give the fans all what they wanted. Anyone posting on the forum them will remember the many posts asking for a darker storyline. Asking for vampires, crossbows etc. then when we see it's release all the things people were requesting were tried to be met.

Bethesda made a little mistake by loosing some of the more fantasy landscape as seen in Morrowind but in truth that happened on Oblivion. Morrowind was clever as it mixed major real world influences of Romans, Chinese, central Asia etc and blended it with high fantasy and it worked. Oblivion lost some of that ambience which I think many misses. That is why I feel some liked the landscape of Shivering Isles as it was like a return to Morrowind's landscape. I also feel many would have preferred the whole of Cyrodiil to have been more like as it would have fitted in better and created a more imaginative realm. The same castles and architecture seen in Oblivion but placed amongst a more imaginative backdrop of strangle plants and trees etc. Skyrim has at most greatly improved on Oblivion and there is so much going on. The only thing is that it followed on from the Oblivion style of wilderness.

It seems that whatever move Bethesda make there will be fans looking to moan. But that i guess is because it a difficult time at the top because everyone is interested and is expecting the best. One thing I feel is that Bethesda do try and meet this challenge and are the beat as no other game is close as of yet.
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Jah Allen
 
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Post » Sat Sep 01, 2012 7:36 pm

RPGs have always been buggy. It's not just a Bethesda thing, even if they are infamous for it (hello, Daggerfall). Open world games are buggy, even ones with huge studios behind them like Rockstar. Guess what happens when you combine the two?

There are just so few RPG developers left these days. Bethesda, Bioware, Obsidian, CD Projekt Red. So many are either dead or fallen to the MMO/F2P blight it's really pathetic comparing the genre now to what it was up until the end of say, 2006.

Oblivion lost some of that ambience which I think many misses. That is why I feel some liked the landscape of Shivering Isles as it was a return to Morrowindwholes feel many would have preferred the whole of Cyrodiil to have been more like.

My problem with this is that Morrowind was so many people's first game that they expect everything to be like that. The entirety of Tamriel isn't going to be all weird and alien like Morrowind was..and even that's overblown to some degree. A good third of the island is covered with dust storms.
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TIhIsmc L Griot
 
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Post » Sun Sep 02, 2012 10:05 am

It's gonna be short, and nothing usual, if any even recognizes my posts around here..

I had stopped playing Skyrim, simply because of the increasing instability of the game.. When Dawnguard came out, I was pumped for it, and then all my enthusiasm came to an end when I read the bugs that Dawnguard brought with it.

Moreso when Beth decided to keep the .psc files to themselves so that modders couldn't edit them or whatever. Can't make new genuine perk trees, etc. Be honest, there is a level of control you want to have over the modding community...let them access and have fun with your ideas you implemented..

And well treatment of the PS3(especially), and 360 in general as well. Maybe I am assuming. If it's because of your relationship with Microsoft - fine, that's out of your control. Sony..I donno about them anymore..

No flaming remarks or demeaning comments from me or whatever you're used to seeing around these boards. Just, you know, Bethesda, please give us a break for once.. TES is a great series.. You have great potential to be the top RPG developer in the market.

I do feel your pain, yet I have to give some points to Beth here. From my experience, TES series kinda spoiled us in a way, we had loads of freedom be it ingame or freedom of mods, creating own quests, skins, NPCs, weapons, everything. World and non linear quests and exploring ingame is one big plus, so many quests.. Mods allow us to do basicly anything is another + to Beth. Yes, I know this isn't a only game or gaming developer who allows us such things, but TES is always the first game on my mind when it comes to mods and freedom of choices ingame, so maybe we've become too greedy for more.
On the other hand, I do agree with bugs you mentioned. Such bugs will always follow games like Skyrim if they are released too soon. But TES V is the reason why I am looking forward to TES VI, because Bethesda made some mistakes and they should do their homework right this time, even if it means we'll have to wait for TES VI untill 2018+.
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Dan Endacott
 
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Post » Sat Sep 01, 2012 8:08 pm

Ash pile clean-up is a good example of Bethesda ability to learn. (edit: i am aware that it is no gamebraker but it is as old as Fallout 3)
Big gamebreaking bugs are a trademark of Bethesda. But sad as it is we fans learn to deal with it and thank Bethesda for the CK. (The thing with the .psc files on the other hand is just :yuck: )

Bethesda seem to get better, rather then worse, IMHO,. Their bugs are unchanging (annoying, but no better or worse then before).
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Laura Simmonds
 
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Post » Sun Sep 02, 2012 6:12 am

This might sound extreme, but I would rather play their games and not bother with other games. But these hurdles keep me from doing so. Oblivion? I would live in that game, if it werent for crashing every 10min. At least Skyrim doesn't crash that often. But still.
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Alberto Aguilera
 
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Post » Sat Sep 01, 2012 8:25 pm

Bethesda is better then lemme see EA, Activision, for me is at the same level as Rockstar and those im basicly the only ones i could say Blizzard but Blizzard is the best not because of WOW but because everytime they do a game its PC GOOD GAME so yeah Blizzard is also the number 1 so i cant say beth and rockstar are better
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Laurenn Doylee
 
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Post » Sun Sep 02, 2012 2:09 am

for me is at the same level as Rockstar

I don't know about you but I believe Rockstar Games to be one of the best developers IMO. Could never find any major flaws with their games.
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Darian Ennels
 
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Post » Sun Sep 02, 2012 7:30 am

Bethesda have made games that no one so far for me has been able to compete with. The dev's of Dragonage prior to Skyrim's release openly said they are going to take massive inspiration from it on their next game which hopefully will at least make them more competitive.

Other than that there is no game that I have managed to play for as many hours. Fable series is probably the closest or obviously other Bethesda games.

One thing I notice with Todd Howard and the team is how passionate they are about the game yet at the same time they do listen to their fans. This is clearly seen in interviews on the making of Skyrim and their intentions. We then see on Dawnguard they have tried to give the fans all what they wanted. Anyone posting on the forum them will remember the many posts asking for a darker storyline. Asking for vampires, crossbows etc. then when we see it's release all the things people were requesting were tried to be met.

Bethesda made a little mistake by loosing some of the more fantasy landscape as seen in Morrowind but in truth that happened on Oblivion. Morrowind was clever as it mixed major real world influences of Romans, Chinese, central Asia etc and blended it with high fantasy and it worked. Oblivion lost some of that ambience which I think many misses. That is why I feel some liked the landscape of Shivering Isles as it was like a return to Morrowind's landscape. I also feel many would have preferred the whole of Cyrodiil to have been more like as it would have fitted in better and created a more imaginative realm. The same castles and architecture seen in Oblivion but placed amongst a more imaginative backdrop of strangle plants and trees etc. Skyrim has at most greatly improved on Oblivion and there is so much going on. The only thing is that it followed on from the Oblivion style of wilderness.

It seems that whatever move Bethesda make there will be fans looking to moan. But that i guess is because it a difficult time at the top because everyone is interested and is expecting the best. One thing I feel is that Bethesda do try and meet this challenge and are the beat as no other game is close as of yet.

This said all I wanted to say. Other than that the bugs are unfortunate, but they have aided me in roleplaying oddly enough. (Perfect for a character on a downward spiral into insanity.) And the larger a game becomes, the more bugs there will be. (This isn't an approval of bugs, mind.)

Edited: spelling
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Vicky Keeler
 
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Post » Sun Sep 02, 2012 8:52 am

I don't know about you but I believe Rockstar Games to be one of the best developers IMO. Could never find any major flaws with their games.

That's because there's so little to their games.
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Lexy Corpsey
 
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