I'm having trouble now getting the player to lock on to a particular sight. I'd like to have them be forced to look at something for a few seconds. If the camera could zoom in a bit on the thing I'd like them to look at that'd be even better.
My current, sloppy, workaround is to use setAngle and disablePlayerControls. This is...unfortunate and as the game uses this effect numerous times I know there has to be a better process. SetCameraTarget seemed like it would be what I needed but in practice it only makes the player's camera unable to move up and down. Wonky to say the least.
How does the game generally force a player to watch a scene or see a sight?