no fog effects - ATI card

Post » Mon May 28, 2012 10:20 pm

So, finally got to Sovengard and after all the characters complaining about the mist and implying that it was quite impenitrable I realised that spiderwebs not being visible or the path up to the peak of the throat of the world being quite clear was perhaps more severly off than I thought and after looking at some screenshots of just other people's worlds there is apparently even ambient fog that I'm missing out on and so on. I have done some "googleing" on the matter and only found that it may be the antialiasing on the catalyst control thingy for ati cards. But I have messed around with various aa settings both on the ccc settings and skyrim's settings and nothing has changed except that I slow down at higher settings, which I had already encountered but had just wanted to test just in case. I'm not actually at home right now, so I can't post what my gfx cards are specifically, but hopefully someone can help me further, or at least think they can help if I can get them more details when I get home. Thankyou greatly if you can help.. sure, it wasn't a huge problem, it was bothersome not being able to see the webs, and the invisible weather effects was odd... but now that I know it's an actual problem, it really is ruining immersion...
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Dalton Greynolds
 
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Post » Tue May 29, 2012 2:08 am

Cards are two ATI Mobility Radeon HD 3870 in crossfire
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Raymond J. Ramirez
 
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Post » Tue May 29, 2012 7:13 am

Doing one bump for right now, as I would like to see if someone responds before I start playing again
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Poetic Vice
 
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Post » Mon May 28, 2012 11:30 pm

First of all, how are you crossfiring ATI Mobility? Aren't those Laptop chips?

Either way, ATI Mobility 3000 series don't pack much punch. At all.
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jessica breen
 
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Post » Tue May 29, 2012 7:01 am

Alienware laptop. The game runs fantastically for me except for the missing fog effects, they pack plenty of punch, particularly for how old this laptop is. The only issue is the Fogs, and I just can't figure out how to fix them.
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kevin ball
 
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Post » Mon May 28, 2012 11:10 pm

The exact same thing is happening to me, except I've got the ATI Mobility Radeon 4200. It's annoying that I've spent all this time building up to this moment, only to get ripped off in Sovengarde. Now that I think about it, I don't think I've seen mist anywhere else. I can still progress through the quest, but it's hard to clear the mist to bring Alduin down when you can't even see it. I've looked everywhere for a solution. :ermm:
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Nicole Mark
 
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Post » Tue May 29, 2012 7:07 am

There's a somewhat similar thread here where someone doesn't see clouds around the mountains. They are also using an ATI card.

http://www.gamesas.com/topic/1334366-clouds-in-mountains-not-showing-due-to-old-hardware/
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herrade
 
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Post » Mon May 28, 2012 7:12 pm

I know skyrim turns off some effects (like trees swaying) on low end hardware for fps reasons. So maybe it recognises your low end card (3000 series) and turns off fog, which is a cause for some people's low fps in foggy or smoky areas.

Edit: Make sure you're using AMD 12.1 and have your CCC settings all at default.
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elliot mudd
 
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Post » Tue May 29, 2012 4:37 am

I'm running a ATI HD 3870 card here and I didn't see any fog either. *shrugs*

Also my settings are on high.
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Amy Smith
 
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Post » Mon May 28, 2012 9:40 pm

The exact same thing is happening to me, except I've got the ATI Mobility Radeon 4200. It's annoying that I've spent all this time building up to this moment, only to get ripped off in Sovengarde. Now that I think about it, I don't think I've seen mist anywhere else. I can still progress through the quest, but it's hard to clear the mist to bring Alduin down when you can't even see it. I've looked everywhere for a solution. :ermm:


You aren't SUPPOSED to see any special effects. You aren't supposed to run the game on a tinker toy. The game requires 512 MBs, and there has never been any onboard chip equipped on the mainboard with its own VRAM, not even a MB, at all.

* Direct X 9 compliant video card with 512 MB of RAM (and
sufficient performance to actually put that VRAM to use)


The parenthetical is my addition, because there have been cheap cards equipped with VRAM that are no better than an onboard chip.

For the OP and the very last respondent, the HD was, and is, a High End card, but not nearly as high end as an 8800 GTX, for instance.

So far, AFAIK, the Crossfire functions aren't working well in Skyrim for all generations of cards with that capability. I have a PC with an HD 3870, myself, but I don't game on it any more (AMD 4600 X2 processor, 2 GBs RAM).
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Amy Gibson
 
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Post » Tue May 29, 2012 1:56 am

Its probably a driver bug or even an app bug with this generation of Radeons. Its possible the game client is detecting hardware and disabling these functions, but I doubt it as Skyrim is pretty transparent about its settings and anything we can't set in the launcher we can tweak in the prefs and .ini files. Fog is pretty rudimentary feature though as modern gaming hardware goes, those are DX10 parts and particle fog systems are at most DX9 shader model 3.0 features so there's no reason they shouldn't be seeing those effects on their hardware.

For the HD3x00 users having problems with fog, can you go to your %:\\Documents\MyGames\Skyrim folder and take a look at your RenderInfo.txt file? Then take a look at what it says under Renderpath/PStarget. They should all say 300 or ps_3_0 or something similar, if not we can maybe investigate further.
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Cheryl Rice
 
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Post » Tue May 29, 2012 6:07 am

Glad to see that im not the only person who is missing the fog haha see my thread http://www.gamesas.com/topic/1334366-clouds-in-mountains-not-showing-due-to-old-hardware/page__st__30

Im going to get a brand new pc with a Radeon 6950 lets see if that helps
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SaVino GοΜ
 
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Post » Tue May 29, 2012 4:22 am

I didn't understand a single word of that, Gorath. :blink:
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maddison
 
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Post » Tue May 29, 2012 7:04 am

I didn't understand a single word of that, Gorath. :blink:
basically: "Y U no Upgrayd!? Y!?" ;)
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matt oneil
 
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Post » Tue May 29, 2012 1:40 am

I didn't understand a single word of that, Gorath. :blink:

In other words, your system won't cut it. The chip at least.

Do you have a budget in mind, by chance?
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Michael Korkia
 
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Post » Mon May 28, 2012 7:08 pm

I didn't understand a single word of that, Gorath. :blink:


At its most simple, AMD Radeon naming is easy to understand. The "hundreds" is the performance key (second of four digits), and for serious gaming, requires a "600" or a "700" card. Skyrim is intentionally less graphically intense, and a Radeon "500" level (Budget Gaming) will handle things fairly well. High End Radeons are the 800s and the 900s.

Low end real cards are 300s and 400s, meant for business charts, graphs, presentations, and spreadsheets. Non-card solutions are built into either the mainboard's chipset, or into the processor package. The AMD Radeon chipset numbers currently are 4100, 4200, and 4250. None of them have any dedicated RAM at all. The "fusion" series has better integrated solutions, with access to the fast cache RAM in the processor's chip package.

nVIDIA formerly used the same numbering scheme, but stopped, and at first used the "GT" prefix, on the GT 240 and GT 430 to show those were usable for games (although the 430 was, and is, just above the bottom rank of gaming cards). Now, you have to look for either "GTS" or "GTX" to be sure a Geforce is adequate.
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steve brewin
 
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