I also considered allowing a failed potion to grant experience, but only the first time that the failed combination of ingredients is attempted. I will have to see how it pans out with the first change before I know if this will be worth adding.
2: The synergy between crafting skills is too great, but I do not feel that the crafting skills are individually broken. Therefore, I will remove the ability to craft any recipe (potion, enchantment or otherwise) which improves the effectiveness of any crafting profession. Items found in-game that improve the effectiveness of crafting, such as enchanting potions or forgemaster's fingers, are still fair game.
3: I dislike the fact that it is very easy to reach the armor rating cap. I don't have a specific formula down yet, but what if the cap was removed and the damage reduction was changed to a diminishing returns curve?
4: Add footprints, and a small plume of powder while running through the snow? Ideally the footprint and powder would be scaled down if there was less snow at the specific spot on which you stepped.
I have a few more ideas that I'm mulling over, but would like to see your thoughts on these first.

