Is FNV still going to have fore day respawn?

Post » Tue Feb 01, 2011 2:59 pm

I really think it adds to... Immersion... Ugh... To have a town turn into a ghost town if I kill everyone.
It breaks the... Immersion... When I kill a raider camp and every raider camp around it only to find the places sprawling with new raiders a couple of days later.
At some point the humanoids should run out.
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katsomaya Sanchez
 
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Post » Tue Feb 01, 2011 3:23 pm

to add to my previous post for anyone saying its post apocalyptic and not many people would be left, lets take the city of new vegas, do you really think it only has lets say 50 people in it? its a pretty big town, even in post apocalyptic situation it would have thousands of people living there most likely, its a pretty big city, but but because of video game limitations they can't put anywhere close to the real population, in real life, vegas has over 500,000 people.


Right, realistically speaking, New Vegas probablty has a couple of thousands of people in it.

i can't see how anyone really thinks you can kill everyone around and leave nothing left, you can't even kill everyone in a town with only 500 people in it, so some people aren't thinking here.


Oh, I dunno. A man equipped with a Fat Man, a good Power Armor, some mini-nukes, some backup weapons, a companion or two and an amount of stimpacks and doctors bags would stand a good chance of wiping a 500 people-town from the map :P . Even if technically not everyone'd be killed, they could still be said to have fled the town for their lives, never to return...

Anyway, gabriel77dan essentially hits it - humanoids should run out at some point.
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Alexander Horton
 
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Post » Tue Feb 01, 2011 6:38 pm

There's going to be 2200 named NPC's?

Yeah, I would think so.
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ZzZz
 
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Post » Tue Feb 01, 2011 11:41 am

I think it'd be fun to see the blades back in, along with that other group, gahh I can't remember their name!! >.< also maybe a few of those caravan groups you can escort for money. that'd be fun :D I digress. i like CCNA's idea of respawning, thats how i've always thought about it
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hannaH
 
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Post » Tue Feb 01, 2011 11:11 pm

Right, realistically speaking, New Vegas probablty has a couple of thousands of people in it.



Oh, I dunno. A man equipped with a Fat Man, a good Power Armor, some mini-nukes, some backup weapons, a companion or two and an amount of stimpacks and doctors bags would stand a good chance of wiping a 500 people-town from the map :P . Even if technically not everyone'd be killed, they could still be said to have fled the town for their lives, never to return...

Anyway, gabriel77dan essentially hits it - humanoids should run out at some point.

:cryvaultboy:
let me try to make this even more simple, in new vegas, the city prob is only gonna have like 50-100 people in it more or less, now that is only a representation of the actual number of people, in real life las vegas has over 500,000 people, even if there was a nuclear war the town would still have prob 10's of thousands of people, but obviously you can't really put that many people in a video game because of graphics limitations, same goes for the wasteland area. so no its not gonna be possible to wipe out every living thing around post nuclear war or not. you would run out of ammo and realistically someone would kill you and you would not really be a one man army wiping out the enclave or NCR etc, so respawning is necessary, its the only way to duplicate semi relalistic situations, in real life the strip would have hundreds of people around even in a post nuclear war, but obivously the graphics of a video game can't handle that.
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Kat Lehmann
 
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Post » Tue Feb 01, 2011 11:27 pm

:cryvaultboy:
let me try to make this even more simple, in new vegas, the city prob is only gonna have like 50-100 people in it more or less, now that is only a representation of the actual number of people, in real life las vegas has over 500,000 people, even if there was a nuclear war the town would still have prob 10's of thousands of people, but obviously you can't really put that many people in a video game because of graphics limitations, same goes for the wasteland area. so no its not gonna be possible to wipe out every living thing around post nuclear war or not. you would run out of ammo and realistically someone would kill you and you would not really be a one man army wiping out the enclave or NCR etc, so respawning is necessary, its the only way to duplicate semi relalistic situations, in real life the strip would have hundreds of people around even in a post nuclear war, but obivously the graphics of a video game can't handle that.

I understand what you're saying but I don't agree and I still want NPC's to stay dead when I kill them.
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Niisha
 
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Post » Wed Feb 02, 2011 12:29 am

I understand what you're saying but I don't agree and I still want NPC's to stay dead when I kill them.

you will be able to kill all the named npc's so thats true but to kill every living thing around, thats not even fun or even remotly realisitc even for a video game, some areas or certain buildings or towns prob won't respwan but for no respaws to happen at all, the game would be over before you even did half the quests, you would be running around with nothing to do or no reason to even have weapons anymore, lots of areas in FO3 you had to run or walk past again for different quests later on and it would be too boring with nothing to kill. its most likely gonna be similiar to fallout 3 prob with more complex respwan system so it doesn't just get too repetivitve. like the same raiders showing up every 3 days, maybe have a different enemy spawn in the area after you clear out one type of enemy, and maybe stagger when enemies respawn, like after various amounts of time, various enemies will respawn, that way it keeps it a bit more unpredictable
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josh evans
 
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Post » Tue Feb 01, 2011 1:14 pm

you will be able to kill all the named npc's so thats true but to kill every living thing around, thats not even fun or even remotly realisitc even for a video game, some areas or certain buildings or towns prob won't respwan but for no respaws to happen at all, the game would be over before you even did half the quests, you would be running around with nothing to do or no reason to even have weapons anymore, lots of areas in FO3 you had to run or walk past again for different quests later on and it would be too boring with nothing to kill. its most likely gonna be similiar to fallout 3 proib with more complex respwan system so it gdoesn't just get too repetivitve. like the same raiders showing up every 3 days, maybe have a diffetent enemy spwan in the area after you clear out one type of enemy.

I know that it would make the world empty after I've killed them all.
I still want it.
Even if it's unrealistic.
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Jason Rice
 
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Post » Tue Feb 01, 2011 6:21 pm

Some areas will have enemies that respawn, some won't. Rule of thumb, if it is a generic NPC, odds are you will see it again in that area. If it has a name, then you won't if you kill it.

Now, some areas are not set to respawn, some are. At least with how it was in FO3. This game is not known at this time.

Personally, I would like to see some areas respawn with nice or neutral folks, and some with enemies, and some areas remain barren.


What I found AWESOME is that some areas might get taken over by a faction depending on what the player does, according to JES and Chris Avellone in some of the interviews they did during E3 - though I don't have the links in front of me. I think its awesome that territory will get conquered or lost based on what we do. :fallout:

I'm hoping for alot of dynamics to the respawns, I don't like the fact that I can predict; "The monsters will respawn in 48 hours!". I think it would be more interesting to have a set respawn time in each area (some Zero), and then have some randomness added/removed to the respawn time. Sometimes a mine takes 3 days before ghouls re-occupy, sometimes only a day - be careful! The predictability of respawn ruins immersion IMHO.
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elliot mudd
 
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Post » Tue Feb 01, 2011 10:10 am

I really think it adds to... Immersion... Ugh... To have a town turn into a ghost town if I kill everyone.
It breaks the... Immersion... When I kill a raider camp and every raider camp around it only to find the places sprawling with new raiders a couple of days later.
At some point the humanoids should run out.

You clearly do not know thatin the Fallout Universe, Raiders are spawned by sand and sun. :laugh:
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Annika Marziniak
 
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Post » Tue Feb 01, 2011 5:19 pm

You clearly do not know thatin the Fallout Universe, Raiders are spawned by sand and sun. :laugh:

Would be the most logical explanation.
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Len swann
 
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Post » Tue Feb 01, 2011 10:06 am

No idea.. I'm assuming that it'll have respawn.. although there were lots of places in F3 that I kind of wished once you cleared an area out it would then be inhabited by friendlies. I thought that would have added a neat touch. Like you cleared the way for others to settle in an area or something.


I agree with this for only one thing. In the game you work with 1 of two or three groups. I wish that if you defeated a enemy faction zone. Like say i was NCR and i defeated a camp made by the Ceaser's Legion. I think the NCR should move in and set up shop in the camp.
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Alisia Lisha
 
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Post » Tue Feb 01, 2011 5:11 pm

I know that it would make the world empty after I've killed them all.
I still want it.
Even if it's unrealistic.


Yea this game will be awsome no matter what. Another cool thing they could do is every few days new people flood into the new vegas. There should be like a weekly board or somthing to try to prevent to many raiders from moving in. So say you killed a town. The next week it would be empty but the week after you killed the town new people head in to town. There all named a little diffrent. Except the shop or civlians that are used for quest. But if u watched there would actually be people coming down from all around and taking over the camps and dead towns. So you sit at a destroyed raider camp for a while then you see a group of maybe 10 raiders come marching towards the camp.... you can hide or fight. They would come in waves, like more are moving in but they find you killing them as they try to enter. That would be a cooler way of spawning them. Have them spawn a little away from there original area and have them move to it.
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Blaine
 
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Post » Wed Feb 02, 2011 1:31 am

What I found AWESOME is that some areas might get taken over by a faction depending on what the player does, according to JES and Chris Avellone in some of the interviews they did during E3 - though I don't have the links in front of me. I think its awesome that territory will get conquered or lost based on what we do. :fallout:

I'm hoping for alot of dynamics to the respawns, I don't like the fact that I can predict; "The monsters will respawn in 48 hours!". I think it would be more interesting to have a set respawn time in each area (some Zero), and then have some randomness added/removed to the respawn time. Sometimes a mine takes 3 days before ghouls re-occupy, sometimes only a day - be careful! The predictability of respawn ruins immersion IMHO.


Yea.... Like the eggs that some animals lay, they should explode after a while and small versions pop out. Eventually they grow to there full size and are alot tuffer. So if you want to keep an area from being infested kill the animal while there young. That would be cool.
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Taylor Thompson
 
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Post » Tue Feb 01, 2011 1:47 pm

Yea this game will be awsome no matter what. Another cool thing they could do is every few days new people flood into the new vegas. There should be like a weekly board or somthing to try to prevent to many raiders from moving in. So say you killed a town. The next week it would be empty but the week after you killed the town new people head in to town. There all named a little diffrent. Except the shop or civlians that are used for quest. But if u watched there would actually be people coming down from all around and taking over the camps and dead towns. So you sit at a destroyed raider camp for a while then you see a group of maybe 10 raiders come marching towards the camp.... you can hide or fight. They would come in waves, like more are moving in but they find you killing them as they try to enter. That would be a cooler way of spawning them. Have them spawn a little away from there original area and have them move to it.

Don't get it.
I mean that if I kill all npc's in a town then no one comes around to settle in it.
I kill The Strip then no one will go near there.
I kill a raider band in a cave then there won't be any raiders spawning in there.
If I take care of the factions then there won't be any generic soldiers spawning either.
I'm talking about the option to completely rid the Mojave Wasteland of all intelligent life.
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NAtIVe GOddess
 
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Post » Tue Feb 01, 2011 6:57 pm

:cryvaultboy:
let me try to make this even more simple, in new vegas, the city prob is only gonna have like 50-100 people in it more or less, now that is only a representation of the actual number of people, in real life las vegas has over 500,000 people, even if there was a nuclear war the town would still have prob 10's of thousands of people, but obviously you can't really put that many people in a video game because of graphics limitations, same goes for the wasteland area. so no its not gonna be possible to wipe out every living thing around post nuclear war or not. you would run out of ammo and realistically someone would kill you and you would not really be a one man army wiping out the enclave or NCR etc, so respawning is necessary, its the only way to duplicate semi relalistic situations, in real life the strip would have hundreds of people around even in a post nuclear war, but obivously the graphics of a video game can't handle that.


*sigh*. You don't seem to get it - I agree with that the numbers we see in the Fallout games aren't the true number of people there may actually be. Plus, your calculations may be erring on the optimistic as well, as you may underestimate the wasteland's ability to keep the people count down to a low :P .

Be as it may... Realistic or not, as a player, one wants to feel that ones actions has effects/consequences. This was especially the case in Fallout 3, where we weren't quite shown/told the full effects of the player's actions through an ending and thus, the world itself has to show it, but it only does so to a limited degree. Thus, if we spend time cleaning out super mutant sin the Capitol, for example, then we want to see it have an effect, too, not seeing it constantly respawn.

You point out that respawning is realisitc. But, as I pointed out in an earlier post above, several of the factions have manpower problems/can't replace their troops so easily, thus, seeing the respawns cease after a while or never occur at all is a realistic idea too.
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Skivs
 
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Post » Tue Feb 01, 2011 7:39 pm

*sigh*. You don't seem to get it - I agree with that the numbers we see in the Fallout games aren't the true number of people there may actually be. Plus, your calculations may be erring on the optimistic as well, as you may underestimate the wasteland's ability to keep the people count down to a low :P .

Be as it may... Realistic or not, as a player, one wants to feel that ones actions has effects/consequences. This was especially the case in Fallout 3, where we weren't quite shown/told the full effects of the player's actions through an ending and thus, the world itself has to show it, but it only does so to a limited degree. Thus, if we spend time cleaning out super mutant sin the Capitol, for example, then we want to see it have an effect, too, not seeing it constantly respawn.

You point out that respawning is realisitc. But, as I pointed out in an earlier post above, several of the factions have manpower problems/can't replace their troops so easily, thus, seeing the respawns cease after a while or never occur at all is a realistic idea too.

:spotted owl:
well i get your point, i think it just has to be balanced thats all, having the abilitiy to kill everything off totally would make the map feel very empty would kinda boring, especially later on in the game when you're at level 20 or so, you don't want to have all these cool weapons and and skill levels higher and not have any enemies to kill, so its most likely gonna be simlilar to FO3 as far as respawning but hopefully with more complex respawns, so lets say you kill all the slavers at paradise falls, maybe some other group moves in, maybe friendly maybe not, or if you kill all the frinedly people at lets say megaton, maybe some bad guys take over, that way your actions would be noticable but this idea of killing everything alive and not having anything to kill, that would just be pretty boring to me, i like being leveled up and having high level enemies to fight in different locations, if nothing was left your fancy power armor or weapons you get late in the game would be pretty much no point in having.
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Anne marie
 
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Post » Tue Feb 01, 2011 7:32 pm

It has been said that if you take out, say, and NCR outpost, after some game-time the CL will move in.
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Lisha Boo
 
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Post » Tue Feb 01, 2011 1:55 pm

It has been said that if you take out, say, and NCR outpost, after some game-time the CL will move in.

GOTY.
This is GOTY.
If this isn't GOTY then whoever chose another game is mistaken.
GOTY I SAID.
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Victoria Vasileva
 
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Post » Tue Feb 01, 2011 11:06 pm

Honestly, I don't really mind respawning NPC's. I do agree that the generic raiders in FO3 would be inferior to actual raider gang members (even in small "packs"), but a raider is a raider in my eyes. And all that is is free loot/ammo/supplies. :P

But my biggest issue with respawns/spawns in general is that in FO3, it was almost ALWAYS either a radscorpion, or Deathclaw. With a small chance of a randomly roaming robot. Once in a great while you'd find a yao-guai.

Thats 3 "random" spawns. I'm telling you, by my third or fourth playthrough, I stopped exploring, because it's so boring. There are so few interesting things to see after you've done all the quests. but the worst part about exploring in FO3 is it all looks the same. run for 2 minutes, see a radscorp. Run for another minute, another radscorp. Run for a minute, find two radscorpions fighting a deathclaw. Run for another minute, find a radscorpion having tea with a yao guai.

The "random spawns" in FO3 consisted of 3 different creatures. 3. Mole rats are rare at the later levels. I want to see a LOT more random caravans/wandering wastelanders/wandering raiders/slavers. A LOT more. I get tired of seeing the same 2 or 3 creatures whenever I'm exploring. I wanna see at least a good 10 different random flora and fauna creatures, along with the caravans/wandering wastelanders/etc.
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Sasha Brown
 
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Post » Wed Feb 02, 2011 1:45 am

When I played fallout 3, I would have liked if some buildings / sewers / vaults re-spawned enemies. In fallout 3 only surface, or the wasteland was the only place where things respawn, where as I would have liked it if buildings / sewers / vaults had enemies that re-spawned, like oblivion, in oblivion dungeons had enemies that would re-spawn that's what I would like as far as respawn goes.

Now where as clearing out an area then people settling into it I think is an awesome idea and I hope F:NV would have that feature but I would not count on it as there's only 3 weeks until it hits the shelves.


Maybe it can be that way in casual mode but in hardcoe mode i like the imersion of your actions. So i would have to say that kinda stuff should be clearable in hardcoe, but maybe after a month they respawn. Raiders are presistant tho. I like how they can ambush you so you always have to be on the move. I wish you could join the raiders tho.... that would be awsome.
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emily grieve
 
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Post » Wed Feb 02, 2011 1:31 am

I don't mind some random wasteland respawns (or a guardposts and such becoming occupied by a faction I have good relations with), as long as they aren't too frequent to cause grinding to the tedium. The more major locations should, imo, stay empty after I've emptied them.
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k a t e
 
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Post » Tue Feb 01, 2011 5:41 pm

They better have enemies respawn every 3 days that you don't visit that zone. I'd be extemely dissapointed if they didn't have that in there.
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Julia Schwalbe
 
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Post » Tue Feb 01, 2011 10:35 pm

:spotted owl:
well i get your point, i think it just has to be balanced thats all, having the abilitiy to kill everything off totally would make the map feel very empty


How so? There could still be random encounters (groups of raider, mercs, etc) - but they might be rarer and above all we'd no longer have any of this silly "same group respawns later at the exactly same point" business.

would kinda boring, especially later on in the game when you're at level 20 or so, you don't want to have all these cool weapons and and skill levels higher and not have any enemies to kill


Even without respawns, there'd surely be LOTS of enemies to confront. I mean, take New Vegas - there's going to be over 2000 naned NPC's, surely lots of non-named ones (guards, settlers, etc), lots of wildlife and robots, etc... I doubt all those'd run out all that soon, if you choose to shoot your way through the story.
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Brandon Wilson
 
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Post » Tue Feb 01, 2011 6:51 pm

Red dead did it. You could make ghost towns.
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ILy- Forver
 
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