I've been working on learning to texture and model for about 3 years now. However these next few months I am afforded with the time and desire I need to actually get it done. First up was modeling, I learned the basics and a few advanced techniques and my knowledge is coming along nicely, I already know how to use the CS and understand the scripting language ( well the old one). Next up on my checklist of things to start learning ( with the goal of putting all of my hardwork together during the Skyrim modding period) is texturing. I have been working with GIMP for a few weeks now and have a handle of some the tools and have been focusing on learning how to keep a steady hand during some of the more intricate parts. Enough for the story, now on to the issue.....
I understand how to make a texture but how does one apply multiple textures to the same item? As in....this part is metallic, but I want this part to be a blue cloth or similar situations in which multiple textures apply to the UV map. So far I have just been using filters and simple brushes on the DDS files. I am noticing the difference as the items appear different in game ( not to say they look good, but they are there =D. What other filters or tools will I want to use to make my textures look like a seamless part of the universe, even if I am just changing the coloration of an item.
One thing I have noticed with my dagger retexture is that it appears very flat and glossy as if someone wallpapered the texture on. I understand that the textures need a normal map and in some cases a reflection map but how do these things work in Skyrim specifically?
If you can direct me to any links or answer some of my questions I would be indebted. It has been a long term goal of mine to learn the steps of modding from the ground up in order to discover what I am good at. This would put me one step closer to creating a mod that I feel worthy of uploading.
On a side note
- I am in a programming based Game Design course at a 4 year school. This past quarter I learned Java and while reading over some of the scripts written in TEScript I noticed many things that were similar (mostly keywords). I know they are completely different but will any of my programming experience help me when it comes time to writing scripts. ( I currently understand how they work but have not tried to implement them yet.)


