» Sat Mar 09, 2013 4:50 am
I'm assuming that "Taking advantage of Synergies, crowd control and enemy status-aliments" would be something that long-range classes might get more opportunity to do. But generally in combat systems where blocking/dodging is possible, everyone needs to engage in one of those things to live. As a ranged class, you want to maintain range somehow, so it will probably involve either stopping your opponent from moving (with roots/snares) or moving away from them well (probably with dodging).
For healers, they might grant finesse for "actual healing done". Neverwinter (which is having beta weekends now) has a similar (but much less complex) system, and grants clerics "action points" (which fuel their version of an ultimate) for both damage and healing. For comparison, damage classes fill it with damage done and abilities used, the tank class also gets points for taking damage and I think blocking attacks. I don't remember exactly, so I'll have to check when it opens up again.