Five questions !

Post » Mon Nov 19, 2012 8:10 pm

Hi,

So, five questions, here we go :

1/ Is there a way to deactivate the loot on corpses ? Especially for armors, because it's not very natural to undress bandits in the middle of nowhere. Maybe a quick line of a script ?

2/ How to quickly see the changes made by a mod ? I know the asterisks but I mean a better way to see all changes in one screen, for example.

3/ Where can I change the carry weight value ?

4/ How to increase the block value without perks. (I tried Game Settings and Block Mod on a starting spell, but it's not working). I'd like shields to be 100% effective.

5/ Is it possible to change the number of perks you gain at each level, without extensive scripts ?

Thanks!
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Da Missz
 
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Post » Tue Nov 20, 2012 12:26 am

I can only answer two of them...

3. Game.GetPlayer().SetActorValue("CarryWeight", 50.0) This will change the maximum carry weight for the player to 50...

4. Should be the same as above, although someone else should confirm this, as I never tried this. Game.GetPlayer().SetActorValue("Block", 100.0)
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Chloe Mayo
 
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Post » Mon Nov 19, 2012 5:31 pm

4/ By "block value" I mean the block value you can increase with perks. It's not the same as the "block" stat. Having 100 in the latter will not block 100% of damage received.
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Laura Tempel
 
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Post » Mon Nov 19, 2012 10:22 pm

For 4, you can make a perk that does that. Make a perk with the entry point Modify Percentage Blocked, and do what you will.
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Tasha Clifford
 
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Post » Tue Nov 20, 2012 12:18 am

1/ Is there a way to deactivate the loot on corpses ? Especially for armors, because it's not very natural to undress bandits in the middle of nowhere. Maybe a quick line of a script ?

2/ How to quickly see the changes made by a mod ? I know the asterisks but I mean a better way to see all changes in one screen, for example.
For #1, if I understand correctly, you can create items and flag them as Not Playable. If you do, the player cannot ever use them or see them in loot. Morrowind did this with guard torches that did not burn out. If you killed a guard, his torch would not appear in his loot but instead a torch that did burn out after a while.

For #2, before you load a mod, highlight one and click "Details...". This will give a list of every single thing that has been edited.
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Amber Ably
 
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Post » Mon Nov 19, 2012 7:32 pm

For 4, you can make a perk that does that. Make a perk with the entry point Modify Percentage Blocked, and do what you will.

His post said without perks. O_o
I am wondering why he can't use them though? Maybe he wants to change the value in real-time for NPCs.
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Anthony Diaz
 
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Post » Mon Nov 19, 2012 2:16 pm

Oh, didn't see that. Although I can't think of another way to do it. Maybe SkyProc the perk onto each NPC?
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carley moss
 
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Post » Mon Nov 19, 2012 7:26 pm

For #1, if I understand correctly, you can create items and flag them as Not Playable. If you do, the player cannot ever use them or see them in loot. Morrowind did this with guard torches that did not burn out. If you killed a guard, his torch would not appear in his loot but instead a torch that did burn out after a while.

For #2, before you load a mod, highlight one and click "Details...". This will give a list of every single thing that has been edited.

1/ Yes I thought of that, but the problem is you can't buy them neither :)

Thanks all for your answers, if you have more, that'd be great ! (for 4/ Indeed, I'd like NPCs to have stronger shields)
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Kari Depp
 
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Post » Mon Nov 19, 2012 5:28 pm

id imagine that #4 must be possible because the modder who made the deadly combat mod did exactly that except in the opposite direction, personally though i have no idea other thatn through a perk as mentioned above
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Vicki Blondie
 
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