Flashlight in Hell?

Post » Thu Nov 15, 2012 11:23 pm

This is just wrong. No flashlight in Hell in the upcoming patch, please.
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Claire Jackson
 
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Post » Fri Nov 16, 2012 8:47 am

This is just wrong. No flashlight in Hell in the upcoming patch, please.
you dont even have conformation on whats gonna be released in the patch otherr then some texture fixes, i know im glued waiting for a multiplayer fix with the only hope of dedicated server support for pc players!
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Janine Rose
 
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Post » Fri Nov 16, 2012 12:17 am

Flashlight in Hell? Blasphemy! Only a real man (or woman) would go through Hell without it! :)
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Marguerite Dabrin
 
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Post » Thu Nov 15, 2012 11:05 pm

Lol, I think this is funny :P
But yeah, you don't need a flashlight in hell... I mean, it's a place to test your manhood or whatnot, lol
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Claire
 
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Post » Fri Nov 16, 2012 1:12 am

This is just wrong. No flashlight in Hell in the upcoming patch, please.

When the source code gets released, you could fix it yourself :).
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dean Cutler
 
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Post » Fri Nov 16, 2012 3:09 am

why do you people think you HAVE to use the flashlight just because its easily available, just dont use it, problem solved, its YOUR CHOICE to use it or not
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hannaH
 
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Post » Fri Nov 16, 2012 3:49 am

No, it's not solved. There shouldn't be a choice in the first place.
And all because of the stupid armor-mounted flashlight mechanic. You know, I remember writing pretty convincing excuses as to why the UAC troops on Mars don't have the flashlights on their weaponry.
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Shelby McDonald
 
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Post » Thu Nov 15, 2012 11:21 pm

No, it's not solved. There shouldn't be a choice in the first place.
And all because of the stupid armor-mounted flashlight mechanic. You know, I remember writing pretty convincing excuses as to why the UAC troops on Mars don't have the flashlights on their weaponry.

That just makes no sense - why would you say there should not be a choice just because it may not work with your play style doesn't mean it should be forced on every other player in a single player game. As others said put your own limitations on your game and let others do the same for themselves - there is no reason the devs should place limitations just because you feel they do not belong there especially in cases like this where there is a simple solution - JUST DON'T PRESS THE BUTTON TO TURN IT ON !
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Eileen Collinson
 
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Post » Thu Nov 15, 2012 11:09 pm

That just makes no sense - why would you say there should not be a choice just because it may not work with your play style doesn't mean it should be forced on every other player in a single player game. As others said put your own limitations on your game and let others do the same for themselves - there is no reason the devs should place limitations just because you feel they do not belong there especially in cases like this where there is a simple solution - JUST DON'T PRESS THE BUTTON TO TURN IT ON !
The flashlight wasn't there in the original game. It wasn't in the level. It made said level more unique. So yeah, it should be forced on anyone, because having flashlight in the level makes it less memorable. It's not about lighting things with flashlight, it's about having the ability to do so.
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Red Sauce
 
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Post » Fri Nov 16, 2012 9:44 am

The flashlight wasn't there in the original game. It wasn't in the level. It made said level more unique. So yeah, it should be forced on anyone, because having flashlight in the level makes it less memorable. It's not about lighting things with flashlight, it's about having the ability to do so.

This is what...the second thread in a few days complaining about the flashlight :smile:, I'm not demeaning what you guys are asking for...well I kinda am, but I wonder why you guys think the flashlight is such a important element to complain over. My thinking is, is Doom 3 really doesn't have many new mechanics to it over a standard FPS so I wonder if thats why you guys are so attached to that flashlight.
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Beth Belcher
 
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Post » Fri Nov 16, 2012 11:55 am

I mustn't be feeling well, but Richard Teph is right again. The changed flashlight mechanic in the other maps is a matter of personal opinion (I don't like it, others do, we'll agree to disagree) but the whole point of the Hell map is that you arrive with no gear and no armour, and you need to do some serious exploring to pick up stuff. Having the flashlight destroys a lot of that.
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KiiSsez jdgaf Benzler
 
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Post » Thu Nov 15, 2012 11:31 pm

This is what...the second thread in a few days complaining about the flashlight :smile:, I'm not demeaning what you guys are asking for...well I kinda am, but I wonder why you guys think the flashlight is such a important element to complain over. My thinking is, is Doom 3 really doesn't have many new mechanics to it over a standard FPS so I wonder if thats why you guys are so attached to that flashlight.
You know, one comparison video got a pretty catchy name for what the original flashlight mechanic was - "shadow management". In original Doom 3 there were several ways to know where the enemies are. You could just focus on the hearing, if you have a good sound system. You could run to the closest well-lit place. You could get risky and let the enemy make the first move - like let an imp throw a fireball, let a zombie get near enough you can see its red eyes, et cetera. Or you could get even riskier and sacrifice your ability to shoot for ability to see. Doom 3 BFG throws it out of the window since you can just use your flashlight all the time. That's why we are so pro-flashlight.
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April
 
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Post » Fri Nov 16, 2012 8:40 am

I don't like the fact that these changes were made to make the game easier.....you know what's what SKILL LEVELS are for! Not this extra-ammo, armor-flashlight, brighter-levels hand holding crap!

If newcomers to the game (or game series) want it easy, they should play the Recruit difficulty. Monsters do 30% less damage to you.
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BRAD MONTGOMERY
 
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Post » Fri Nov 16, 2012 1:52 pm

I mustn't be feeling well, but Richard Teph is right again. The changed flashlight mechanic in the other maps is a matter of personal opinion (I don't like it, others do, we'll agree to disagree) but the whole point of the Hell map is that you arrive with no gear and no armour, and you need to do some serious exploring to pick up stuff. Having the flashlight destroys a lot of that.

They should add a "game+" mode after beating the game that turns off the flashlight completely. Some of the shock effects (lights out, door opens, room filled with baddies) that the original Dooms had, just don't work with a flashlight.

I don't like the fact that these changes were made to make the game easier.....you know what's what SKILL LEVELS are for! Not this extra-ammo, armor-flashlight, brighter-levels hand holding crap!

If newcomers to the game (or game series) want it easy, they should play the Recruit difficulty. Monsters do 30% less damage to you.

I noticed that there are areas in the BFG release where there are more enemies (at the same time and respawning after another) than in the pc original.
The additional ammo makes some sense when taking this into account.
Looks like they tried to make Doom3 a little more like the old Dooms gameplaywise.
As for the brightness: Turn down the settings to minimum and it looks the same as in 2004.
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Kelsey Anna Farley
 
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Post » Fri Nov 16, 2012 9:40 am

there is a button to turn on and off the flashlight, DO NOT PRESS THAT BUTTON,

Problem Solved.
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KU Fint
 
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Post » Fri Nov 16, 2012 12:49 pm

You know, one comparison video got a pretty catchy name for what the original flashlight mechanic was - "shadow management". In original Doom 3 there were several ways to know where the enemies are. You could just focus on the hearing, if you have a good sound system. You could run to the closest well-lit place. You could get risky and let the enemy make the first move - like let an imp throw a fireball, let a zombie get near enough you can see its red eyes, et cetera. Or you could get even riskier and sacrifice your ability to shoot for ability to see. Doom 3 BFG throws it out of the window since you can just use your flashlight all the time. That's why we are so pro-flashlight.

I never used the flash light in the original game, I just upped the brightness :/. Monster placement atleast for me gets predictable after awhile maybe that's why I didn't use it.
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noa zarfati
 
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Post » Fri Nov 16, 2012 3:29 am

i dont know wtf are you talking about ... i got flashlight in hell...
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Ally Chimienti
 
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Post » Fri Nov 16, 2012 10:29 am

there is a button to turn on and off the flashlight, DO NOT PRESS THAT BUTTON,

Problem Solved.

That works well on a PC keyboard. On a tight console gamepad you accidentally hit that flashlight button quite often... :biggrin:
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lolli
 
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Post » Fri Nov 16, 2012 1:15 pm

there is a button to turn on and off the flashlight, DO NOT PRESS THAT BUTTON,

Problem Solved.
No it's not, read the freaking posts or don't post the same wrong stuff you've been already told is wrong.
The flashlight wasn't there in the original game. It wasn't in the level. It made said level more unique. So yeah, it should be forced on anyone, because having flashlight in the level makes it less memorable. It's not about lighting things with flashlight, it's about having the ability to do so.
I never used the flash light in the original game, I just upped the brightness :/. Monster placement atleast for me gets predictable after awhile maybe that's why I didn't use it.
...why?
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Kaley X
 
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