Forced PvP & Restriction of Areas

Post » Thu May 31, 2012 12:12 am

I seriously hate and connot stand forced PvP in a RPG! In Aion you where most always getting ganked by several players so PvP was in most all cases unbalenced and not fair at all. When trying to level up or farm I was always getting ganked with no way to get away or even have a chance to win against several players! svckED! I HATED IT AND QUIT PLAYING CUZ OF THAT! Forced & unbalenced PvP completely & totally ruined what was actually a pretty damn cool game! I have high hopes for Elderscrolls MMO but will not talerate unbalenced or forced PvP. Yes, I know already.....if I dont like it then I dont have to play...blah, blah, blah! Very true, I dont have to and I wont! But I'm like most in this forum and that is that I hope that I will like it! And this post is a small little itty bitty voice for those that agree with me. If you dont agree then lets agree to disagree and leave it at that. Thnx.

Another thing that worries me is that you will not be able to visit and explore the other factions areas! That or you can go to the other areas but will be open to attack by the other faction(forced PvP).


I hope like hell that my fears are for nothing and this will indeed be an awesome MMORPG! I have always been a hard core fan of the Elderscolls series and I hope this chapter in the series will not be a disapointment!
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Katie Louise Ingram
 
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Post » Wed May 30, 2012 7:29 pm

Hopefully they will cater to your style of play by having a coop server like DAOC had. I can't remember the name of the server as its been too many years but they did have a "carebear" server (I don't mean it as Derogatory) where everyone could play with everyone.
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Nina Mccormick
 
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Post » Wed May 30, 2012 7:35 pm

well, i'll agree to disagree. i love pvp. but that's why i always play on pvp servers. i'm sure they'll have standard servers too for those people who aren't as into it.
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lucile
 
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Post » Thu May 31, 2012 3:39 am

This really comes down to a matter of preference. Your best hope is that there will be different server types with varying rule sets. There will always be those (myself included) that like the risk of going into enemy territory that brings a whole new level of enjoyment out of the game. That being said, there are also those that do not like the risks that an open world pvp environment has to offer. But, I'm positive ZeniMax Online has already come up with a compromise that will please both sides for those that prefer sandbox PvP and for those that prefer more control.
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CHangohh BOyy
 
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Post » Thu May 31, 2012 3:22 am

Hopefully they will cater to your style of play by having a coop server like DAOC had. I can't remember the name of the server as its been too many years but they did have a "carebear" server (I don't mean it as Derogatory) where everyone could play with everyone.


lol, then show me the way to the carebear server and let me live long and prosper right there! :thumbsup:
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Baby K(:
 
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Post » Thu May 31, 2012 1:11 am




lol, then show me the way to the carebear server and let me live long and prosper right there! :thumbsup:
I hope they do have a carebear server for your sake and for others like you. There's nothing I hate more than RvR against people that don't want to fight as it ruins both our experience. Some people enjoy killing people that just want to quest, I'm not one of them. I'd rather have a good fight over territorial objectives whether I win or lose makes no difference but it does make for a better game if my opponents enjoy it as well.
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:)Colleenn
 
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Post » Wed May 30, 2012 6:35 pm

I am 95% sure PvP will only take place in cyrodiil.. rest of the areas will be safe from pvp.... don't go to cyrodill if you don't like to pvp.
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josh evans
 
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Post » Thu May 31, 2012 6:40 am

I liked the way they did it in vanilla wow TBH. On a pve server most of the world you are flagged non-pvp, unless you go into the enemies territory or unless they come to yours AND you attack them. Raids on their capitals were a lot of fun, but if I didnt feel like it I didnt have to.
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JaNnatul Naimah
 
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Post » Thu May 31, 2012 3:00 am

Yea based on what they have said about PvP it sounds like Cyrodiil will be the open PvP area. My guess is it will be like WAR. There will be towns, farms, towers, etc. to take over and hold to turn the tide of the battle and move on to the Imperial City. And unfortunately, they will probably have lame instanced PvP. This is where my concerns come in. WAR had a great idea for open world PvP sort of like DAoC, but because they put in instanced PvP it died. People are lazy and will just queue up for a quick instanced pvp battle of capture the flag or some crap. Instanced pvp ruins the sense of threat that is needed to make open world FvF (faction vs faction) work. There were battlegrounds in DAoC, but they were for lower level brackets so you could hone your RvR skills for when you hit 50 and went into the actual frontier open world RvR zones.
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Ross Zombie
 
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Post » Thu May 31, 2012 5:05 am

There were battlegrounds in DAoC, but they were for lower level brackets so you could hone your RvR skills for when you hit 50 and went into the actual frontier open world RvR zones.

Yea, that's how I hope they do it in ESO as well. The BG's in DAoC were the bomb... No lame capture the flag, or Arathi Basin arcade-game [censored]. I have faith Matt Firor won't allow this crap in the game tho.
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ZANEY82
 
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Post » Thu May 31, 2012 12:18 am

Yea, that's how I hope they do it in ESO as well. The BG's in DAoC were the bomb... No lame capture the flag, or Arathi Basin arcade-game [censored]. I have faith Matt Firor won't allow this crap in the game tho.

Yea the BG's ruled, and gave you a reason to make a ton of alts lol. It was just a mini version of the real thing. You still had towers and a central keep to siege. Good times.
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Robyn Lena
 
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Post » Thu May 31, 2012 4:31 am

I seriously hate and connot stand forced PvP in a RPG! In Aion you where most always getting ganked by several players so PvP was in most all cases unbalenced and not fair at all. When trying to level up or farm I was always getting ganked with no way to get away or even have a chance to win against several players! svckED! I HATED IT AND QUIT PLAYING CUZ OF THAT! Forced & unbalenced PvP completely & totally ruined what was actually a pretty damn cool game! I have high hopes for Elderscrolls MMO but will not talerate unbalenced or forced PvP. Yes, I know already.....if I dont like it then I dont have to play...blah, blah, blah! Very true, I dont have to and I wont! But I'm like most in this forum and that is that I hope that I will like it! And this post is a small little itty bitty voice for those that agree with me. If you dont agree then lets agree to disagree and leave it at that. Thnx.

Another thing that worries me is that you will not be able to visit and explore the other factions areas! That or you can go to the other areas but will be open to attack by the other faction(forced PvP).


I hope like hell that my fears are for nothing and this will indeed be an awesome MMORPG! I have always been a hard core fan of the Elderscolls series and I hope this chapter in the series will not be a disapointment!

I completely agree, this is the reason my wife and I quit AION. This PVPVE crap is for the birds. I do not mind PVP when you have a choice. However to be going out minding your own business and getting ganked every time you walk out the gate is utterly moronic. Idiots camping the gate areas waiting for players to walk out and kill them for their kill ratio is plain B.S. Keep PVP where it belongs and when you choose to do it. AION could have very easily taken a que from the way SWG used to have it. You could go to an NPC and ask to be, "Covert"-- No PVP, or "Overt"-- Open to PVP Anywhere.
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Laura Samson
 
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Post » Wed May 30, 2012 9:03 pm

I completely agree, this is the reason my wife and I quit AION. This PVPVE crap is for the birds. I do not mind PVP when you have a choice. However to be going out minding your own business and getting ganked every time you walk out the gate is utterly moronic. Idiots camping the gate areas waiting for players to walk out and kill them for their kill ratio is plain B.S. Keep PVP where it belongs and when you choose to do it. AION could have very easily taken a que from the way SWG used to have it. You could go to an NPC and ask to be, "Covert"-- No PVP, or "Overt"-- Open to PVP Anywhere.

One thing I'd like to mention is that in DAoC, you couldn't invade any of the opposite players realms, where basically all the PvE'ing and leveling took place, and that seems to be the case here in ESO, so I don't think it'll be a problem. Another nice thing about DAoC, was that if you were in the Frontiers (The PvP area), there would mobs there you could kill, and you would get a nice bonus to XP (I think like 20% or something), so the players who were willing to risk grinding in a PvP zone had the opportunity to do so, and were rewarded for it. Of course, they could also get attacked by other players. I hope they implement this in ESO, with a nice bonus to players willing to grind/raid/quest in Cyrodiil. That would be awesome.
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Anthony Santillan
 
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Post » Wed May 30, 2012 5:49 pm

My only experience with PVP in an MMORPG is Asherons Call. For about a month. But I watched my brother play several times over the years. A simple PK(Player Killer with looting. Like your 5% most valuable items or something would be lost upon your death and be lootable and your skills would temporarily decrease by 5% anytime AND everytime you died until you gained xp that burned it away) and PK-lite(non lootable player killers with no penalty for dying, so PVP just for fun) scenario could make things go pretty smoothly. You simply typed in commands to become PK lite but becoming PK or NPK(add non) involved quests or a sacrifice of some sort. NPK's were untouchable in PVP so they would be left alone.

Those who wander into the PVP zone could automatically become PK-lites to go battle it out just for fun and PK's could do so with a higher risk/reward scenario with other PK's everywhere. A PK that is killed by a PK lite and vice versa have no penalties. So neither is advantaged over the other. This would enable PVP to happen everywhere if you wanted it and only in Cyrodiil with no penalties if you didn't.

Besides everyone is boosted temporarily to the level cap in the PVP zones right? How is THAT going to work. That sounds kind of stupid IMO. What's the point of leveling up for PVP if it means nothing? Not that I really care as Idk if I will get into PVP or not. I just want to explore Tamriel.
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biiibi
 
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Post » Wed May 30, 2012 11:30 pm

Besides everyone is boosted temporarily to the level cap in the PVP zones right? How is THAT going to work. That sounds kind of stupid IMO. What's the point of leveling up for PVP if it means nothing? Not that I really care as Idk if I will get into PVP or not. I just want to explore Tamriel.
I think it is a brilliant idea. Similar to how bolstering would work in Warhammer Online, side-kicking in super hero MMO's or even Mentoring from Everquest or soon to be Rift patch 1.9.
Leveling up takes a back seat when bolstering type mechanics are involved in Realm vs Realm, it's less about racing to endgame and more about just being at endgame and contributing to something bigger than yourself. Realm pride takes effect and it develops a real community where low, mid and high level players all contribute to the war effort. If Rift had bolstering/Mentoring in at launch it would be the PvE equivalent of an RvR community (on my old server at least).
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Bones47
 
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Post » Thu May 31, 2012 3:15 am

i hope they wont listen to you. Listening to Carebears is what made MMOs bad.
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Rusty Billiot
 
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Post » Wed May 30, 2012 9:43 pm

i hope they wont listen to you. Listening to Carebears is what made MMOs bad.

Well said. Simple, and elegant.
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Anna Krzyzanowska
 
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Post » Wed May 30, 2012 10:47 pm

well it will make exploring tamril impossible, so I can sacrifice world PVP for world exploration cause that;s VERY important in a TES
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Lori Joe
 
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Post » Wed May 30, 2012 6:23 pm

One thing I'd like to mention is that in DAoC, you couldn't invade any of the opposite players realms, where basically all the PvE'ing and leveling took place, and that seems to be the case here in ESO, so I don't think it'll be a problem. Another nice thing about DAoC, was that if you were in the Frontiers (The PvP area), there would mobs there you could kill, and you would get a nice bonus to XP (I think like 20% or something), so the players who were willing to risk grinding in a PvP zone had the opportunity to do so, and were rewarded for it. Of course, they could also get attacked by other players. I hope they implement this in ESO, with a nice bonus to players willing to grind/raid/quest in Cyrodiil. That would be awesome.

Yeah, I can some what agree with this but still dont like the forced PvP even in that area. Would much rather be given a challenge by an enemy and then be given the option to take that challenge or ignore them. Mass PvP for contol over an area should be something you sign up for before a setup battle. But, hay if they make Cyrodiil an open PvP area but leave the other areas alone and allow you to explore all areas of the game then I'm OK with that. Still wont like the PvP but atleast it will only exist in one area and then I will have the choice to avoid it or not. And this is something I cannot stress enough is that PvP MUST BE BALLENCED!!!!! Not fair when a lvl 50 player all pimped out is beating the crap outta some poor lvl 20 player.
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teeny
 
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Post » Thu May 31, 2012 1:06 am

i hope they wont listen to you. Listening to Carebears is what made MMOs bad.

So, you dont mind getting ganked on by several players or a player that is a higher level then you wile your trying to level or farm? Woot, thats fun! :stare:
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Wayne W
 
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Post » Thu May 31, 2012 8:13 am

Probably going to be like WoW with Contested areas and safe zones is my guess.
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Rebecca Dosch
 
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Post » Thu May 31, 2012 8:08 am

well if lots of people want to get the game they will have more servers, maby some will be pvp restricted. though i do wounder how will the faction be handled. in elder scrolls you do go everywhere, and can kill people of your own race. if that were removed i would have problems even playing TESO. i wouldn't want them to do contested zones ect from wow. never saw the point in mimicing wow anyways. its like all the mmos are just mods of wow. whats the point in that? anyways id say they should handle it like diablo 2 you can hostile another player or leave them unhostile. maby a pvp flag that will allow players to be able to attack you and you them.
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josh evans
 
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Post » Thu May 31, 2012 3:26 am

well if lots of people want to get the game they will have more servers, maby some will be pvp restricted. though i do wounder how will the faction be handled. in elder scrolls you do go everywhere, and can kill people of your own race. if that were removed i would have problems even playing TESO. i wouldn't want them to do contested zones ect from wow. never saw the point in mimicing wow anyways. its like all the mmos are just mods of wow. whats the point in that? anyways id say they should handle it like diablo 2 you can hostile another player or leave them unhostile. maby a pvp flag that will allow players to be able to attack you and you them.

I like that alot. Flag up if you wanna PvP and flag off if you wish to be left the hell alone.
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Monique Cameron
 
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Post » Wed May 30, 2012 8:26 pm



I like that alot. Flag up if you wanna PvP and flag off if you wish to be left the hell alone.
That's how DC Universe Online does it.
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Reven Lord
 
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Post » Wed May 30, 2012 6:50 pm

To the guy who asked how bolstering would work look up Warhammer Online. The advantage to top level players is access to more skills and better gear.

Low level players get their stats and current abilities boosted. They don't get extra abilities or access to the best equipment.
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Cameron Wood
 
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