Fix the three things crytek

Post » Mon Jul 19, 2010 1:18 pm

1. Lag
2. Framerate
3. Hit detection
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Glu Glu
 
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Post » Mon Jul 19, 2010 5:21 am

i agree!
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maria Dwyer
 
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Post » Mon Jul 19, 2010 3:51 pm

Hit detection is quite frustrating right now, I really hope it will get fixed because its ruining a great game.

I have faith in the team, dont let us down :(
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ezra
 
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Post » Mon Jul 19, 2010 3:07 pm

My biggest thing is the massive amount of lag that happens when an Orb Strike is called in. It's not all the time and it doesn't last very long but it does dampen the experience. =(
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Kelsey Hall
 
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Post » Mon Jul 19, 2010 3:09 pm

A.I

Graphics engine

Multiplayer
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Rhiannon Jones
 
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Post » Mon Jul 19, 2010 2:53 am

They need to also fix the orbital strike still killing you even if you're in cover such as a house. Very annoying.
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Chase McAbee
 
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Post » Mon Jul 19, 2010 7:00 am

They need to also fix the orbital strike still killing you even if you're in cover such as a house. Very annoying.

That's easily fixed: Just run in the opposite direction insted of hiding. There's no fixing needed and they will not change it.
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Josephine Gowing
 
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Post » Mon Jul 19, 2010 2:30 pm

They need to also fix the orbital strike still killing you even if you're in cover such as a house. Very annoying.
Yeah, the orbital strike is meant to kill you even if you are taking cover. The only thing to do is run.

Why do people care about graphics so much now. For me its just a bonus and doesnt really affect a game at all in my eyes.
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Aliish Sheldonn
 
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Post » Mon Jul 19, 2010 3:59 am

1. Lag
2. Framerate
3. Hit detection

I'm pretty sure all of these have to do with the matchmaking. If I'm playing with people that are reasonably close (as in, on the same continent), the games run smoothly.
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Gemma Woods Illustration
 
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Post » Mon Jul 19, 2010 12:28 pm

1.Sp 2.MP 3.WEBSITE
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Rachael Williams
 
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Post » Mon Jul 19, 2010 1:52 am

for online all they need to do is add a 'locale only' option so were not playing in lobbies that are made up of people from all over the world, just people from your continent. thats the main problem imo.. the hit detection is fine if your in a local lobby.

thing ive noticed are.. host gets a huge advantage when it comes to hit detection and lag, same goes for people on the hosts team.. not as good but better than the opposition.
the orbital strikes do cause lag, not all the time but a lot of the time. and yes i think its fair killing people in buildings, its a laser lol its not very wide and only moves in 1 direction. just run the other way and you'll be fine. there not that good imo.. ok for clearing out a crashsite but if people are scattered about there kinda useless.
grouping could be a little better... once you join a friend you have to start a public or private match and join the lobby before chat starts working. annoying but simple enough to get around. but last night a and 2 friends kept getting split up, not normal splitting up like opposite squads but different games all together. funny thing was we could still chat... i was on parking deck, 1 guy was on sanctuary and the other was still in pre game lobby, we could all chat an once the host backed out to the main lobby it bought us with him from our seperate games. weird ****.
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Stat Wrecker
 
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Post » Mon Jul 19, 2010 9:13 am

for online all they need to do is add a 'locale only' option so were not playing in lobbies that are made up of people from all over the world, just people from your continent. thats the main problem imo.. the hit detection is fine if your in a local lobby. This needs to happen.
Or make dedicated servers...


It's a litte ridiculous that I can put an entire clip into someone's back, and get half way reloaded before they die.

-|RoT|K
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CHANONE
 
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Post » Mon Jul 19, 2010 1:09 pm

1. everything
2. everything
3. everything

PS3 exclusives are coming fast Crytek.
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MarilĂș
 
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