» Fri Sep 17, 2010 1:27 am
I hope some of these gets answered on the next iterations of Crysis even if they were obvious console ports. But I admit, the SP was fun like how it was in Crysis 1.
-Nomad? Psycho? Dr. Helena Rosenthal?
-I thought the reason why Crysis Warhead existed is that one of the alien species didn't SELF DESTRUCT. Now we have alien species in Crysis 2 that when you kill them, they become corpses and they don't disintegrate.
-That sort-of-dead alien creature stuck in a crate in Crysis Warhead, tell me. The 3 year gap between C1 and C2 could have gave mankind enough knowledge on how to counter the aliens. I was pretty certain it didn't sink with the USS Constitution. And if it didn't, HOW COULD HARGREAVE OR GOULD NOT HAVE A WORLD'S FIRST ALIEN SAMPLE before Crysis 2? Any of the parties only got hold of a sample on Crysis 2 when the dropship in one of the first few levels crashed.
-How/When/Where did Prophet get the Nano Suit 2? Did they just upgrade his Nano Suit 1 or did they really make a new Nano Suit 2 and threw away his previous Nano Suit?
-This question was supposed to be answered in Crysis 1, but HOW DID THE NORTH KOREANS HAVE A HOLD OF NANO SUIT CHEAP KNOCKOFFS? and what are the chances that they could be symbiotic?
-The sphere in Lingshan, what happened?
-Why the spears in New York didn't create a sphere?
Since they said they were rebooting the series, I think alot of these questions are gonna go unanswered since they have probably decided to not carry them over from the first game. However, just so you know, I wouldn't think too much about plot points from Crysis: Warhead. So much of that story contradicts stuff that happened in Crysis 1 and while some might consider it nit-picking, the inaccuracies regarding O'Neil and his military service are just laghably wrong. A guy who fails to enter into Delta (spec ops infanty) does not go on to become a Marine Corp fighter pilot.