Financial Rewards Are Totally Messed Up

Post » Sat Sep 22, 2012 9:38 am

The level scaling doesn't help. I mean,

I wonder if you could deliver some ashes to this guy who lives in the same town?

Sure. You do realise he's standing right next to us in the inn, right?

Oh uh yeah sure whatever. It's easily worth 1000 gold for you to pass these ashes to the guy stood next to me

_______________

Could you deliver some some supplies up a mountain for me?

Sure. I'm going there anyway so it's zero effort

Sweet. Have 750 gold for going to a place you were going to anyway

________________________________________________________________

But then

Could you go and kill a bunch of bandits who are armed, dangerous and have no qualms about killing you?

Sounds dangerous, but I'll do it

That's worth 100 gold

I don't understand why you automatically earn more money for doing simple tasks just because you're a higher level. You get filthy rich just by doing the equivalent of putting the recycling out. If money was a bit more scarce, buying a house and upgrading it would feel more like something you earned, instead of Bethesda treating the player like a spoiled child.

And it goes without saying what specific tasks are worth in gold is another item in the long list of things Bethesda put no thought into.
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cheryl wright
 
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Post » Sat Sep 22, 2012 6:29 am

Great, another "Stupid things about Skyrim" thread. Get over it and enjoy the game.
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Jay Baby
 
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Post » Sat Sep 22, 2012 12:00 pm

It has bugged me that bounties are only worth 100 gold for ever unless its a Dragon. At least pay me 250 for taking down a giant.
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Dark Mogul
 
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Post » Sat Sep 22, 2012 5:45 am

Great, another "Stupid things about Skyrim" thread. Get over it and enjoy the game.

I think it's actually legit criticism. OP's not saying that Skyrim is a bad game, just that the
financial rewards are grossly disproportionate to the amount of work needed for simple fetch'n'delivery-quests.

You can get gold enough to buy Proudspire Manor in the blink of an eye. If gold were more scarce maybe then we would
appreciate the speech-skill more, and think about the items we purchase a little more.
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Anthony Santillan
 
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Post » Sat Sep 22, 2012 10:23 am

I guess "Enhanced Economy" mod hasn't been developed for Skyrim yet?
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He got the
 
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Post » Sat Sep 22, 2012 10:47 am

Yup. It's weird that they didn't make bounty's reward scalling too to make it a bit balance.
But "real" fix would be to upgrades quests reward depends on the quests itself. Example : deliver item quest's reward should be less than dungeon delving with full of "god knows what" quests.
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Imy Davies
 
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Post » Sat Sep 22, 2012 5:51 am

I'd be far more inclined to do those boring radiant missions if it was actually worth the time.
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Hot
 
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Post » Sat Sep 22, 2012 6:37 pm

They probably did it to account for the loot you'd get on the way while delving in the dungeon to kill that one Bandit Chieftan or Falmer, or whatever.
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Suzie Dalziel
 
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Post » Sat Sep 22, 2012 9:29 pm

Other people give you too much money because they don't have stewards keeping an eye on their cash. When you take the sword to the steward in Whiterun, he pays you a paltry sum (25?) because the point of having a steward is to have somebody keeping the place running properly and not spending all your coin.
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Andrew Perry
 
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Post » Sat Sep 22, 2012 2:16 pm

Meh...I try to avoid quests for NPC rewards I rather do them for the fun, so all the "uh you become rich so fast" doesnt apply too much to my char...I try to just look arround and find trouble ;) instead of playing the errand boy
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latrina
 
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Post » Sat Sep 22, 2012 3:47 pm

Priests can be money grubbers too. Found the Arkay amulet, not exactly hard fighting skeletons at level 30, and got 15 gold. One they got right, at least.
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Tiffany Holmes
 
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Post » Sat Sep 22, 2012 1:05 pm

Great, another "Stupid things about Skyrim" thread. Get over it and enjoy the game.

I sat on my really devoted fan blinkers by accident and they broke. Then I started having crazy thoughts about how games I enjoy playing have lots of flaws and shouldn't be blindly worshipped because they look pretty.
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Music Show
 
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Post » Sat Sep 22, 2012 9:32 pm

OP, Such is life, just because something is more dangerous doesn't mean you will get paid more for it. Otherwise firefighters/police/military personnel would be millionaires while actors would be middle class civil servants.
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Alan Cutler
 
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Post » Sat Sep 22, 2012 4:49 pm

Other people give you too much money because they don't have stewards keeping an eye on their cash. When you take the sword to the steward in Whiterun, he pays you a paltry sum (25?) because the point of having a steward is to have somebody keeping the place running properly and not spending all your coin.

So you're suggesting the people of Skyrim are generally insanely wealthy and prone to impulsively giving adventurers ludicrous sums for performing menial tasks unless they have a steward to reign them in? That's a bit like saying people who don't have an accountant in charge of their finances will be prone to recklessly paying some kid £1000 for washing their car.

It makes you wonder why there are any beggars - All those beggars need to do is offer to deliver someone's hat to the next village or something and they'll be set up for life.

If only Bethesda possessed the creativity that is routinely employed when it comes to rationalising all the aspects of their games that don't make sense.
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Kelly James
 
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Post » Sat Sep 22, 2012 3:23 pm

OP, Such is life, just because something is more dangerous doesn't mean you will get paid more for it. Otherwise firefighters/police/military personnel would be millionaires while actors would be middle class civil servants.

Except such professions tend to rely on notions of duty or the perceived social value of the role. Mercenaries can make a lot of money and they're doing it solely for the cash., not out of some sense of patriotic duty.

The point is also not just about danger. It's about how you get ludicrous amounts for doing very easy tasks, that ludicrous amount being paid by regular folk. The ashes example is probably the most striking in the game - iI have quite literally been paid 1000 gold when both NPCs were standing next to each other. There is no way that can ever make sense. The level scaled rewards means the ordinary working folk of Skyrim become reckless spendthrifts chucking their seemingly vast wealth around for no reason. All this is is a game mechanic that is both totally unrealistic and adds to (what I think is) a design flaw where money ceases to have any relevance to the game once you hit about level 30 because you can afford whatever you like without needing to think about it. I see it as a flaw because I think the game would be better if earning money meant something. Harder to get but with more stuff to purchase. Like I think it would be better if very top level smithing were only available by paying big sums to top blacksmiths (as opposed to the dragonborn being the best smith in Skyrim, the best everything in Skyrim). As it is, the dragonborn quickly becomes like a millionaire playboy for whom cash has no meaning.
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Taylor Tifany
 
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Post » Sat Sep 22, 2012 5:24 pm

I sat on my really devoted fan blinkers by accident and they broke. Then I started having crazy thoughts about how games I enjoy playing have lots of flaws and shouldn't be blindly worshipped because they look pretty.

Did you mean to type blinders? I never said that Skyrim was perfect. Seeing dozens of whining threads (per day) about what people would fix cluttering the forum gets old fast.
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Melung Chan
 
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Post » Sat Sep 22, 2012 4:16 pm

It makes you wonder why there are any beggars - All those beggars need to do is offer to deliver someone's hat to the next village or something and they'll be set up for life.

If only Bethesda possessed the creativity that is routinely employed when it comes to rationalising all the aspects of their games that don't make sense.

The beggars aren't poor silly, they are the people that remove currency from the world to balance the economy. It's a highly paid job.

Also, I wasn't being entirely serious. I thought the point was made so obviously that I didn't need to put smileys in which would undermine the joke somewhat.
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Dan Stevens
 
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Post » Sat Sep 22, 2012 4:36 pm

Except such professions tend to rely on notions of duty or the perceived social value of the role. Mercenaries can make a lot of money and they're doing it solely for the cash., not out of some sense of patriotic duty.

The point is also not just about danger. It's about how you get ludicrous amounts for doing very easy tasks, that ludicrous amount being paid by regular folk. The ashes example is probably the most striking in the game - iI have quite literally been paid 1000 gold when both NPCs were standing next to each other. There is no way that can ever make sense. The level scaled rewards means the ordinary working folk of Skyrim become reckless spendthrifts chucking their seemingly vast wealth around for no reason. All this is is a game mechanic that is both totally unrealistic and adds to (what I think is) a design flaw where money ceases to have any relevance to the game once you hit about level 30 because you can afford whatever you like without needing to think about it. I see it as a flaw because I think the game would be better if earning money meant something. Harder to get but with more stuff to purchase. Like I think it would be better if very top level smithing were only available by paying big sums to top blacksmiths (as opposed to the dragonborn being the best smith in Skyrim, the best everything in Skyrim). As it is, the dragonborn quickly becomes like a millionaire playboy for whom cash has no meaning.

So you are making the arguement that money should be harder to get, yet at the same time arguing that more money should be given to quest that are infiniate in number. That is one difference you are forgetting when comparing the one-off delievery type quests to the radiant never ending, kill bandit and dragon quests. That would be my guess as to why Bethesda never leveled these types of quests.
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Umpyre Records
 
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Post » Sat Sep 22, 2012 12:04 pm

I have to agree. Companion missions should have scaled somewhat. If I'm a lowly new recruit, I should get 100 gp for a mission. If I'm harbringer, shouldn't I be looking at a more hefty amount?
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TOYA toys
 
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Post » Sat Sep 22, 2012 11:44 am

Did you mean to type blinders? I never said that Skyrim was perfect. Seeing dozens of whining threads (per day) about what people would fix cluttering the forum gets old fast.

I intended to say blinkers. Some people call them blinders, other people say blinkers. I've always used the latter. Maybe it's a regional thing, I dunno.

Seeing threads about what bugs people about a game is kinda par for the course on a forum about a game. And of course people hope the devs read the forum and take on board what people who purchase their product feed back to them. There's no point moaning about it, any more than there's any point moaning about people starting threads about how totally wonderful the game is. Personally, I don't much care about the regular threads complaining about destruction magic - that whole issues doesn't really bother me. But I wouldn't feel motivated to make posts about the threads being pointless because it's something people have an opinion on they wish to express and that's what the forum is for.
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electro_fantics
 
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Post » Sat Sep 22, 2012 3:43 pm

In skyrim a gold ingot is not worth its weight in gold.
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Stefanny Cardona
 
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Post » Sat Sep 22, 2012 12:54 pm

So you are making the arguement that money should be harder to get, yet at the same time arguing that more money should be given to quest that are infiniate in number. That is one difference you are forgetting when comparing the one-off delievery type quests to the radiant never ending, kill bandit and dragon quests. That would be my guess as to why Bethesda never leveled these types of quests.

No, I'm saying there should be more things to spend your money on, but that money should be all round harder to get. And of course that financial rewards should reflect the task. So you should get more for slaying a dragon than delivering some item to a guy who lives down the road.

If money was harder to get and there was more to spend it on, this would make the player think tactically about how they spend their cash and make it more satisfying when you get cash for doing something. As it is, whenever I've had a character hit about level 30, getting 1000+ gold for doing whatever doesn't mean a thing as it's just more added to ny character's vast wealth they have nothing to spend on - and that's without paying any attention to methodically looting dungeons. And you can loot basically everything you ever need anyway just by dungeon crawling. I just think making money actually mean something beyond the first few levels (like when you might be struggling to afford spell books at the beginning of the game) would make the game more interesting.
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rebecca moody
 
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Post » Sat Sep 22, 2012 8:12 am

I was in a watery cave yesterday and there was a waterfall flowing down one side of the cave wall but there was a chest behind it that you could not see unless you walked through the waterfall. So I thought a secret concealed chest there must be some good loot inside this one. So I opened it up and 22 coins inside it. Skyrim has indeed a very strange loot and money system.
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Juan Cerda
 
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Post » Sat Sep 22, 2012 12:48 pm

Skyrim has indeed a very strange loot and money system.

Nothing new there. After all in BGS' games, the better something is locked, the worse the loot inside is. The rationalisemant for that one is that the person blew all his money on the lock :rofl:
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neen
 
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Post » Sat Sep 22, 2012 2:01 pm

Great, another "Stupid things about Skyrim" thread. Get over it and enjoy the game.

I have to agree with this guy. How dare the OP force you to read this poorly constructed thread.
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Clea Jamerson
 
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