but I've already come across a little niggle not massive one has far as I'm concerned as after trying to do Arma 2's Campaign I am quite good at overlooking bugs and areas that have fallen short of expectations.
However the College of Winterhold...the fraction questline is way to short, like seriously short. I had hoped that there would have been some length to it and some epic quest, don't get me wrong I thought the questline was epic if not short and underwritten.
Rather then go into a long essay I'm just going to summarise what I would have done differently.
1) Make it much longer and harder (even on the easiest difficulty)
I would prefer to have about 5-10 more quests put into the timeline with increasing difficulty with Morokei being at the end with a difficulty to challenge even those with Expert level magic at least. I found it too easy to do, I defeated Morokei using adept level magic at level 15, I would rather have been dragged along until I reached Expert level magic before having to face Morokei
2) Harder to reach Arch-Mage and put in certain requirement
At the end you get made arch-mage, this for me when I'm level 15 and can just about use adept level magic didn't feel like a achievement.
I would rather have to above in more steps on your way towards Arch Mage and also put in the requirement to know at least one master level spell in any of the schools (Scrolls don't count) before being named as arch-mage, then I might feel more powerful and fitting to the role as leader of the College. The Arch Mage should be the most powerful mage there right?
3) More Magic learning classes and side-quests
For a educational facility it doesn't seem to do much teaching apart from the training they provide you with. I would like to see the other student around the college during the day being taught by the teachers in different schools of magic, rather then just blasting walls with destruction magic. Side quests which you can take which resemble field outing with the other students could also have been a good idea (A bit like the 'Under Saarthal' quest without finding the 'ultra-magical super orb of unlimited power' bit, but still something of power)
4) Greater Depth
The Eye of Magnus was not explained enough. I understand that is suppose to be this supposed Aedra artifact made by Magnus himself hence the 'Eye of Magnus' but apart from that and it power nothing is explained or hinted at, not even its history bar the inferred relevance of it to the Night of Tears, perhaps there could be side quest where the Dragonborn can investigate its purpose and its history, why nothing much could be revealed you could include bits of myth legend and rumour, perhaps tie it in to Saarthal where the player could discover the real reason behind the night of tears and why the Snow elves wanted the eye in the first place, was it to try and gain dominance over man and mer or just the Dwenmer? or was it because they feared mankind would misuse it like Arcano did