Fixed resolution in DOOM and DOOM II? That's really low.

Post » Thu Nov 15, 2012 9:52 pm

I mean, what the hell? Was it so hard to make several resolutions? It's not rocket science. Source ports, and I'm not talking about heavy stuff like JDoom or Risen3D, but simpler ones like ZDoom have wide array of resolutions in all sorts of aspect ratios and an official port made using cutting edge technology used in RAGE doesn't have it? What a shame.
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Dale Johnson
 
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Post » Thu Nov 15, 2012 10:46 pm

Richard 'Anti-hype' Teph
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michael flanigan
 
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Post » Fri Nov 16, 2012 7:35 am

Richard 'Anti-hype' Teph
Didn't expect something accurate from you. Congrats. But did I say something wrong in the OP?
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Anne marie
 
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Post » Fri Nov 16, 2012 8:44 am

Mostly likely because it was just a tack-on extra for the set......they don't really care?

But really, to actually make changes to the core rendering technology (technology that is so out of date now) is fine for fan made ports that can put out a patch if a problem is found....but ID doesn't have that luxury, they need to be sure those games are going to work 100% out of the box.

The the age old, don't fix what isn't broken...cause if you try, you'll mess something else up.
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Nicholas C
 
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Post » Fri Nov 16, 2012 4:39 am

But did I say something wrong in the OP?
no, but are you an upset customer or an upset researcher?
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jasminε
 
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Post » Thu Nov 15, 2012 9:59 pm

Mostly likely because it was just a tack-on extra for the set......they don't really care?

But really, to actually make changes to the core rendering technology (technology that is so out of date now) is fine for fan made ports that can put out a patch if a problem is found....but ID doesn't have that luxury, they need to be sure those games are going to work 100% out of the box.

The the age old, don't fix what isn't broken...cause if you try, you'll mess something else up.
A luxury? They had the luxury to make an entire extra episode for DOOM II and to edit the secret levels, but didn't have the luxury to make the games run in widescreen? Yeah, right.
no, but are you an upset customer or an upset researcher?
Upset future customer.
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Kaley X
 
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Post » Fri Nov 16, 2012 1:53 am

foxygutmeir, Richard Teph has raised a very valid point. If you're going to be a [censored], please go do it somewhere else, don't start to make thing personal, eh?

This is a very valid point. Adding resolutions isn't something that would cause the games to stop working on anyone's machine, pc or console.

Edit: BTW I didn't curse, I didn't realize d0uche was such an awful word....
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Blessed DIVA
 
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Post » Fri Nov 16, 2012 9:02 am

nothing against him dude, relax. if a post about recent posting trends is personal, the internet is getting too personal for you. :wink: he doesn't seem upset in the least. if he needs to he can pm me and we can talk about our feelings.
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Ice Fire
 
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Post » Fri Nov 16, 2012 3:49 am

A luxury? They had the luxury to make an entire extra episode for DOOM II and to edit the secret levels, but didn't have the luxury to make the games run in widescreen? Yeah, right.
Upset future customer.

You've obviously never been at the business end of modifying rendering code that was written a decade and a half ago. Making a new level wads and modifying some game image assets is simple compared...very little can actually go wrong doing that.

Modifying how the entire game renders? well you'd have to do full testing on the entire game to make sure it all still worked properly and even then you might miss stuff. 90's game development isnt known for it's strong programming standards.


EDIT: I'm not saying they shouldn't have done it, I'm just saying I understand why they haven't.
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D LOpez
 
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Post » Fri Nov 16, 2012 2:53 am

You've obviously never been at the business end of modifying rendering code that was written a decade and a half ago. Making a new level wads and modifying some game image assets is simple compared...every little can actually go wrong doing that.

Modifying how the entire game renders? well you'd have to do full testing on the entire game to make sure it all still worked properly and even then you might miss stuff. 90's game development isnt known for it's strong programming standards.
Again, there are lots of source ports that nailed that. Source ports made by enthusiasts in their spare time. At least they could take some bits of code from the open source ports. Idk, they could just do SOMETHING.
nothing against him dude, relax. if a post about recent posting trends is personal, the internet is getting too personal for you. :wink: he doesn't seem upset in the least.
I don't? For the love of God. It was one of the features I was really looking forward to in BFG edition. I still can't believe they were so lazy.
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natalie mccormick
 
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Post » Fri Nov 16, 2012 9:04 am

I don't? For the love of God. It was one of the features I was really looking forward to in BFG edition. I still can't believe they were so lazy.

nah i mean at my first post
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Jeneene Hunte
 
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Post » Fri Nov 16, 2012 3:51 am

nah i mean at my first post
Oh, that. Meh. Somebody's gotta be Mr. Negative here. id's already got enough of apologists as it is.
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Sebrina Johnstone
 
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Post » Fri Nov 16, 2012 5:44 am

Not sure what your point is here but Doom 1 and 2 run in the native 1920x1080 resolution for me. It's the very low resolution textures that give it that look. If they had added newer higher resolution textures there would be people on here complaining about that too. It's a no win situation for them really.
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Alexx Peace
 
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Post » Fri Nov 16, 2012 2:09 am

Not sure what your point is here but Doom 1 and 2 run in the native 1920x1080 resolution for me. It's the very low resolution textures that give it that look. If they had added newer higher resolution textures there would be people on here complaining about that too. It's a no win situation for them really.
I'm talking about the pillarboxes. You know, those two black things on the sides. Lack of proper widescreen. Nothing about the textures.
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Charlie Ramsden
 
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Post » Fri Nov 16, 2012 9:58 am

Just checking: on my 4:3 monitor I have black borders along the top and bottom (letterboxing) *and* along the sides (pillarboxing). Indeed, a small square in the center. Is this the same for you guys? I can somewhat understand that they would have trouble scaling out-of-aspect, but it seems like they have actually gone out of their way to map the output resolution to a part of the native monitor/desktop resolution- would they just have output the original resolution than our monitor's or video card drivers could have handled the scaling.

Edit: Never mind, the problem corrected itself.Weird; nothing changed and no updates, so beats me, but it runs full screen for me now. So yay?
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Jani Eayon
 
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Post » Fri Nov 16, 2012 11:40 am

Guys, there is a simple fix to this problem. Use a source port. What shipped with the game was just so Doom 1 and 2 played nice on a modern OS and thats it. I play using ZDoom/GZDoom, There is also Chocolate Doom if you want something more closer to the original games. They all support this sort of thing with no hassle.

Be careful however, these BFG edition versions differ from the norm and are not yet fully compatible with them. A fix for ZDoom was submitted and will most likely show up in a development version soon
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Kirsty Wood
 
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Post » Fri Nov 16, 2012 1:36 pm

Be careful however, these BFG edition versions differ from the norm and are not yet fully compatible with them. A fix for ZDoom was submitted and will most likely show up in a development version soon
Yeah, these new ones are "broken," so it's good to have a "fix," though I don't see how anyone could give you a fix without giving you the old wad. I will question the methods of these people ;)

Then again, I guess it might be as easy as having a PWAD tell the game to re-replace the replacements...
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Jennifer May
 
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Post » Fri Nov 16, 2012 12:08 pm


Then again, I guess it might be as easy as having a PWAD tell the game to re-replace the replacements...

that's one thing I'd try if I had to mess with this version of classic Doom
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Anthony Diaz
 
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Post » Fri Nov 16, 2012 9:01 am

Guys, there is a simple fix to this problem. Use a source port. What shipped with the game was just so Doom 1 and 2 played nice on a modern OS and thats it. I play using ZDoom/GZDoom, There is also Chocolate Doom if you want something more closer to the original games. They all support this sort of thing with no hassle.

Be careful however, these BFG edition versions differ from the norm and are not yet fully compatible with them. A fix for ZDoom was submitted and will most likely show up in a development version soon
No, it's not a fix, at all.
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Monique Cameron
 
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