Just wondering... what is so bad about gaining XP for killing mobs, that nowadays in most MMOs questing is the only viable way to gain XP?
From my point of view, questing feels restricted and linear... anybody doing the same quests (solo most of the time, because quests are so easy that you just don't need help)... you just run from quest hub to quest hub.
Why we can't have the freedom to just go out into some outlying area to kill some mobs and be actually rewarded for doing so? I talk about taking some risks, exploring areas on your own, and not because your quest journal is telling you to do so.
I had hopes that TESO would be different