[REL] La Femme Lycana: She-Werewolves

Post » Sat May 26, 2012 2:59 pm

====================================
LA FEMME LYCANA
====================================
Author: MadCat221 (MadCat221@gmail.com)

Version: 1.0.6

January 27, 2012

1. Introduction
2: Installation
3. Version History
4: Special Thanks

===============
1. INTRODUCTION
===============

Plain and simple: Introduces some sixual dimorphism into the werewolf form.

Alterations to the body shape are as follows:

* briasts (obviously). No nipbles though, since there's no texture alterations.
* Narrowed upper torso flanks.
* Lessened upper arm muscle mass.
* Widened pelvis and upper legs.
* Slightly reshaped gluteals.
* Narrowed waistline.
* Less hunch to the back.
* Less bulky arm muscles.

To the head...

* Less pronounced, more arched brow line.
* Less pronounced cheekbones.
* Narrower rear portion of jaw bone.
* Less pronounced chin bump.
* Less wide neck.

The objective was to make it sixually dimorphic, but not hypersixualized. I went through most of the typical exterior sixual dimorphisms in human anatomy.


===============
2. INSTALLATION
===============

Unpack the ESP module and the Meshes folder into your Skyrim\Data folder. Activate the ESP module "LaFemmeLycana.esp" using the mod manager of your choice.

The mesh uses the same texture paths as the male werewolf body.

Should you not want this mod, the mesh can also be abandoned in-place as it does not replace anything. To remove from in-game, simply deactivate "LaFemmeLycana.esp" in the mod manager of your choice.

This mod will not replace the vanilla werewolf model, and uses it as the "male" body. If you are using Derrax's Male Werewolves, deactivate his ESP module, go into Data\Meshes\actors\werewolfbeast and rename the Derrax-made werewolf mesh of your choice to "malebodywerewolf_1.nif", and use my ESP module instead.


==================
3. VERSION HISTORY
==================

v1:
Initial Release.

v1.0.1 (Jan 29, 2012)
Narrowed the lower jaw a smidge and tweeked the chin. Shown in new face comparison animated gif (others are older and will not reflect the change). Instructions updated with clarifications and instructions for compatibility.

v1.0.2 (January 30, 2012)
Tweeked around the UVW map around the briasts so the fold on the bottom corresponds properly with that on the texture set.

v1.0.3 (February 4, 2012)
Reduced the hunch back a bit, narrowed the upper torso a bit more, and also fixed some geometry triangulation problems. New front and side images.

v1.0.4 (March 5, 2012)
Did some rigging fixes around the armpits and sideboobs. The clavicle bone will no longer depress the sideboob, and the upper arm weighting no longer leaks into the torso. Also did some butt reshaping. No example image changes.

v1.0.5 (March 25, 2012)
Did some refining to the waist/hips to make them a bit better shaped. Might get around to a ani-GIF update to illustrate.

v1.0.6 (April 17, 2012)
Thinned the arm muscle bulk a bit. Did some triangulation and shape refinements to the briasts. Introduced a new smaller-bust version for those who have their PlayerChar's weight slider set to small. Created new comparison ani-GIFs.

=================
4. SPECIAL THANKS
=================

Special thanks to Glugg and VictoriaG for pre-release testing.

Special thanks again to VictoriaG for making the cover screenshot.

SCREENSHOTS

http://static.skyrim.nexusmods.com/downloads/images/7169-1-1327708602.jpg

http://static.skyrim.nexusmods.com/downloads/images/7169-1-1334713639.gif

http://static.skyrim.nexusmods.com/downloads/images/7169-2-1334713640.gif

http://static.skyrim.nexusmods.com/downloads/images/7169-3-1334713640.gif

http://static.skyrim.nexusmods.com/downloads/images/7169-1-1332728931.jpg

http://skyrim.nexusmods.com/downloads/file.php?id=7169
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sat May 26, 2012 9:59 am

Will check it out!!!
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Sat May 26, 2012 5:50 pm

Love it..

Perhaps make the hand a little bit smaller or is that just the pic's make them look so large..
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sat May 26, 2012 9:09 pm

Love it..

Perhaps make the hand a little bit smaller or is that just the pic's make them look so large..

I'm not keen on fiddling with the hands... While the female NPC models have the luxury of having their very own separate female skeleton NIF with appropriately sized finger armatures, the werewolf does not, and it'd look... off. So I left them be.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Sat May 26, 2012 9:39 pm

Très Chic!

"Werewolf got back"
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sun May 27, 2012 12:23 am

MadCat221, you are awesome. First thing I do tonight before loading Skyrim will be to download & install this. Thank you!
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sat May 26, 2012 4:43 pm

I'm not keen on fiddling with the hands... While the female NPC models have the luxury of having their very own separate female skeleton NIF with appropriately sized finger armatures, the werewolf does not, and it'd look... off. So I left them be.

thanks thought I would ask since that was first thing I noticed.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Sat May 26, 2012 12:36 pm

Does this affect all werewolf models, or just females? In other words, if I'm playing a male Cyrodil, is it worth getting this mod (say if I play the WW quests and use Wars in Skyrim)?
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Sat May 26, 2012 9:55 pm

It will affect only female characters who are werewolves. The ESP module packed in alters the werewolf body armature form, so it has model paths to both male and female versions. By default, the werewolf's female model field is blank and is ignored by the game.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sat May 26, 2012 12:28 pm

Great Madcat. Glad to see this then.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sat May 26, 2012 6:21 pm

Awesome!

I've been waiting for something like this so I could make a character that I've written stories about in Skyrim's character editor. Problem was, she's a werewolf, and I didn't want to use the very manly werewolf bodies that were in Skyrim by default.

Thanks a ton!
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sat May 26, 2012 7:11 pm

Excellent! :goodjob:

Off-topic, do you know what that moon retexture is in the first screenshot?
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat May 26, 2012 9:45 am

Oh hey, nice work. I'm not exactly jazzed about the briasts (I feel their use as a sixual indicator is overdone, considering we're one of very few species that has prominent, permanent female briasts) but yeah, nicely done, a good addition to the game.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sat May 26, 2012 11:55 am

Oh hey, nice work. I'm not exactly jazzed about the briasts (I feel their use as a sixual indicator is overdone, considering we're one of very few species that has prominent, permanent female briasts) but yeah, nicely done, a good addition to the game.
Well, considering Werewolves are part human (or mer, khajiit or argonian) and all of the above have briasts, it's not out of line. And given that it was tastefully done (no porm star implants, just a slightly exaggerated briast to show it's there) I think it's pretty good and fitting. JMO, though.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Sat May 26, 2012 9:20 am

The real trick was figuring out how to re-rig it... The body portion is actually two wholly separate NiTriShapes, which means any changes to it is fraught with risks of messing up seams. I had to be reeeally careful about what vertex weight values got changed and how.

In the end, it's for the best. They don't flex like muscles now. ;)
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat May 26, 2012 12:47 pm

Just put up an update. It's got a tweek to the face portion (namely the lower jaw), and also has some clarifications in the instructions.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat May 26, 2012 11:02 am

Dusted it off again for an update; this time for some rigging fixes around the armpit region.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat May 26, 2012 9:39 am

Just in case anyone was wondering, this does work for NPCs like...
Spoiler


Aela. Both during the ritual, and while using another mod that makes her transform in combat.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sun May 27, 2012 12:45 am

May want to update the original post... I didn't even realize this was updated until I saw your last post (and looked at nexus)...

Nicely done, don't know how I missed this originally...
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sat May 26, 2012 11:09 pm

Brilliant!
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Sat May 26, 2012 10:43 am

Another update. I shaped up the hips a bit better.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Sat May 26, 2012 10:15 am

the hell how did I miss this?? so hot
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sat May 26, 2012 4:39 pm

Before I saw this, I didn't even know I needed it. Great work, thanks! :D
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sat May 26, 2012 9:14 pm

Just dropped another update, this time making the arms not as bulked up.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Sun May 27, 2012 1:36 am

Great mod! :)

Some suggestions though: Can you make the whole head a bit smaller, and eyes a bit larger?
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm


Return to V - Skyrim