by Qutayba
Description
Come experience the rhythm of the seasons and the pulse of life of Skyrim’s inhabitants with Qutayba’s Festivals of Skyrim! This mod will add lore-friendly atmosphere throughout Skyrim by creating 16 festivals in the province’s cities and villages. Lasting a month, each festival will add cosmetic changes to settlements and several celebrating NPC’s, which will be deactivated at the end of the festival. There will also be several short and simple quests given at some of these festivals. Linking the festivals together will be an overarching quest to help an Imperial scholar from the College of Whispers update her research on the culture of Skyrim.
Design Philosophy (comments welcome)
1) I want to minimize potential conflicts with the many city alteration mods that will be appearing soon. My additions will be largely cosmetic (decorations, such as candles, small statues, etc.) – new structures will be kept to a minimum. The NPC’s will likewise be unique to this mod (changing schedules of existing NPC’s has a lot of conflict potential).
2) During each festival, the new NPC’s will have daily schedules that create little mini events in the different spaces of the settlements (such as processions, dances, chanting, etc.)
3) I decided to make each festival last a month, (rather than just a day!) to increase the chances for players to see the content. It’s not unusual for people to spend a week in a single dungeon, after all!
4) The quests will be independent of one another, so the player won’t be forced to wait a year to complete them! Likewise, all quests will be able to be turned in to the scholar at any time, so there will be no rush to complete the quest during the festival period.
5) I wanted each major city to have at least two events and each minor city to have at least one. There will also be some events at farms, mills, and smaller villages.
6) Roughly half of these festivals are based on Elder Scrolls lore (particularly Arena and Daggerfall). I filled in the rest with new festivals that seem to stick to the atmosphere of the given city or Nordic culture.
7) I believe the game starts in the middle of Last Seed. Most of the play-throughs I’ve done last most than a year, so it should be feasible for most players to see this content.
8) Festivals will be deactivated in cities being besieged as part of the Civil War or other quests!
Progress
I expect the mod to take several months to build, at least. The CK will be coming out at the end of January, and it will take some time to acclimate to the tools before real progress can be made.
The Festivals
MORNING STAR
1)Days of Light (lore): Dawnstar: In the depths of Winter, the inhabitants of Dawnstar celebrate their town’s namesake by illuminating the night with candles.
SUN’S DAWN
2) Mad Pelagius (lore): Solitude: A topsy-turvy festival named after the city’s infamous son. Drunkenness and hijinks are guaranteed.
3) Feast of the Dead (lore): Windhelm: A sombre festival commemorating the names of Ysgramor’s 500 Companions and their deeds of glory against those dastardly elves. (Guess what! There’s already a name wall in Windhelm near the cemetery.)
FIRST SEED
4) Blessing of the Fields: Farming Villages: Priests of Kynareth are called upon to invoke their patron’s name over the fields to ensure gentle rains and fertile earth.
5) Hogithum (Feast of Azura) (lore): Dunmer areas of Riften & Windhelm: Once a fertility ritual, in Skyrim Hogithum has become a colorful celebration of the benevolent daedra lord who looks over her Dunmer, even in their exile.
RAIN’S HAND
6) Days of the Dead (lore): Falkreath & Halls of the Dead: Throughout Skyrim, the priests of Arkay rededicate their Halls of the Dead to make sure the deceased stay that way. This ritual is particularly elaborate in Falkreath.
SECOND SEED
7) The Running of the Horses: Whiterun: Every year, the citizens of Whiterun reenact their ancestors’ yearly rounding up and taming of the wild horses of the tundra. (There will be a few herds of wild horses added permanently to the hold of Whiterun!)
MID YEAR
8) The Dwemer Masquerade: Markarth: A bizarre party of somewhat dubious historical accuracy in which the citizens of Markarth dress up as Dwemer and partake in activities that are only safe to do when your identity is masked.
SUN’S HEIGHT
9) The Flowing of the Mead: Riften: It’s Oktoberfest! – er, Sunsheightsfest! In recognition of another successful year of Black-Briar brewing, it’s time for the inhabitants of Riften and visitors from throughout Skyrim to imbibe too much mead and make Riften even crazier.
LAST SEED
10) Harvest’s End (lore): Farms and Mills: After the harvest, farmers throughout Skyrim burn their chaff and effigies of disease in gratitude for Kyne’s bounty.
HEARTH FIRE
11) Tales and Tallows (lore): Morthal: In keeping with the town’s reverence for the unseen, Morthal celebrates that time when the veil between the living and the dead thins.
12) Briar Burning: Markarth: A rather bloody reenactment of the expulsion of the Forsworn from Markarth, often involving executions of Forsworn prisoners, heads on pikes, burnings at the stake, and other gruesome warnings to the rebels still lurking in the reach.
FROST FALL
13) Witches’ Festival (lore): Crossroads: At remote crossroads throughout the land, the sinister hagravens and their followers practice dark conjurations. Travelers beware!
14) Wizards’ Festival: Winterhold: In contrast to the Witches’ Festival – although the contrast is not strong enough for some – the Wizards’ Festival is an extravagant display of magical power and sorcerous competition at the College of Winterhold that inevitably spills over into the town, much to the Jarl’s dismay.
SUN’S DUSK
15) Voice of Kyne: Whiterun: At the beginning of Winter, the priests of Kynareth in Whiterun beseech the Mistress of the Throat of the World for a gentle Winter.
EVENING STAR
16) Saturalia (lore): Solitude: Although once a bacchanol celebrated in the name of the glorious Empire, Saturalia in Solitude has become more family-oriented. People give gifts to one another and celebrate the fleeting joys of childhood.